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Mar 9th, 2003, 10:00 PM
#1
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Addicted Member
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Mar 10th, 2003, 03:31 AM
#2
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Question(s)
This is an exerpt from directx4vb.com - BltFast(dx As Long, dy As Long, ddS As DirectDrawSurface7, srcRect As RECT, trans As CONST_DDBLTFASTFLAGS) As Long
This method is used the most, simply because it is faster. You can't apply any transformations on this blit - it copies the rectangle to the destination as the same size. This is used in the following code.
-what do they mean by transformations, does that mean I cant animate objects using bltfast?
And when I load a sprite on a background, when I resize they whole window I want the sprite to stay its default size not in proportion to everything else. thx~
Also Whats a "tile Engine's" function and how would I make/use it.
And whats bitblt? I hear people talking about it. kthx for help
Whoa, I've Developed a new FounD respect for 2D programmerZ.
This Sh*T is COnfuSinG~
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Mar 12th, 2003, 05:36 PM
#3
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Solved
omG, I'm mad dumb. The code was perfect but the damn bmP wasn't the correct size. That why it always got stuck on 3rd frame.
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