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May 23rd, 2004, 09:20 AM
#1
Thread Starter
Addicted Member
Will this project be pure DirectX?
Will this project be pure DirectX?
PROJECT: A strategy game using cards
DETAILS: About 3/4 of the screen is for displaying the cards, 1/4 is the interface. The display screen is static. The player inputs using the interface. The display screen only displays the cards and doesnt do that much, its like a visualization of the cards
It doesnt have any collision, physics and the like (whatever the like is)
QUESTIONS:
1. Must the interface be built in DX too?
Sorry guys, Im kinda rushing my project, until December, and Ive got only six months for that. I can build my game as a text-based game, in dos console for example, my only prob is the graphics part..
Do you think its feasible... Share your opinions guys, but can you try not to disappoint me that much because I cant back out on the project, its my key for graduation. I cant back out on it already. please dont discourage me that i cant do it in time... pweese i beg you... thanks...
C++ Programming is overwhelming.
Dont let it overwhelm you or you'll fall into the oblivion of its perfection
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May 23rd, 2004, 09:28 AM
#2
Not NoteMe
I don't think you need to use DX at all (unless you want to).
I *think* that theres a windows dll to do with cards (they use it for solitaire etc.), do a search for card game and you'll probably find it.
If you want your own cards, then you may not be able to use it though.
If you want an idea for a card game, you could try the one implimented in a game called Final Fantasy 9. I'll see if i can find a good link...
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May 23rd, 2004, 09:30 AM
#3
Not NoteMe
Found a link.
http://eyesonff.com/ff9/tetramaster.shtml
You could make it so that 2 players start with say 10 cards each, and the aim is to have the most cards after x number of games.
Last edited by SLH; May 23rd, 2004 at 09:34 AM.
Quotes:
"I am getting better then you guys.." NoteMe, on his leet english skills.
"And I am going to meat her again later on tonight." NoteMe
"I think you should change your name to QuoteMe" Shaggy Hiker, regarding NoteMe
"my sweet lord jesus. I've decided never to have breast implants" Tom Gibbons
Have I helped you? Please Rate my posts. 
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May 23rd, 2004, 09:38 AM
#4
Ex-Super Mod'rater
I mostly agree with SLH but I would advise you do use Dx, even though you don't need to. I mean that I am assuming this will be a full screen game?, if so then Dx will be a good choice, but when you use Dx I think the best way to do your input would be using DInput. I think that some of the windows events still work, like keypressed and so on but seen as though you already have the Dx stuff set up for the graphics then adding keyboard and mouse support is easy .
BTW if you do decide to use Dx I would go for Dx7, using DirectDraw you won't need to think about textures at all just surfaces.
As for making the deadline I would say you should have plenty time .
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May 25th, 2004, 11:41 PM
#5
Thread Starter
Addicted Member
if then so/.
if so, if i dont really need DX, any suggestions what particulars i must use?
thanks for the help...
C++ Programming is overwhelming.
Dont let it overwhelm you or you'll fall into the oblivion of its perfection
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May 26th, 2004, 03:58 AM
#6
Ex-Super Mod'rater
Other options are either BitBlt, or using a PictureBox for each individual image, the best of these is BitBlt .
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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May 26th, 2004, 04:35 AM
#7
So Unbanned
I believe AlphaBlend API uses hardware acceleration regardless of using Alpha.
It could possibly be used to speed up the game(and you could load PNGs and use this API to display them, although it'll require 32 bit color). With decent hardware, AlphaBlend flies(in my experience Radeon 9000 Pro 128 MB DDR)!
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