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Mar 10th, 2004, 10:55 PM
#1
anti-aliasing algorithm anyone?
say I want to draw a skewed line on a picture and I want it to be anti-aliased. I'm gonno be doing this pixel by pixel and I need to know how exactly anti-aliasing algorithms work. If anyone can give me some technical info, I would appreciate it
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Mar 10th, 2004, 11:44 PM
#2
Addicted Member
http://www.codeguru.com/forum/showthread.php?threadid=283127
see what you can find there. "Look into GDI+, it actually has built-in anti-aliasing."
but no questions to me, cause.. you know why
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Mar 10th, 2004, 11:46 PM
#3
Originally posted by nahya^^
http://www.codeguru.com/forum/showthread.php?threadid=283127
see what you can find there. "Look into GDI+, it actually has built-in anti-aliasing."
but no questions to me, cause.. you know why
hehe thanks, but I wanna do it manually
I'm doing something where using GDI+ gets way too slow, and plus messes up my algorithm
rate my posts if they help ya!
Extract thumbnail without reading the whole image file: (C# - VB)
Apply texture to bitmaps: (C# - VB)
Extended console library: (VB)
Save JPEG with a certain quality (image compression): (C# - VB )
VB.NET to C# conversion tips!!
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Mar 11th, 2004, 12:12 AM
#4
Addicted Member
heh.
http://www.igeek.com/articles/Graphics/WhatsAntiAliasing.txt
try there. sort of basic i guess. but provides examples.
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