-
Mar 26th, 2018, 09:34 AM
#121
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Whats new on Update 0.3.910 (26-Mar-2018)
[Nodes]
-New: Mean : Arithmetic Harmonic Contraharmonic and Geometric mean
-New: Mean3: Arithmetic Harmonic Contraharmonic and Geometric mean (3 channel)
-New: Invert3: Invert 3 channels out=(1-In)
-New: vMotion: Video Motion Blur
-Mix3: Added Gray HSP and PS-like
-ADD & ADD3 added clamp 0-1 option
-Ramp: Small bug fix
-POW: Small bug fix
[Other]
-Auto check for Updates.
-Save "Resize mode" on Settings.ini
-Custom message box
-Node Setting's Auto Apply (Removed "Apply" button)
-Dark gray GUI
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Apr 19th, 2018, 06:10 AM
#122
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1040 (20-Apr-2018)
[Nodes]
-New: FormulaRGB: 3 Output Formulas having 3 inputs.
-New: NNart: Experimental Neural Network Reconstruction.
-New: QuantGNG3: Experimental Growing Neural Gas Quantizer.
-Formula; Formula2; Formula3: A lot faster performance and new inputbox.
-RGBscreen: Revisited to look more like a CRT Screen.
[Other]
-Bug fix on Save Project with "Project Filter" Activated
-
Jun 6th, 2018, 01:10 PM
#123
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1073 (06-jun-2018)
[Nodes]
-New: Mix3W: Mix 3 channels by 3 weights
-New: Technicolor: 2-Strip & 3-Strip Techincolor effect.
-MIX2: New option to clamp output between 0-1
-Pow; Pow3: Option to manage negative input this way: out = Sgn(in)*Abs(in)^Pow
-SNN; SNN3: Algorithm review.
[Other]
-vbRichClient: Newest Version 5.0.66
-Bug Fix: Crash on DropDownList Click
Example of Cartoonization Style (Autoscope) effect you can do with PhotoModularFX
Last edited by reexre; Jun 8th, 2018 at 04:48 AM.
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Jun 24th, 2018, 04:27 AM
#124
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1100 (24-jun-2018)
[Nodes]
-NEW: ColorContrast: Make Lighter choosen hue and darker complementary hue (inspired by Luminar)
[Other]
-Auto Adapt screen zoom to current screen DPI
-Animated connections on node click
-Icon minor change
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Jun 24th, 2018, 05:36 PM
#125
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1102 (25-jun-2018)
[Nodes]
-NEW: SmoothMM: Smooth Min/Max
[Other]
-Bug fix on check for updates
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Jul 3rd, 2018, 12:30 PM
#126
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1114 (03-jul-2018)
[Nodes]
[Other]
-Mousewheel support on Picker Valueinput and Slider
-Mousewheel fix on "Add Node/FX"
-Second Click's issue solved on "Add Node/FX"
-Load Project on FileList Keyboard up/down Arrows (ScrollIndexChange)
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Aug 1st, 2018, 05:19 AM
#127
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1153 (01-ago-2018)
[Modules]
-Blur; Blur3; Fast Mode
-ToneMap; ToneMap3; LocalMap; DoG; Noise2; PlasticWrap; -Faster (because of Internal faster Blur)
-PlastWrap: Changed 'Details' parameter (Now proportional to image size)
-RGB2HCY and HCY2RGB: reviewed colorspaces conversion algorithm
-EDGES: Reviewed algorithm
[Other]
-Added 'Add FX-Node Selector' Window
-Added Projects-Thumbs Preview. +50 MBytes
-Renaming 'Node' to 'Module'
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Aug 1st, 2018, 05:19 AM
#128
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1153 (01-ago-2018)
[Modules]
-Blur; Blur3; Fast Mode Many thanks to Tanner Helland
-ToneMap; ToneMap3; LocalMap; DoG; Noise2; PlasticWrap; -Faster (because of Internal faster Blur)
-PlastWrap: Changed 'Details' parameter (Now proportional to image size)
-RGB2HCY and HCY2RGB: reviewed colorspaces conversion algorithm
-EDGES: Reviewed algorithm
[Other]
-Added 'Add FX-Node Selector' Window
-Added Projects-Thumbs Preview. +50 MBytes
-Renaming 'Node' to 'Module'
Last edited by reexre; Aug 1st, 2018 at 05:24 AM.
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Sep 21st, 2018, 07:46 AM
#129
Re: Program Testers
This algorithm will be included in the next update. (for the truth already present but not working)
The module is: xChord
After a few attempts, I finally managed to implement the algorithm to create images like those of Petros Vrellis.
http://artof01.com/vrellis/index.html
This video was of fundamental help. https://www.youtube.com/watch?v=-S_l8GGxOhU
They consist of a series of nails placed in a circle, and of a single string passing through them.
