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Thread: 3D Cameras?

  1. #1

    Thread Starter
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    Somebody Uses Cameras in they 3d Engines?

    rotated.x=((c2*c3)*ex+((-s3)*c2)*ey+(s2)*ez) - cam.x

    rotated.y=((s1*s2*c3+c1*s3)*ex+((-s3)*s1*s2+c1*c3)*ey+((-s1)*c2)*ez) - cam.y

    rotated.z=(((-c3)*c1*s2+s1*s3)*ex+(s3*c1*c2+c3*s1)*ey+(c1*c2)*ez) - cam.z

    s1 , c1 - sine&cosine pitch
    s2 , c2 - sine&cosine yaw
    s3 , c3 - sine&cosine roll

    ex,ey,ez - point x,y,z

    Any more math?
    Thanks.
    Vodka, womens, computer...

  2. #2
    Frenzied Member /\/\isanThr0p's Avatar
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    hm what do you need? I really don't get the post. You need more 3d math?
    Sanity is a full time job

    Puh das war harter Stoff!

  3. #3

    Thread Starter
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    No Thanks, I alredy have the Realy works math, that I just tested on my 3D programm.
    If anybody want it please post.
    Vodka, womens, computer...

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