Are you able to use this new AI phenomenon? What have you used it for?
Everything that has a computer in will fail. Everything in your life, from a watch to a car to, you know, a radio, to an iPhone, it will fail if it has a computer in it. They should kill the people who made those things.- 'Woz' save a blobFileStreamDataTable To Text Filemy blog
I tried it and while the answers aren't always perfect, I am impressed. Here's a Connect Four game in vb it produced with only a few prompts:
Code:
Module Module1
Sub Main()
PlayConnectFour()
End Sub
Sub PlayConnectFour()
' Create the game board as a two-dimensional array
Dim rows As Integer = 6
Dim columns As Integer = 7
Dim board(rows, columns) As Integer
' Initialize the game board with empty cells
For r = 0 To rows
For c = 0 To columns
board(r, c) = 0
Next
Next
' Play the game until someone wins or the board is full
Dim player As Integer = 1
Dim gameOver As Boolean = False
While Not gameOver
' Prompt the current player to select a column
Console.WriteLine("Player " & player & ", select a column:")
Dim column As Integer = Console.ReadLine()
' Check if the selected column is valid
If column < 0 Or column >= columns Then
Console.WriteLine("Invalid column. Please try again.")
Continue While
End If
' Check if the selected column is full
If board(0, column) <> 0 Then
Console.WriteLine("Column is full. Please try again.")
Continue While
End If
' Place the player's token in the lowest empty cell in the selected column
For r = rows - 1 To 0 Step -1
If board(r, column) = 0 Then
board(r, column) = player
Exit For
End If
Next
' Check if the player has won
If CheckForWin(board, player) Then
Console.WriteLine("Player " & player & " wins!")
gameOver = True
End If
' Display the updated game board
DisplayBoard(board)
' Check if the board is full
If IsBoardFull(board) Then
Console.WriteLine("The game is a draw.")
gameOver = True
End If
' Switch to the other player
If player = 1 Then player = 2 Else player = 1
End While
End Sub
Function CheckForWin(board(,) As Integer, player As Integer) As Boolean
Dim rows As Integer = board.GetLength(0)
Dim columns As Integer = board.GetLength(1)
' Check for horizontal wins
For r = 0 To rows - 1
For c = 0 To columns - 4
If board(r, c) = player AndAlso board(r, c + 1) = player AndAlso board(r, c + 2) = player AndAlso board(r, c + 3) = player Then
Return True
End If
Next
Next
' Check for vertical wins
For r = 0 To rows - 4
For c = 0 To columns - 1
If board(r, c) = player AndAlso board(r + 1, c) = player AndAlso board(r + 2, c) = player AndAlso board(r + 3, c) = player Then
Return True
End If
Next
Next
' Check for diagonal wins (top-left to bottom-right)
For r = 0 To rows - 4
For c = 0 To columns - 4
If board(r, c) = player AndAlso board(r + 1, c + 1) = player AndAlso board(r + 2, c + 2) = player AndAlso board(r + 3, c + 3) = player Then
Return True
End If
Next
Next
' Check for diagonal wins (top-right to bottom-left)
For r = 0 To rows - 4
For c = columns - 1 To 3 Step -1
If board(r, c) = player AndAlso board(r + 1, c - 1) = player AndAlso board(r + 2, c - 2) = player AndAlso board(r + 3, c - 3) = player Then
Return True
End If
Next
Next
Return False
End Function
Function IsBoardFull(board(,) As Integer) As Boolean
Dim rows As Integer = board.GetLength(0)
Dim columns As Integer = board.GetLength(1)
For r = 0 To rows - 1
For c = 0 To columns - 1
If board(r, c) = 0 Then
Return False
End If
Next
Next
Return True
End Function
Sub DisplayBoard(board(,) As Integer)
Dim rows As Integer = board.GetLength(0)
Dim columns As Integer = board.GetLength(1)
' Print the column numbers at the top of the board
Console.Write(" ")
For c = 0 To columns - 1
Console.Write(c & " ")
Next
Console.WriteLine()
' Print each row of the board
For r = 0 To rows - 1
Console.Write(r & " ")
For c = 0 To columns - 1
If board(r, c) = 0 Then
Console.Write(". ")
Else
Console.Write(board(r, c) & " ")
End If
Next
Console.WriteLine()
Next
End Sub
End Module
It's not perfect but could be made into a passable program with little effort.
