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Nov 29th, 2000, 01:37 PM
#1
Thread Starter
New Member
Somebody Uses Cameras in they 3d Engines?
rotated.x=((c2*c3)*ex+((-s3)*c2)*ey+(s2)*ez) - cam.x
rotated.y=((s1*s2*c3+c1*s3)*ex+((-s3)*s1*s2+c1*c3)*ey+((-s1)*c2)*ez) - cam.y
rotated.z=(((-c3)*c1*s2+s1*s3)*ex+(s3*c1*c2+c3*s1)*ey+(c1*c2)*ez) - cam.z
s1 , c1 - sine&cosine pitch
s2 , c2 - sine&cosine yaw
s3 , c3 - sine&cosine roll
ex,ey,ez - point x,y,z
Any more math?
Thanks.
Vodka, womens, computer...
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Dec 3rd, 2000, 10:07 PM
#2
Frenzied Member
hm what do you need? I really don't get the post. You need more 3d math?
Sanity is a full time job
Puh das war harter Stoff!
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Dec 6th, 2000, 02:05 PM
#3
Thread Starter
New Member
No Thanks, I alredy have the Realy works math, that I just tested on my 3D programm.
If anybody want it please post.
Vodka, womens, computer...
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