In addition to creating images, the algorithm will create the necessary instructions to create a real one (made of nails and string).
Here are some examples:
Example of Build Instructions (referring to 1st pic):
Code:
Number of Nails: 360
Nails coords in a circle:
N 1 X: 0.500 y: 0.000
N 2 X: 0.500 y: 0.009
N 3 X: 0.500 y: 0.017
N 4 X: 0.499 y: 0.026
N 5 X: 0.499 y: 0.035
N 6 X: 0.498 y: 0.044
N 7 X: 0.497 y: 0.052
N 8 X: 0.496 y: 0.061
N 9 X: 0.495 y: 0.070
N 10 X: 0.494 y: 0.078
...
N 357 X: 0.499 y: -0.035
N 358 X: 0.499 y: -0.026
N 359 X: 0.500 y: -0.017
N 360 X: 0.500 y: -0.009
NAIL SEQUENCE:
Step Nail
00001 1
00002 343
00003 354
00004 353
00005 350
00006 348
00007 347
00008 357
00009 337
00010 340
....................
03800 50
03801 54
03802 144
03803 143
03804 142
03805 143
03806 44
03807 177
03808 52
03809 1
03810 360
03811 62
03812 309
03813 157
03814 222
03815 140
03816 270
End Sequence.
String Length (For a Diameter of 1 meter) :2414.951 Meters
MAX Number of string passes 24 at Nail 264
Average Number of string passes per nail 10.6
Number of string passes per nail:
Nail Passes
N 1 - 13
N 2 - 10
N 3 - 11
N 4 - 12
N 5 - 12
N 6 - 12
N 7 - 10
N 8 - 14
N 9 - 14
N 10 - 12
N 11 - 19
...............
N 350 - 20
N 351 - 17
N 352 - 18
N 353 - 18
N 354 - 20
N 355 - 12
N 356 - 17
N 357 - 19
N 358 - 8
N 359 - 15
N 360 - 10
Parameter used:
75
360
2
0
To build a real one much depends on the diameter you want to use and the thickness of the string.
For this reason this algorithm could still be subject to improvements.
Last edited by reexre; Sep 21st, 2018 at 07:55 AM.
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Sep 24th, 2018, 05:48 PM
#130
Re: Program Testers
Summary of Modules Included:
01 IO 0:3 INPUT The Loaded Picture
02 IO 0:4 INPUT2 Secondary support Input picture
03 IO 0:4 INPUTA The Loaded Picture with Alpha Channel
04 IO 3:0 OUTPUT The Output (saved as Jpg Picture). If you need Alpha channel use PNGout Module
05 IO 4:0 PNGOUT Save as PNG
01 ColorSpace 3:3 CHROMA Chromaticity Space, No Intensity information. (Also called Normalized RGBs)
02 ColorSpace 4:3 CMYK>RGB Convert CMYK (Cyan, Magenta, Yellow, Black) colorspace to RGB
03 ColorSpace 3:3 HCY>RGB Convert HCY (hue-chroma-Luma) colorspace to RGB Color space
04 ColorSpace 3:3 HSL>RGB Convert HSL (Hue, Saturation, Luminance) to RGB colorspace with quasimondo.com , STANDARD , 'Darel Rex Finley HSP' algorithm or HSV
05 ColorSpace 3:3 LAB>RGB Convert Lab colorspace to RGB Color space
06 ColorSpace 3:4 RGB>CMYK Convert RGB colorspace to CMYK (Cyan, Magenta, Yellow, Black)
07 ColorSpace 3:3 RGB>HCY Convert RGB colorspace to HCY (hue-Chroma-Luma) Color space - For simplicity consider it as HSL
08 ColorSpace 3:3 RGB>HSL Convert RGB colorspace to HSL (Hue, Saturation, Luminance) with quasimondo.com , STANDARD , 'Darel Rex Finley HSP' algorithm or HSV
09 ColorSpace 3:3 RGB>LAB Convert RGB colorspace to Lab Color space
10 ColorSpace 3:3 RGB>XYZ Convert RGB colorspace to XYZ
11 ColorSpace 3:3 RGB>YUV Convert RGB colorspace to Y'UV Y(Luma)UV (PAL), YCbCr or YIQ (NTSC)
12 ColorSpace 3:3 RGB>YXY Convert RGB colorspace to Yxy
13 ColorSpace 3:3 TECHNICOLOR Simulate old 2-strip and 3-strip technicolor films
14 ColorSpace 3:3 XYZ>RGB Convert XYZ colorspace to RGB
15 ColorSpace 3:3 YUV>RGB Convert Y'UV (PAL) , YCbCr or YIQ (NTSC) Colorspace to RGB
16 ColorSpace 3:3 YXY>RGB Convert Yxy colorspace to RGB
01 Blend 3:1 BLEND Blend - Mix the first-channel with the 2nd-channel by an amount given by 3th Input
02 Blend 7:3 BLEND3 Blend 3 - Mix the 3-first-channels with the 2nd-3-channels by an amount given by 7th Input
03 Blend 2:1 MIX2 Mix 2 channels
04 Blend 6:3 MIX2X3 Mix 6 channels 2 by 2 same way as MIX2 (First 3 Inputs as RGB-1 and 2nd 3 Inputs as RGB-2)
05 Blend 3:1 MIX3 Mix 3 channels
06 Blend 6:1 MIX3W Mix 3 inputs (1-2-3) by 3 weights (4-5-6)
01 Resize 3:3 CAIR Content Aware Image Resize. Seam Carving algorithm (Experimental)
02 Resize 3:3 CROP Crop Image (Use Carefully, watch out 2D connections sizes)
03 Resize 1:1 EXTENT Extent Canvas
04 Resize 3:3 EXTENT3 Enlarge Canvas
05 Resize 4:4 EXTENT4 Enlarge Canvas
06 Resize 1:1 SIZE2X Resize Width and Height by 2X
07 Resize 1:1 SIZEHALF Resize Width and Height by Half
01 Threshold 1:1 LOCALOTSU Experimental Local Nobuyuki Otsu Multi-level Thresholding (Faster with Bigger Radius since Thresholds are interpolated)
