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Sep 11th, 2000, 01:08 PM
#1
Thread Starter
Frenzied Member
yep folks its back to school time (i aint going back thou hehe)
althou i will bee in few months
and i wanna get head start
anyone have good links on MFC and OpenGL tutorials for absolute beginners? (only took a introductory class to c++, like learning functions, little bit of classes, how to print stuff on the screen, opening files)
thanks greatly appreciated
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Sep 11th, 2000, 01:30 PM
#2
Addicted Member
Um you may have better luck with DirectX than OpenGL, also on microsoft site (msdn.microsoft.com) if you can find either the DirectX SDK(easily found at http://www.microsoft.com/directx) or the OpenGL SDK (need to find Platform SDK on microsoft and downlooad that) both will have tutorials, samples, etc. but dont expect to get much out of it, since yer only a novice C++ user.
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Sep 11th, 2000, 01:50 PM
#3
Monday Morning Lunatic
Excuse me while I interfere
Stuff Direct3D - go for OpenGL. BTW, when using OpenGL, MFC is mainly irrelevant (hehe). Try http://nehe.gamedev.net or http://www.opengl.org for tutorials/code/etc.
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Sep 11th, 2000, 01:55 PM
#4
Addicted Member
I recomended DirectX because if he "does" want to get into MFC it may help, also directX isnt just 3d, so he may benefit more from playing with each of those, OpenGL however is 3d only, and would require a bit more work (although contains much more features than existing DX technology) I havent done any 3d programming, but I think for his learning sakes, he may like DirectDraw at first, then decide between Direct3D or OpenGL.
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Sep 11th, 2000, 02:00 PM
#5
Monday Morning Lunatic
OpenGL is 2D and 3D (supports textures and alpha blending too). This is what I use, though:
2D graphics: DirectDraw
3D graphics: OpenGL
This way, I use DX to create the 2D elements, blit it from a memory DC created using OpenGL, then merge it and display using DirectDraw. And it's very fast, actually.
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Sep 11th, 2000, 02:03 PM
#6
Thread Starter
Frenzied Member
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Sep 11th, 2000, 02:12 PM
#7
Addicted Member
I took at look at http://nehe.gamedev.net that parksie had posted, belive me that site will give you the best introductory tutorials into OpenGL using C++ , just looking at it, I might give it a try. ( I havent pursued looking for Opengl tutorials, but I must say that site turns out pretty good to get you started off)
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Sep 12th, 2000, 09:42 PM
#8
Thread Starter
Frenzied Member
hmm
i really dont have a choice 
taking mfc and open"G" at the same time
got to learn it all
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Sep 13th, 2000, 12:50 PM
#9
Hyperactive Member
I have just have a couple things to say.
If you only took a intro to C++ class, and only have a basic idea of what a function, class, etc is. Oh boy, you are in trouble.
You need to take more C++ classes there is alot more out there that you need to know. You can not go into programming with MFC and OpenGL with an intro to C++. You need to learn more, such as inheritance, polymorphism, operator overloading, etc. You cant code correctly or
shall I say easier MFC or OpenGL applications without
knowing a good ground work of C++.
MFC, OpenGL, and DirectX are probably some of the more
difficult subjects to learn. If you are taking them all
in the same semster I pray you have an easy professor.
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Sep 13th, 2000, 02:15 PM
#10
Thread Starter
Frenzied Member
hmm
i am a big boy i can take it 
actually if it was direct x with it
i would be screwed
but open G doesnt look soo bad
and since i kinda undrestand the programming expect of things
i should be alright, once you know basic concept of one lanugage, doing samething in another program just requires you to figure out syntax
and this is is like introductory to mfc and open g
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Sep 13th, 2000, 02:47 PM
#11
Monday Morning Lunatic
Hate to correct you, but it's OpenGL...
For a beginner, OpenGL is much easier than DX. Take a look at Mark Kilgard's GLUT - it lets you use OpenGL without arsing around with pixel formats and the like.
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Sep 14th, 2000, 08:27 AM
#12
Thread Starter
Frenzied Member
its Open"G"
hehe thanks for da correction but i like to make names creative to myself so there for its Open"G"

and where do i find this Mark Gilgards Glut?
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Sep 14th, 2000, 02:16 PM
#13
Monday Morning Lunatic
http://reality.sgi.com/mjk_asd/glut3/#windows
There's a link to a set of precompiled binaries, if you don't want to compile the source yourself. The example programs are very good for learning (the geoface is very nice).
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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