|
-
Mar 10th, 2003, 12:02 PM
#1
Thread Starter
Addicted Member
draw opaque text in dx8?
When I call the D3dx.DrawText the text is always drawn transparent. How do I prevent it from drawing transparent? How do I set a background color?
-
Mar 10th, 2003, 12:53 PM
#2
Good Ol' Platypus
Last property must be TRUE,
Backcolour, I believe, is set in the destination surface.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
-
Mar 10th, 2003, 12:57 PM
#3
Thread Starter
Addicted Member
Last property? That's the format property. I cant set it to TRUE since it's a long value describing the textalignment.
How do I set the backcolor of a surface?
-
Mar 10th, 2003, 02:03 PM
#4
Good Ol' Platypus
Oh, I'm sorry, I misread. I thought you were using DirectDraw.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
-
Mar 10th, 2003, 03:16 PM
#5
Thread Starter
Addicted Member
no, im using direct3d in dx8. but thanks anyway
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|