I tried it and while the answers aren't always perfect, I am impressed. Here's a Connect Four game in vb it produced with only a few prompts:
Code:
Module Module1
Sub Main()
PlayConnectFour()
End Sub
Sub PlayConnectFour()
' Create the game board as a two-dimensional array
Dim rows As Integer = 6
Dim columns As Integer = 7
Dim board(rows, columns) As Integer
' Initialize the game board with empty cells
For r = 0 To rows
For c = 0 To columns
board(r, c) = 0
Next
Next
' Play the game until someone wins or the board is full
Dim player As Integer = 1
Dim gameOver As Boolean = False
While Not gameOver
' Prompt the current player to select a column
Console.WriteLine("Player " & player & ", select a column:")
Dim column As Integer = Console.ReadLine()
' Check if the selected column is valid
If column < 0 Or column >= columns Then
Console.WriteLine("Invalid column. Please try again.")
Continue While
End If
' Check if the selected column is full
If board(0, column) <> 0 Then
Console.WriteLine("Column is full. Please try again.")
Continue While
End If
' Place the player's token in the lowest empty cell in the selected column
For r = rows - 1 To 0 Step -1
If board(r, column) = 0 Then
board(r, column) = player
Exit For
End If
Next
' Check if the player has won
If CheckForWin(board, player) Then
Console.WriteLine("Player " & player & " wins!")
gameOver = True
End If
' Display the updated game board
DisplayBoard(board)
' Check if the board is full
If IsBoardFull(board) Then
Console.WriteLine("The game is a draw.")
gameOver = True
End If
' Switch to the other player
If player = 1 Then player = 2 Else player = 1
End While
End Sub
Function CheckForWin(board(,) As Integer, player As Integer) As Boolean
Dim rows As Integer = board.GetLength(0)
Dim columns As Integer = board.GetLength(1)
' Check for horizontal wins
For r = 0 To rows - 1
For c = 0 To columns - 4
If board(r, c) = player AndAlso board(r, c + 1) = player AndAlso board(r, c + 2) = player AndAlso board(r, c + 3) = player Then
Return True
End If
Next
Next
' Check for vertical wins
For r = 0 To rows - 4
For c = 0 To columns - 1
If board(r, c) = player AndAlso board(r + 1, c) = player AndAlso board(r + 2, c) = player AndAlso board(r + 3, c) = player Then
Return True
End If
Next
Next
' Check for diagonal wins (top-left to bottom-right)
For r = 0 To rows - 4
For c = 0 To columns - 4
If board(r, c) = player AndAlso board(r + 1, c + 1) = player AndAlso board(r + 2, c + 2) = player AndAlso board(r + 3, c + 3) = player Then
Return True
End If
Next
Next
' Check for diagonal wins (top-right to bottom-left)
For r = 0 To rows - 4
For c = columns - 1 To 3 Step -1
If board(r, c) = player AndAlso board(r + 1, c - 1) = player AndAlso board(r + 2, c - 2) = player AndAlso board(r + 3, c - 3) = player Then
Return True
End If
Next
Next
Return False
End Function
Function IsBoardFull(board(,) As Integer) As Boolean
Dim rows As Integer = board.GetLength(0)
Dim columns As Integer = board.GetLength(1)
For r = 0 To rows - 1
For c = 0 To columns - 1
If board(r, c) = 0 Then
Return False
End If
Next
Next
Return True
End Function
Sub DisplayBoard(board(,) As Integer)
Dim rows As Integer = board.GetLength(0)
Dim columns As Integer = board.GetLength(1)
' Print the column numbers at the top of the board
Console.Write(" ")
For c = 0 To columns - 1
Console.Write(c & " ")
Next
Console.WriteLine()
' Print each row of the board
For r = 0 To rows - 1
Console.Write(r & " ")
For c = 0 To columns - 1
If board(r, c) = 0 Then
Console.Write(". ")
Else
Console.Write(board(r, c) & " ")
End If
Next
Console.WriteLine()
Next
End Sub
End Module
It's not perfect but could be made into a passable program with little effort.
I'm impressed!
Maybe it can help me solve some programming issues.
Here's a fun one I just had. Sometimes getting it to do something right is like pulling teeth. I had to condescend to it before it got it right:-
It seems you don't know how to draw a cube. Let me teach you. You can draw a cube by drawing two overlapping squares that are slightly offset from each other. You then draw lines that connect the corresponding corners of each square. Using this information, I want you to write some GDI+ code in VB.Net that draws a cube on a Form.
C++ programmers will dismiss you as a cretinous simpleton for your inability to keep track of pointers chained 6 levels deep and Java programmers will pillory you for buying into the evils of Microsoft. Meanwhile C# programmers will get paid just a little bit more than you for writing exactly the same code and VB6 programmers will continue to whitter on about "footprints". - FunkyDexter
There's just no reason to use garbage like InputBox. - jmcilhinney
The threads I start are Niya and Olaf free zones. No arguing about the benefits of VB6 over .NET here please. Happiness must reign. - yereverluvinuncleber