|
-
Jun 18th, 2002, 04:42 PM
#1
Thread Starter
Lively Member
RTS With DX8
I'm embarking on a journey to make an RTS game using the DX8.1 SDK. I'm wondering if anyone has any links that they could throw up here to give me a direction to look into. I've got the SDK and a pretty good understanding of how it works and can do quite a bit with it. Anything will help. I've found a few good sites, but nothing really concrete. Thanks guys.
-
Jun 18th, 2002, 09:48 PM
#2
Youve got a job on your hands, believe me =).
Though I cant give you any site links (dont know any), I can give you advice. I would start on the terrain itself to begin. Make sure that you can find the height of ANY given point on the terrain.
After that, I would figure out mouse clicking (intersectiong mouse clicks with the terrain is going to be the biggest part). After that, units, buildings, etc. Then User Interface, particle systems, and such.
All of the above is advice, though its pretty much common sense. This is the path I would follow, were I you.
Good Luck!
Z.
-
Jun 19th, 2002, 05:06 AM
#3
New Member
I am currectly working on a RTS project with DX8.
btw I am still confused on sending movement in a networking area. Can you manage to do it mattkinser
Hate not me. Hate your weaknesses
-
Jun 19th, 2002, 08:52 AM
#4
Good Ol' Platypus
Is it just you? Because, I know from experience. The other members of my team are invaluable
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
-
Jun 19th, 2002, 11:29 AM
#5
Yes, I agree with Sas. Having a team is invaluable, especially in an RTS, since you have to tackle just about every aspect of game programming, as well as getting the various races balanced, etc.
Z.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|