02 Threshold 1:1 LOCALTHR Local Threshold (Imocha Singh)
03 Threshold 1:1 OTSU Nobuyuki Otsu Multi-level Thresholding
04 Threshold 1:1 SAUVOLA Sauvola Thresholding (Global or Local)
05 Threshold 1:1 SUPPRESS 'Cut' values between thresholds ( Soft Thresholding )
01 Blur 1:1 BILAOA Orientation-Aligned Bilateral Filter (WIP)
02 Blur 1:1 BILAOAEX Extended Orientation-Aligned Bilateral Filter (WIP)
03 Blur 1:1 BILATERAL Edge preserving smoothing filter.
04 Blur 1:1 BLUR Gaussian/Box Blur
05 Blur 3:3 BLUR3 3 Channels Gaussian/Box Blur
06 Blur 1:1 KUWAHARA Non-linear smoothing filter that preserves edges
07 Blur 1:1 KUWANISO Anisotropic Kuwahara
08 Blur 1:1 MEDIAN Median Filter
09 Blur 1:1 MTBLUR Motion BLUR (1 channel)
10 Blur 3:3 MTBLUR3 Motion BLUR 3 channels
11 Blur 3:1 PAINT Set first 2 Input as Outputs of FLOW, and 3th as Source to 'paint' to
12 Blur 1:1 SNN Symmetric Nearest Neighbour (Edge Preserving Smoothing)
13 Blur 3:3 SNN3 RGB Symmetric Nearest Neighbour (Edge Preserving Smoothing)
14 Blur 1:1 SPINBLUR Spin Blur
15 Blur 3:3 SPINBLUR3 Spin Blur (3 channels)
16 Blur 1:1 THRBLUR Threshold Gaussian Blur
17 Blur 3:3 THRBLUR3 Threshold Gaussian Blur, 3 channels
18 Blur 3:3 VMOTION Video Motion blur. Use only with videos frames
19 Blur 1:1 ZMBLUR ZOOM BLUR (1 channel)
20 Blur 3:3 ZMBLUR3 ZOOM BLUR 3 channels
01 Misc 1:2 FLOW Calc Gradient Flow - Outputs 1-Magnitude, 2-Angle (Range 0-1)
02 Misc 2:1 HUE-HARM HUE Harmonizer (Input 1 = HUE, Input 2 = Saturation)
03 Misc 3:3 LENS Camera Distorsion
04 Misc 3:3 MAGNIFIER Magnifier Glass
05 Misc 3:3 PLASTICWRAP Plastic Wrap Effect
01 Art 3:3 MOSAIC WIP
02 Art 3:3 NNART Experimental Neural network reconstruction (SLOW!)
03 Art 1:1 OILPAINT Oil Painting classic effect
04 Art 3:3 OILPAINT3 Oil Painting classic effect (3Channels)
05 Art 1:1 PENCIL Pencil Drawing (Still Developing)
06 Art 3:3 PHOTOMOSAIC WIP DO NOT USE !!!! Tile Photo Mosaic Artwork (WIP)
07 Art 3:3 PIXELATE Pixelate
08 Art 3:3 SKETCH Sketch style Abstraction on RGB channels
09 Art 1:1 STIPPLING Stippling (static)
10 Art 3:3 VORONOI Experimental Voronoi Tassellation
11 Art 1:1 XBIRO 'Messy curve Biro Draw Effect'
12 Art 3:1 XCHORD 'Chord Effect'
13 Art 1:1 XMESH Creates a Mesh by selecting the most relevant points and drawing them according to proximity
14 Art 3:3 XPAINTER Painter Effect
15 Art 3:3 XPEN Experimental Pencil
16 Art 3:3 XPOIS Experimental Pois Art
17 Art 3:3 XSTROKES Experimental Art-Draw Strokes
01 Histogram 1:1 HISTOEQU. HISTOGRAM Equalization. (CLHE - Contrast Limited Histogram Equalization)
02 Histogram 2:1 HISTOMATCH Histogram Matching - Change Input1 to match Input2 Histogram
03 Histogram 1:1 LOCALHE Local Histogram Equalization (CLAHE - Contrast Limited Adaptive Histogram Equalization)
04 Histogram 3:3 LOCALHE3 3 channels Local Histogram Equalization (CLAHE - Contrast Limited Adaptive Histogram Equalization)
05 Histogram 1:1 LOCALHEII Local Histogram Equalization[2] (CLAHE - Contrast Limited Adaptive Histogram Equalization) for each pixel
06 Histogram 1:1 STRETCH Histogram Contrast Stretch
07 Histogram 3:3 STRETCH3 Histogram Contrast Stretch (3 channels)
01 Contrast 1:1 ACE Adaptive Contrast Enhancement
02 Contrast 1:1 ADV.LC Advanced Local Contrast (Still developing.. )
03 Contrast 3:3 COLORCONTRAST Color Contrast: Make Lighter choosen hue and darker complementary hue (inspired by Luminar)
04 Contrast 1:1 LCN (Local) Contrast Normalization - Set Radius to 0 to do a Global Contrast Normalization
05 Contrast 1:1 LCONTRAST Set Radius
06 Contrast 1:1 VRACE Variable Radius Adaptive Contrast Enhancement
07 Contrast 1:1 VRCLAHE Variable Radius CLAHE (a sort of Fake HDR) - Very slow, since for each pixel is done a Contrast Limited Histogram Equalization using its pixel neighbour window
08 Contrast 1:1 VRLCN Variable Radius Local Contrast Normalization (WIP)
01 Mapping 1:1 CUBICBEZIER CubicBezier through 2 given points
02 Mapping 1:1 CURVE Simple 5Points Spline Curve transformation (X at every 1/4)
03 Mapping 1:1 CURVE9 Simple 9Points Spline Curve transformation (X at every 1/8)
04 Mapping 1:1 LOCALMAP Local Map range using Input Min and Max range values mapped to New Min and New Max Values. [0 - 100] = NORMALIZE (Output not Clamped)
05 Mapping 1:1 LOCALNORM Change Local mean and variance to defined values
06 Mapping 1:1 MAP Map range using Input Min-Max range values mapped to New Min and New Max Values. [0 - 100] = NORMALIZE (Output not Clamped)
07 Mapping 3:3 MAP3 Map range using Input Min and Max range values mapped to New Min and New Max Values. [0 - 100] = NORMALIZE (Output not Clamped)
