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Feb 22nd, 2016, 01:28 PM
#81
Re: Program Testers
Download Here
or from SoftPedia
Update 0.2.1500 (21-Feb-2016)
[Nodes]
- VRLCN: Changed weight of last Parameter (Radius Selection Sensitivity)
- BILAOA: Changed way of flow-Smooth ((2nd way))
- RGB>YUV: Added YIQ colorspace conversion.
- NEW "PNG out": Save Output as PNG.
[Other]
- New Program Icon
Update 0.2.1467 (07-Jan-2016)
[Nodes]
- NEW BilaOA: Oriented-Aligned Bilateral Filter
- NEW ZMBLUR: Zoom Blur 1 channel
- NEW ZMBLUR3: Zoom Blur 3 channels
- NEW MTBLUR: Motion Blur 1 channel
- NEW MTBLUR3: Motion Blur 3 channels
- MIX2 (Blend): 6 New mix modes:
Linear Dodge
Linear Burn
Linear Light
Pin Light
Abs Diff.
Exclusion
+ Swap Inputs option
- VRLCN: Improvements and more parameters
- FLOW: New 5x5 Dx,Dy Kernels
[Other]
- Bugs fix: StdDEV,StdDEV3
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Mar 23rd, 2016, 01:36 PM
#82
Re: Program Testers
Update 0.2.1524 (23-Mar-2016)
[Nodes]
- NEW TEMP.: Temperature
- NEW VIBRANCE: Vibrance
- NEW CHROMAK: Chromakey blend
[Other]
- Nodes and Global ProgressBar
Update 0.2.1506 (07-Mar-2016)
[Nodes]
- NEW "HUE Harm": HUE Harmonizer
[Other]
- "Save Before & After" Check Button, to save both INPUT and OUTPUT in the same Picture.
CHROMAK -ChromaKey
Last edited by reexre; Mar 23rd, 2016 at 01:41 PM.
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Apr 26th, 2016, 11:30 AM
#83
Re: Program Testers
Update 0.2.1600 (01-May-2016)
[Nodes]
- NEW Morpho: Morphological Erosion;Dialtion;Opening;Closing
- NEW Skeleton: Morphological Skeleton
[Other]
- Use MouseWheel to zoom in/out (Keep mouse Left-Button pressed)
- Use MouseWheel-Button Down to reset zoom to 1
- New Project Preview thumbnails.
- New Save Project Dialog.
- Small bug in Save Before & After
- Small bug of Progress Bars
- Small bug on Save Project
DOWNLOAD HERE
or from SOFTPEDIA.COM
Take a Look at some Photo Effect that can be done.
Last edited by reexre; Nov 14th, 2016 at 07:03 AM.
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May 23rd, 2016, 05:03 AM
#84
Re: Program Testers
Update 0.2.1615 (24-May-2016)
[Nodes]
- NEW MIX2 x3: Mix 6 channels 2 by 2 same way as MIX2
- NEW VALUE3 : 3 Constant Values (in 1 node)
- NEW BLEND : Mix the first-channel with the 2nd-channel by an amount given by 3th Input
- NEW BLEND3 : Mix the 3-first-channels with the 2nd-3-channels by an amount given by 7th Input
[Other]
- New Button: Delete Project.
- If Node N-Inputs is greater that 3 draw it with bigger height.
- Minor UI restyle
- Small Bug Fix (Removed Screenshot)
DOWNLOAD HERE
or from SOFTPEDIA.COM
Take a Look at some Photo Effect that can be done.

