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Thread: Cannot resolve symbol class MouseHandler error message....

  1. #1

    Thread Starter
    Addicted Member ddmeightball's Avatar
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    Resolved Cannot resolve symbol class MouseHandler error message....

    I am getting that error message when I compile my java program that I am writing. It is at Line 23. I am trying to put this code, in the first block there,
    into an anonymous class in the second block of code. Can I put an anonymous class there or not?

    Code:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * Title:        Assign 1
     * @author       Matthew Davis
     * 				 SECC
     */
    
    
    public class DrawSquare extends JPanel{
    
      Point location;
      Point mouseLocation;
      //constructor 
      
      public DrawSquare()
      {
    
        this.setPreferredSize(new Dimension(200,150));
        this.addMouseListener(
        	new MouseHandler(){//cannot resolve symbol class MouseHandler error
        		  public void mouseClicked(MouseEvent e)
        			{//e.getPoint MouseClicked method redraws image or shape.
       				mouseLocation=e.getPoint();
    
    				if (location.x<=mouseLocation.x && location.y<=mouseLocation.y)
    					{
    						location.x = (int)(Math.random()* 100);
    						location.y = (int)(Math.random()* 100);
    						repaint();
    					}//end if statement
    		
       				}//end mouseclicked
        		
        		
        		
        		
        		
        			});//end mousehandler
        location = new Point(50,50);
        
      }
      
      //use the graphics context to draw
      public void paintComponent(Graphics g)
      {
      	int x=50;
      	int y=50;
        super.paintComponent(g);
        System.out.println("The red square should be moving ...");
        g.setColor(Color.red);
    	g.drawRect(location.x, location.y, x, y);
      }
        
     /* class MouseHandler extends MouseAdapter
      	{//use MouseAdapter Class
    
        	
        	    	public void mouseClicked(MouseEvent e)
        	{//e.getPoint MouseClicked method redraws image or shape.
       		mouseLocation=e.getPoint();
    
    		if (location.x<=mouseLocation.x && location.y<=mouseLocation.y)
    			{
    				location.x = (int)(Math.random()* 100);
    				location.y = (int)(Math.random()* 100);
    				repaint();
    			}
    		
       		}
        	
        	
        	
        	
        	
        	
       }*/
    }
    I added the file to a ZIP if you would rather look at it there.

    Oh, just a basic description of what the program does(it has another file with it in the zip file i attached). It draws a shape (a square in this case) and invite the user to click on it. When the user clicks on the shape, move it to a new random location.



    <Moderator added green checkmark in the first thread>
    Last edited by NoteMe; Feb 17th, 2005 at 07:26 AM.

  2. #2
    Frenzied Member System_Error's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    Well, first off, mouse handler class is not public. I'm not sure it makes sense to do this first. You have a super class, a class that extends that super class and then your trying to create an instanse of that subclass that extends the super class in the super class. I think the best thing to do, would be keep it in one class. I wouldn't split up simple functionalilty like that.

  3. #3

    Thread Starter
    Addicted Member ddmeightball's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    Quote Originally Posted by System_Error
    Well, first off, mouse handler class is not public. I'm not sure it makes sense to do this first. You have a super class, a class that extends that super class and then your trying to create an instanse of that subclass that extends the super class in the super class. I think the best thing to do, would be keep it in one class. I wouldn't split up simple functionalilty like that.
    huh? what do u mean?

    If you were talking about that part at the end, it is a commented out section of code I was working on.

  4. #4

    Thread Starter
    Addicted Member ddmeightball's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    OH, this is the code for the original, working version of DrawSquare.java
    I realized that I didnt provide this so everyone could see it working.
    This thing is, I have to use an anonymous class i nthe assignment that I am doing, so I can try alot of things. I just have to make it work.

    Code:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * Title:        Assign 1
     * @author       Matthew Davis
     * 				 SECC
     */
    
    
    public class DrawSquare extends JPanel{
    
      Point location;
      Point mouseLocation;
      //constructor 
      
      public DrawSquare()
      {
    
        this.setPreferredSize(new Dimension(200,150));
        this.addMouseListener(new MouseHandler());
        location = new Point(50,50);
        
      }
      
      //use the graphics context to draw
      public void paintComponent(Graphics g)
      {
      	int x=50;
      	int y=50;
        super.paintComponent(g);
        System.out.println("The red square should be moving ...");
        g.setColor(Color.red);
    	g.drawRect(location.x, location.y, x, y);
      }
        
     class MouseHandler extends MouseAdapter
      	{//use MouseAdapter Class
    
        	
        public void mouseClicked(MouseEvent e)
        	{//e.getPoint MouseClicked method redraws image or shape.
       		mouseLocation=e.getPoint();
    
    		if (location.x<=mouseLocation.x && location.y<=mouseLocation.y)
    			{
    				location.x = (int)(Math.random()* 100);
    				location.y = (int)(Math.random()* 100);
    				repaint();
    			}		
       		}    	
       }
    }

  5. #5
    Frenzied Member System_Error's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    Quote Originally Posted by ddmeightball
    huh? what do u mean?

    If you were talking about that part at the end, it is a commented out section of code I was working on.
    It's hard too explain.!!

  6. #6
    Frenzied Member System_Error's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    I'll help you with splitting it up into classes, but I'm getting ready for bed right now, and I have school tomorow. The thing is, you won't get much functionality out of a secon class in this case, but that's ok, I don't think your really looking for.

  7. #7

    Thread Starter
    Addicted Member ddmeightball's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    Quote Originally Posted by System_Error
    I'll help you with splitting it up into classes, but I'm getting ready for bed right now, and I have school tomorow. The thing is, you won't get much functionality out of a secon class in this case, but that's ok, I don't think your really looking for.
    yaeh, functionality and re-usability would be the way to go. I would just put the code back to the working version that I made, but the teacher wants it the certain way.

  8. #8
    Frenzied Member System_Error's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    The way you have it, were you have a super class and an inner class is probably the best way to go, if your wanting to split it up into different classes. Is this not working?

  9. #9

    Thread Starter
    Addicted Member ddmeightball's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    Quote Originally Posted by System_Error
    The way you have it, were you have a super class and an inner class is probably the best way to go, if your wanting to split it up into different classes. Is this not working?
    Yeah, i get the error message cannot resolve symbol class MouseHandler. I dont know what that means. I have never got an error like that before so I am cluess as of where to go from here.

  10. #10

    Thread Starter
    Addicted Member ddmeightball's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    I figured out the MouseHandler error. That was the name of the class that I was calling to decide whether or not the square was clicked. I changed it to MouseAdapter and it worked just fine now. Thanks everyone for your help.

  11. #11
    Frenzied Member System_Error's Avatar
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    Re: Cannot resolve symbol class MouseHandler error message....

    your welcome, and glad you got it fixed.

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