08 Mapping 1:1 NORMALIZE Image Normalization: Change global mean and variance to defined values
09 Mapping 3:3 NORMALIZE3 Image Normalization: Change 3Channels global mean and variance to defined values
10 Mapping 1:1 TONEMAP Tone Mapping Single channel (Use ToneMap3 for all RGB channels)
11 Mapping 3:3 TONEMAP3 Tone Mapping (3 channels)
01 Math 1:1 ADD Add a constant Value to Input
02 Math 3:3 ADD3 Add/Sub RGB Values (it can be used even with other channels types)
03 Math 1:1 CLAMP01 Clamp channel values between 0 and 1 - The Outputs of some modules can be outside of 0-1 range
04 Math 3:3 COLORMATRIX Color Matrix
05 Math 1:1 EXP-LOG Perform Exp() or Log() function. More precisely: EXP=(Exp(x)-1)/(Exp(1)-1), LOG=Log(x*(Exp(1)-1)+1)
06 Math 1:1 FORMULA Formula - Custom Formula ...
07 Math 2:1 FORMULA2 Formula2 - 2 inputs Custom Formula ...
08 Math 3:1 FORMULA3 Formula3 - 3 inputs Custom Formula ...
09 Math 3:3 FORMURGB FormulaRGB - 3 inputs 3 Outputs Custom Formulas
10 Math 1:1 INVERT Invert a channel: Output = 1 - Input
11 Math 3:3 INVERT3 Invert 3 channels: Output = 1 - Input
12 Math 1:1 MEAN Arithmetic Harmonic Contraharmonic and Geometric mean
13 Math 3:3 MEAN3 Arithmetic Harmonic Contraharmonic and Geometric mean
14 Math 1:1 MUL Multiply by a Value (base 0.5 means an X shift by -0.5)
15 Math 3:3 MUL3 Multiply 3 channels by a Value (base 0.5 means an X shift by -0.5)
16 Math 1:1 POW Standard Power
17 Math 3:3 POW3 Standard Power on 3 Channels
18 Math 1:1 POWEX Hi values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
19 Math 3:3 POWEX3 Hi values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
20 Math 2:1 SMOOTHMM Smooth Min/Max
21 Math 1:1 SMOOTHST Smooth Step (Threshold)
22 Math 1:1 STDDEV Standard Deviation
23 Math 3:3 STDDEV3 Standard Deviation 3
24 Math 0:1 VALUE A constant Value (No input, only 1 output)
25 Math 0:3 VALUE3 3 constant Values (No input, only 3 outputs)
01 Quantize 1:1 K-MEAN1D Set N of Clusters
02 Quantize 2:2 K-MEAN2D Set N of Clusters
03 Quantize 3:3 K-MEAN3D Set N of Clusters
04 Quantize 3:3 QUANTGNG3 Growning Neural Gas Quantization
05 Quantize 1:1 QUANTIZE Simple quantization
01 Unknown 3:3 8COLORS Retro 8Colors style
02 Unknown 1:1 AUS developing/testing pourpose WIP! DO NOT USE!
03 Unknown 3:3 BCS Brightness Contrast Saturation (RGB)
04 Unknown 1:1 BORDERS Darker Borders / Vignetting
05 Unknown 1:1 CANNYEDGE Canny Edge Detector (WIP)
06 Unknown 1:1 CARTMEV2 perform an Effect similar to LC (but separable) taken from an old program
07 Unknown 6:3 CHROMAK Chromakey Blend (1st 3 inputs: Main Image, Last 3 Input: BackGround Image) (The replacement is based on RGB-replace Hue)
08 Unknown 1:1 CORNERS SUSAN corner detection WIP! DO NOT USE
09 Unknown 1:1 DCT-BP EXPERIMENTAL Discrete Cosine Transform Band Pass
10 Unknown 1:1 DCTEQU Discrete Cosine Transform Equalizer
11 Unknown 1:1 DCTFX EXPERIMENTAL Discrete Cosine Transform FX
