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Thread: Terminal Velocity

  1. #1

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    Frenzied Member Jmacp's Avatar
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    Terminal Velocity

    i have this equation for terminal velocity , situation is an object free falling from a height and taking air resistace into account.


    VB Code:
    1. TerminalVelocity = Sqr((2 * dblMass * GravityConstant) / (DragCoefficient * AirDensity * FrontalArea(dblRadius)))

    so you can take out dblMass , GravityConstant, DragCoefficient and FrontalArea as these things never change for a given situation, which leaves you with approx,


    TerminalVelocity = 1 / sqr(AirDensity)

    if the air density is always increasing how can you hit a terminal velocity
    any thoughts?

  2. #2
    Frenzied Member zaza's Avatar
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    Re: Terminal Velocity

    I suspect that this is an equation for the coefficient when calculating terminal velocity.

    F = k v^2, where k is the coefficient and F is the resistive force on the falling object. It increases as the square of the velocity. The velocity will keep increasing until F is equal to the gravitational force. Then there is no longer a net force on the object, so it moves at constant velocity.

    Edit: Incidentally, strictly one would say that F = -kv^2 because the force is in the opposite direction to the velocity.

    zaza
    Last edited by zaza; Jan 15th, 2006 at 11:29 AM.

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