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Thread: Open Source Project

  1. #1

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    Fanatic Member Matt_T_hat's Avatar
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    Cool Open Source Project

    I am involved in putting togeather an open source game writers project. The main focus at this time is VB (C++ is cool too) but any and all code that furthers these aims is fine.

    We now have a web presence (of a fashon) http://gamewriter.proboards6.com/ (to discuss) AND http://continue.to/writegames, but could now do with some code writting gurus to really make things sing!

    Any help here fully appriciated.
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  2. #2
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    neat ideas, websites and all. i wrote some sprite blitting subs that are SUPER easy to use and they are moderately fast,
    Last edited by dafhi; Dec 10th, 2002 at 02:58 AM.

  3. #3

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    You are welcome to contribute your code and any other code related stuff you feel might be used or aprisiated by others.

    As I was thinking of writing a spirit based game I would find the subs usefull.

    thanx for the interest.
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    I'll see what I can clean up in my space shooter and maybe post it also. about 50K over the filesize limit here

  5. #5

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    Cool

    Please feel free to contribute whatever you have.

    I hope to spend some seriouse time promoting and updateing the thing soon.

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    my vibe-o-meter is twitching as I contemplate releasing my engine on here so I'm gonna wait

  7. #7

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    ok mate, not a problem. Just don't forget us, you can always upload things on OSP as well...

    hehe, no presure tho' do what you feel is best.
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    I want to be involved also !
    I'm pretty good with a DX 2D programming, and VB

  9. #9

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    Fanatic Member Matt_T_hat's Avatar
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    Great! Most of my sig is dedicated to the project.

    Feel free to sign up for the OSRPGP forum, it's not really full enough to be much yet but....

    I'll post some links this weekend.
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  10. #10
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    I can not register myself on your site !?
    The page is always in maintenance mode, so only the admin can be logged in...
    Am I wrong somwhere in my steps ?

  11. #11

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    Oh-err - pants Um, I prommise to fix that.

    #blushes#

    forgot it was it that mode.

    do it by monday - promise....

  12. #12
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    You should do something about your idea. Untill now you have only two possible members...

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    I am rebuilding my space shooter. I believe you will like this project; it has much to offer. The most note-worthy in my opinion are the bullet recycling system and brand new collision detection subroutines.
    Last edited by dafhi; Dec 12th, 2002 at 02:10 PM.

  14. #14

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    Ok thanks. That means I gotta do some work o-well gotta be a good thing I guess.

    Thanx for the contrabution,


    Remember: tell your friends and boast to your enimies THE IGDD/OSRP - you where there at the start!
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    very slight update. a little easier to understand from the initial comments. windows are more organized
    Attached Files Attached Files

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    I'm afraid I don't have time to help, but the project itself sounds like a good idea.

  17. #17

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    Just an update for those that are still interested. I've been real ill and have done nowt for ages. Will post again in about a month or so with some exiting news.
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    For those interested in straight-forward dma, see attached zip file. Matt_T_Hat, I am slowly updating my space shooter project.
    Attached Files Attached Files
    Last edited by dafhi; Feb 28th, 2003 at 03:47 PM.

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    I'll join-as I have experience making cslot macghibe games-how bout a educsyion game for children?
    A.A. Fussy
    Babya Software Group

  20. #20

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    aafuss : If you have a yen to create a game then that yearning will be what you need to carry you through to an end. Please feel free to contribute.

    dafhi : Glad to hear it, I will have a long look at all the attachments here and pass coment I prommise

    aafuss : Care to expand on your ideas?
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  21. #21
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    That's great for a start.

    Have you consider trying using DirectX?
    I'm a bit curious to see which one is the fastest.

    And you may get better fps if it's full screen (well in Dx surely cause it didn't have to "calculate" in a window)

    Last thing (well a smal bug) the shadow of the ship doesn't move on it's side when the primary ship does.

    I'm looking for your next version
    Great

  22. #22
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    Thank you for your feedback. I have updated the zip with comments near the AlphaBlit call for the second ship image. I won't be using directx for compatibility reasons. It is possible to write your own dlls that are a fraction of the size and just as fast. I will do that someday.

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    attachment
    Attached Files Attached Files
    Last edited by dafhi; May 1st, 2003 at 11:20 PM.

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    New Version

    I took a fast look at it cause I'm in a hurry, but I've only notice that the main ship is a bit faster than the one in the previous version. The FPS rate is almost the same. (The rest seem the same except for the background and the third bubble)

    When I told you the "shadow" ship wasn't moving like the "primary" one, you were not force to remove it

    For the code I will look at it later sorry.

  25. #25
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    as you pointed out, there was some confusion with regards to the 'shadow'. I commented the line out and added comments to clarify its purpose.
    Last edited by dafhi; Apr 22nd, 2003 at 03:52 AM.

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