12 Unknown 1:1 DIFFUSION Iso/Anisotropic Diffusion
13 Unknown 2:1 DISPARITY Disparity Map WIP
14 Unknown 1:1 DISTORTION DISTORT, a set of spatial Deform algorithm (Rotate Too)
15 Unknown 1:1 DITHERING Error Diffusion Dithering
16 Unknown 1:1 DOG Difference of Gaussians (R2=R*2)
17 Unknown 1:1 DOGBYF Flow based DoG (Difference of Gaussians)
18 Unknown 1:1 EDGES Edges detector (Sobel Magnitude)
19 Unknown 1:3 EXPER1 Just a Experimental function
20 Unknown 1:1 FAKEHDR HDR tone Mapping. VERY SLOW. Deprecated. Instead use 'ToneMap' FX
21 Unknown 1:1 FAKEHDR2 Fake HDR2 Experimental
22 Unknown 1:1 FAKEHDR3 Fake Hdr Durand (Known as ToneMap Durand)
23 Unknown 1:1 FFTTEST EXPERIMENTAL fft Not Ready!
24 Unknown 1:1 FLIP Horizontal Vertical & Both Flip/Mirror
25 Unknown 3:3 FLIP3 Horizontal Vertical & Both Flip/Mirror
26 Unknown 1:2 FLOW2 Calc Gradient Flow - Outputs 1-Magnitude, 2-Angle (Range 0-1)
27 Unknown 1:4 FLOWEX EXPERIMENTAL DO NOT USE ! Extended FLOW
28 Unknown 1:1 GAMMA Forward / Inverse Gamma Correction
29 Unknown 3:3 GAMMA3 RGB Forward / Inverse Gamma Correction
30 Unknown 1:1 GLASS Glass effect (1 Channel)
31 Unknown 3:3 GLASS3 Glass effect (3 Channels)
32 Unknown 1:1 GLOW Glow Effect [Look projects 'Glow Constructed...' ] (also colled specular Bloom)
33 Unknown 1:1 HALFTONE Halftone
34 Unknown 1:1 HATCHING Hatching-Stipple - Still developing
35 Unknown 3:3 HAZE Create Haze
36 Unknown 1:3 HEATMAP Garyscale to HeatMap
37 Unknown 4:3 HMAPD Height Map Deform. Deform by Heightmap (4th input as heightmap)
38 Unknown 3:3 LCD-DISP. LCD Display Effect
39 Unknown 1:1 MORPHO Morphology
40 Unknown 0:1 NOISE NOISE - Fractional Brownian Motion
41 Unknown 0:1 NOISE2 Noise 2nd - Generate Noise tweaking 3 layers parameter
42 Unknown 1:1 NOISER Spatial Deform by Noise (Fractional Brownian Motion)
43 Unknown 1:1 OFFSET Horizontal Vertical Offset
44 Unknown 3:3 OFFSET3 Horizontal vertical Offset
45 Unknown 1:3 PALETTIZE Single channel to RGB Palette using Cos functions
46 Unknown 1:1 PYRAMIDD Pyramid Based Level-Details Enhancement / Reduction
47 Unknown 3:3 PYRAMRGB Pyramid Based Level-Details Enhancement / Reduction
48 Unknown 0:1 RAMP Gradient Ramp
49 Unknown 2:1 RENDER Draw 2nd channel (Foreground) to the 1st Input (Background) at a given position and size
50 Unknown 6:3 RENDER3 Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at a given position and size
51 Unknown 6:3 RENDER3EX Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at given 4 CORNERS position
52 Unknown 2:1 RENDEREX Draw 2nd channel (Foreground) to the 1st Input (Background) at given 4 CORNERS position
53 Unknown 3:3 RGBSCREEN RGB screen effect NOT Ready|
54 Unknown 0:1 SCRATCHES Scratches. to Simulate old film
55 Unknown 3:3 SEPIA Sepia - Vintage
56 Unknown 1:3 SEPIAGRAY Sepia - Vintage Starting from GrayScale Image
57 Unknown 1:1 SHIFT 'Shift' left/right - Very useful to HUE shift
