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May 13th, 2000, 05:56 PM
#1
Thread Starter
New Member
I'm writing a tile-based rpg, and I need an algorithm that finds the shortest path from one tile to another. I've been looking around for many things and all I could find was stuff written in C++ that was too complicated to read.
The only type of tiles are either walkable or non-walkable, so there are no varying speeds or anything. I just want some simple VB code that works. It doesn't have to be the fastest or the best, as long as I can use it.
Any help would be appreciated, thanks!
dvadas
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