Who knows how I can translate this to VB D3D Code?
It's quite confusing for someone who never coded OpenGL
to quote my friend who's busy with it:.
"Can you tell me how i could convert this GL rendercode to D3D triangle Strip or triangle list."
Thanks if someone knows how to translate this.Code:for ( int j = 0; j < WATERY; j++ ) { glBegin( GL_QUAD_STRIP ); for ( int i = 0; i < WATERX; i++ ) { int x = i&(WATERX-1); int y = j&(WATERY-1); int y1 = (j+1)&(WATERY-1); glNormal3fv( (float*)&waterNormal[ x + y * WATERX ] ); glTexCoord2f( i * 0.3f, j * 0.3f ); glVertex3f( (float)( i-WATERX/2 ), waterHeight[ x + y * WATERX ], (float)( j-WATERY/2 ) ); glNormal3fv( (float*)&waterNormal[ x + y1 * WATERX ] ); glTexCoord2f( i * 0.3f, j * 0.3f + 0.3f ); glVertex3f( (float)( i-WATERX/2 ), waterHeight[ x + y1 * WATERX ], (float)( j+1-WATERY/2 ) ); } glEnd(); }



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