58 Unknown 1:1 SHOCK Shock filter ... Still Developing
59 Unknown 1:1 SKELETON 'Skeletonize'
60 Unknown 1:1 SOLARIZE Classic Solarize effect (1 channel)
61 Unknown 3:3 SOLARIZE3 Classic Solarize effect (3 channels)
62 Unknown 3:3 SORTING Pixel Sorting
63 Unknown 1:2 SPLIT Vertical/Horizontal Half Split (Useful for Stereo Images)
64 Unknown 3:6 SPLIT3 Vertical/Horizontal Half Split (Useful for Stereo Images)
65 Unknown 6:3 STEREO Stereo Anaglyph
66 Unknown 1:1 STIPPLE Stipple effect still Developing!
67 Unknown 3:3 TEMPER. Temperature and tint
68 Unknown 1:1 THINNING Zhang Suen Thinning (Usually it't better to apply Otsu thresholding before) [Similar to Skeleton-Module]
69 Unknown 3:3 TILEFY Create a texture repetition DO NOT USE !!! (WRONG)
70 Unknown 3:3 TILTSHIFT Fake Miniature - ToyEffect - Good with 'Panoramas' Pictures
71 Unknown 1:1 TRACE Trace WIP - Still developing!
72 Unknown 1:1 USM Unsharp Mask
73 Unknown 3:3 VIBRANCE Vibrance
74 Unknown 0:1 WATERMAP Water Height Map , to use as input for HMD (HeightMap Deformer)
-
Sep 28th, 2018, 02:47 AM
#131
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1264 (28-Sep-2018)
[Modules]
- NEW: Lens: Camera lens distorsion
- NEW: Magnifiers: Magnifier Glass (Hotspot)
- xChord: Improved algorithm.
- Bilateral: Polynomial: Experimental superfast algorithm.
- Normalize; Normalize3: Added New Variance proportionality option.
- DoG: Added "Ratio" parameter.
- xChord: Improved algorithm.
[Other]
- Filter Project checkbox caption and tooltip update after closing the module-selection-window.
Last edited by reexre; Sep 28th, 2018 at 02:51 AM.
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Oct 16th, 2018, 08:45 AM
#132
Re: Program Testers
Coming soon Stippling effect based on Poisson Disc Distribution
~10K points
~13K points
-
Oct 16th, 2018, 04:44 PM
#133
Last edited by reexre; Oct 16th, 2018 at 05:05 PM.
-
Dec 20th, 2018, 11:29 AM
#134
-
Mar 18th, 2019, 07:51 AM
#135
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1777 (18-Mar-2019)
[Modules]
- NEW: Gain;Gain3: Inigo Quilez gain function
- NEW: LocalGain;LocalGain3: Local Inigo Quilez gain function
- NEW: BlurCirc;BlurCirc3: Circle Blur
- NEW: Clamp3: Clamp values between a range (3 channels)
- NEW: vSplit: Video split before-after (WIP)
- FLOW: Revisited.
- BLUR;BLUR3: Implementation of 'moving-average' Algorithm (Thanks TheTrick & Mikle)
- FastEPS;FastEPS3: New Parameter: Range Difference Mode (Linear;Squared)
- FastEPS;FastEPS3: Small speed gain.
- Normalize3: Option new mean as source (New mean = -1) now is per channel instead of global.
- Mix2x3: Added clamp outputs 0-1 Option.
- Mean: Added Alpha Trimmed Mean.
[Other]
- Save about 50MBytes ZIP file by downloading project-thumbs preview on Project-mouse-over.
- Speed gain thanks to Jacob Roman's "Faux"DoEvents. (by using GetQueueStatus)
- Use of Pade Approximant for Cos and Sin functions.
