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Thread: Handling Gamer Input and Such

  1. #1

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    Handling Gamer Input and Such

    I have been programming in Visual Basic for a while now and think it's time to step my programming level up a notch or two... Yep, you got it, I'm gonna make a game (shudder)....

    I have a few questions though. I have been playing around with a 3D Game Builder that uses a basic like script. The editor is called 3D RAD and is located at www.3DRAD.com . It's a pretty cool program, but being a vb programmer, the thought came to mind that I should try to use the principles in this proggy to make my own DirectX (or Direct3D) game...

    Question #1:
    Should I do a "script" kinda thing that will run at 30 times per second (or some fast equivilent), or is there a better way to accept user input and manipulate the objects in my game?

    Question #2:
    Where can I find *very good* tutorials on DirectX or 3D, and are there any OCX's that will allow me to "import" DirectX files and animations (.x) into my proggy?

    Question #3:
    What the heck am I getting myself into?

    Thanx,
    Squirrelly1
    Now happily married and still crankin' away at the keyboard. Life is grand for a coder, no?

  2. #2
    Retired G&G Mod NoteMe's Avatar
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    Question #1:
    Should I do a "script" kinda thing that will run at 30 times per second (or some fast equivilent), or is there a better way to accept user input and manipulate the objects in my game?
    Yoy use a loop that is testing for inputs, checking AI, drawing to screen etc..

    Question #2:
    Where can I find *very good* tutorials on DirectX or 3D, and are there any OCX's that will allow me to "import" DirectX files and animations (.x) into my proggy?
    The best tutorials can you find at DirectX4VB

    Question #3:
    What the heck am I getting myself into?
    The very best part pf being a programmer...

  3. #3
    Ex-Super Mod'rater Electroman's Avatar
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    I guess if you look up DirectInput for DirectX, theres loads of tutorials floating about.
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