I'm writing a tile-based rpg, and I need an algorithm that finds the shortest path from one tile to another. I've been looking around for many things and all I could find was stuff written in C++ that was too complicated to read.
The only type of tiles are either walkable or non-walkable, so there are no varying speeds or anything. I just want some simple VB code that works. It doesn't have to be the fastest or the best, as long as I can use it.
Any help would be appreciated, thanks!

dvadas