- On first run ask for desktop-shortcut creation.
- Changes on Widget FileList
- vbRC5BaseDlls folder merged to BIN folder.
created with "xPAINT test4" project
EDIT:
Added this Update:
Update 0.3.1780 (19-Mar-2019)
[Other]
- Fixed possible crash on program exit while downloading Project-Thumbs
Last edited by reexre; Mar 19th, 2019 at 02:32 PM.
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Mar 27th, 2019, 04:40 PM
#136
-
Mar 27th, 2019, 04:43 PM
#137
-
Mar 29th, 2019, 03:30 PM
#138
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.1805 (30-Mar-2019)
[Modules]
- New: Abs3: Absolute values (3 channels).
- BlurCirc;BlurCirc3 renamed to ShapeBlur(3) and extended with quite fast implementation of
other shapes like Triangle Square Pentagon Hexagon Line Star Moon Heart Eye.
- Suppress-Node renamed to SoftThrsh.
[Other]
- Downloading Project-Thumbs from https://raw.githubusercontent.com/mi...FX/HTML/Thumbs
+Optimization
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Apr 9th, 2019, 09:13 AM
#139
Re: Program Testers
Median filter is a filter I've never been crazy about.
I implemented it a few years ago, so I took the opportunity to review my algorithm.
I've improved it now, and it's much faster for squared kernels.
This means that, if the old algorithm to execute the effect takes a time T, the new algorithm will take about a time equal to sqr (T) * 2
I will probably do the same for Circle shaped kernel.
it will be available in next update
Last edited by reexre; Apr 9th, 2019 at 09:16 AM.
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Apr 30th, 2019, 06:15 AM
#140
Banned
Re: Program Testers
Update 0.3.1805 (30-Mar-2019)
Does this update work for everyone?
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May 3rd, 2019, 07:20 AM
#141
Re: Program Testers
Originally Posted by Tattia
Does this update work for everyone?
Thank you for your interest.
Do you mean backwards compatibility or a specific windows version ?
About backwards compatibility there should not be any problem.
You can download the ZIP file and extract it in a different Folder. Since it is Portable you can made a test by yourself.
About windows version it should work from Win XP onwards.
at disposal for every other question
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May 28th, 2019, 10:07 AM
#142
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2000 (28-May-2019)
[Modules]
- New: MarchingS: Marching Squares abstraction.
- New: Median3: Median Filter on 3 channels
- New: Sphere: From flat to sphere effect (thanks to Olaf Schmidt)
- Median: Faster Algorithm.
- xChord: Extended text output filename
- LocalHEii: revisited
[Other]
- Restyle of a parameter setting widget.
Last edited by reexre; May 28th, 2019 at 10:41 AM.
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Jun 3rd, 2019, 06:17 PM
#143
Re: Program Testers
I made a second version of the xPainter module.
Here you can see the first result.
(Maybe I will make some changes)
The xPainter2 module will be available in the next update
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Aug 19th, 2019, 05:59 PM
#144
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2255 (20-Ago-2019)
[Modules]
- New: Stippling2: Voronoi based stippling. Good but slow.
- New: xPainter2: Painter Effect V2.
- New: JigSaw Puzzle (thanks to Olaf Schmidt)
- New: Saturation: Saturation separately in R G B channels.
- New: Skin: Skin tone adjust (WIP)
- New: Straighten: Auto Straighten
- New: Droste: Experimental Droste Effect (WIP).
- New: SoftThrsh3: Soft Thresholding (3 Channels)
- Q-Bertify: Added "just hexagon" option (Hexagonal pixelate)
- Voronoi: Modified algorithm (similar to Stippling2)
[Other]
- Vertical Scrollbars sizes DPI aware.
- vbRichClient: Newest Version 5.0.69
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Sep 10th, 2019, 05:05 PM
#145
Re: Program Testers
I improved Stippling2 Algorithm
Available in next update
TEST:
Last edited by reexre; Sep 10th, 2019 at 05:08 PM.
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Sep 18th, 2019, 03:39 PM
#146
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2500 (18-Sep-2019)
[Modules]
. Stippling2: Speed and aesthetic improvements.
- NEW: WhiteBal.: WhiteBalance using GrayWorld assumption.
[Other]
- Improved "Auto Arrange" algorithm.
- Added some CueBannerText(s)
- Fix watermark error on demo version.
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Oct 20th, 2019, 05:43 PM
#147
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2553 (20-oct-2019)
[Modules]
- New: xPencil2: Artistic pencil draw.
- TiltShift: Added Circular and elliptical Shapes.
- xBiro: Renamed to xScribble
[Other]
- Added Category Filter to FX-selector.
- ReStyle of Activation Form.
- Small performance improvements for BilaOA and GUI
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Nov 7th, 2019, 05:25 PM
#148
Re: Program Testers
About the list of modules (which can be connected in cascade) present in this program,
I started creating this github wiki page with the scope to be a little more comprehensive than the old one.
Last edited by reexre; Nov 12th, 2019 at 01:49 PM.
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Nov 21st, 2019, 07:03 PM
#149
Re: Program Testers
next update will have "Vivid Light" blend mode. (... among MANY other things)
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Nov 22nd, 2019, 05:45 AM
#150
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2671 (22-Nov-2019)
[Modules]
- New: Drawtext: Basic text on image.
- New: Nrmlzd.vec: Vector Normalization.
- New: Kuwahara3: 3 Channels Kuwahara.
- New: BilaOA3: Orientation Aligned Bilateral Filter on 3 channels.
- Kuwahara: Added various Sectors-Modes.
- KuwANISO: New algorithm. (WIP)
- DoGbyF and BilaOA: faster.
- Mix2; Mix2x3 added Vivid Light.
- Quantize: Added various Uniform Soft Staircase.
- PNGout: renamed to PNGoutA.
- New: PNGOut: Save as PNG without the Alpha input Channel.
[Other]
- Internal Changes: SaveProject function.
- Modules and other minimal UI changes.
- Lock UI while filtering projects List.
- Slight change on Lab2RGB color space conversion.
- Implemented Stretch Project-flow to Window Size (Not applied).
Construction and restylized UI example
Last edited by reexre; Nov 23rd, 2019 at 05:25 AM.
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Dec 5th, 2019, 06:48 AM
#151
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2705 (05-Dic-2019)
[Modules]
- New: Falloff: Nice Curve (can be S-Shaped).
- New: Falloff3: Nice Curve (can be S-Shaped) (3 channels).
- BLUR; BLUR3: Added 'Scaled Radius' option.
- MIX3; Added 'global mean' and 'Glb Gray BT601'
- KuwANISO: Improved.
[Other]
- Faster Startup: Avoid writing (icons) contents to Disk.
- UI: blinking disconnected inputs.
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Feb 6th, 2020, 01:01 PM
#152
-
Feb 21st, 2020, 03:55 PM
#153
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2795 (21-Feb-2020)
[Modules]
- New: FLOWPaint: Compute ETF and paint along it (Similar to BilaOA)
- New: FLOWPaint3: Compute ETF for each of the 3 channels and paint along it (Similar to BilaOA3)
- New: TinyPlanet: Simple TinyPlanet effect.
- New: Script11: Experimental VB6-Script processing for 1 inp 1 out channel.
- New: Script33: Experimental VB6-Script processing for 3 inps 3 outs channels.
- stdDEV: Added "Scaled Radius" and "Circle Shaped" options.
- DoG: Bug fix (R-Ratio) update 0.3.1264 (28-Sep-2018)
[Other]
- vbRichClient: Newest Version 5.0.74.
- Cleanup unused Module Output Memory.
- Increased max Photo Size.
- Backend UI optimizations.
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Apr 14th, 2020, 05:13 PM
#154
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.2850 (12-Apr-2020)
[Modules]
- New: xBrio: Experimental Biro effect.
- FLOWPaint; FLOWPaint3: Added 'Spiky' option.
- PNGout: Now works with "Save Before and After" option.
[Other]
- Added "online-Help" button on Form FX selector.
- Small changes to Kmeans modules.
-
May 27th, 2020, 06:29 PM
#155
-
May 28th, 2020, 10:06 AM
#156
New Member
Re: Program Testers
Started using PhotoModularFX a few days ago and I was immediately hooked! Great job @reexre!
Brainstorming on how to maximize your software and have a collaboration. I will speak to you soon. More power to you. Stay safe!
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Jun 2nd, 2020, 12:39 AM
#157
New Member
Re: Program Testers
Thank you for this awesome software!
-
Jul 13th, 2020, 05:06 AM
#158
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.3000 (12-Jul-2020)
[Modules]
- New: MIX4: Mix 4 channels by wheighted sum and other ways.
[Other]
- Copy output image to the Clipboard using CNTRL-W.
- Basis setup for "no user manual operations" for update.
- vbRichClient: Newest Version 5.0.78
Example project "Retinex TOON Color."
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Sep 8th, 2020, 08:41 AM
#159
New Member
-
Sep 10th, 2020, 05:53 AM
#160
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.3042 (10-Sep-2020)
[Modules]
- FlowPain and FlowPaint3: Added "Kernel Mode" options.
- VRLC and VRLC3: Slight performance improvement.
- FallOff and FallOff3: Added "0-1 Input clamp" option.
[Other]
- (barely noticeable) background image of the app removed.
- Minor change on Modules-progess graphic.
- Modules error handlers: (temporarily) removed.
Added some nice Effects, check newest projects:
- Oleg Toon FEPS "n"
- TOON Classic Oleg ".."
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