Last edited by reexre; Nov 14th, 2016 at 07:05 AM.
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Jul 18th, 2016, 02:52 AM
#85
Re: Program Testers
Update 0.2.1675 (18-Jul-2016)
[Nodes]
- NEW ACE: Adaptive Contrast Enhancement
- NEW VRACE: Variable Radius Adaptive Contrast Enhancement
- NEW CannyEdge: Canny Edge Detector
- NEW OTSU: Otsu monochrome thresholder
- NEW EDGE: Edge by using magnituede of 5x5 Sobel operator
- NEW Stereo: Stereo Ananglyph (Create a Stereo Anaglyph image form 2 input images)
[Other]
- No more use of Cairo internal CalcArc funtion.
Update 0.2.1652 (05-Jul-2016)
[Nodes]
- NEW LocalHE2: Local Histogram Equalization V2 (CLAHE): works on each pixel.
[Other]
- New DropDownList to select Output Filename Prefix/Postfix based on current used Project.
- Small Bug fix & optimization of HISTO Equ. HistoMATCH LocalHE VRCLAHE
DOWNLOAD HERE
or from SOFTPEDIA.COM
Take a Look at some Photo Effect that can be done.
Last edited by reexre; Nov 14th, 2016 at 07:05 AM.
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Jul 18th, 2016, 02:57 AM
#86
Re: Program Testers

Is Anybody There ?
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Jul 22nd, 2016, 10:41 AM
#87
Re: Program Testers
I am following progress, well sort of. I find your filters much inspiring but the rest of the interface a bit less so. It's not as much a "criticizing" thing as much as a "not for me" kind of thing.
Keep up the good work. I wish you well with it in any which way possible.
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Jul 23rd, 2016, 07:28 AM
#88
Re: Program Testers
@navion
Thanks
about interface what is that you don't like?
The "too much deep" knowledge required about RGB channels... colors spaces... the understandings of what a single node do.... ?
Or maybe the lack of "real-time" preview ?
Someone told me that it is too complex.
Yes maybe it is.. but my goal was the possibility for the user to create his custom-fx by using available nodes(FX). Something like LEGO base bricks used to build something bigger and yes ... more complex but with numerous possibility. Not like other softwares with simply some effects to apply in sequence.
PS even criticizing is not a problem and may be useful for me
Last edited by reexre; Jul 23rd, 2016 at 07:32 AM.
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Jul 23rd, 2016, 04:01 PM
#89
Re: Program Testers
My thoughts :
1- About bitmap filters : no matter what your code and interface, you just can not remove the trial-and-error method entirely out of the equation.
2-About graphics in general : if you do lots of it, chances are, one job after the other, each job requires a number of repetitive and specific steps.
3- About users : a casual user will probably enjoy a drag-drop-move-insert-effect-gadgety type of interface, because its cool and fun to play with. A power user on the other hand has these things in mind : productivity, repeatabilty, etc.
I cater mostly to the power user. In order to meet the goals of point 1 and 2 above, I feel a script language is more productive than a graphic visual interface trying to record and execute those steps. Writing and managing a complex interface requires a lot of time and effort. A script language, much less so.
Here is an example of such a script in my B2 program. The script is self explanatory but in a nutshell, it does the following : load a bitmap, enlarges it, vectorizes it, apply a texture, saves a large bitmap of the result. It then scales it down and make a comparison bitmap of the original and the scaled down version of the result. Then applies an invert filter and once again a comparison bitmap.
The script can be saved, modified, etc... etc.... It's a one-click thing to re-do the 19 steps of this job and results are automatically saved. That's my approach on graphics.
Here as screen shot of the working environment and the final comparison2 bitmap (saved as jpg)


As expected, the forum software does its usual job of scaling down my screen shot. Here's another pic that should show the script window better.
Last edited by Navion; Jul 23rd, 2016 at 04:08 PM.
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Jul 23rd, 2016, 06:32 PM
#90
Re: Program Testers
 Originally Posted by reexre
Is Anybody There ?
Yep, I'm dropping by in this thread occasionally...
And - as Navion - I find your work on the Filters outstanding...

Also like some of your self-developed RC5-Widgets - especially the ones, which (in the
bottom-right-corner of the above ScreenShot) are labelled: "Resistence" and "Tang Radius",
and how they behave when "clicked and dragged"...
Also great, that you finally ship the package without Setup, as a true portable App -
And altough I'd have perhaps choosen "a more conventional GUI-approach", it's always interesting
to see a true creative at work - and what he comes up with, using the tools at hand -
I think you are not wired for "conventional" - so don't attempt to be, and keep surprising us... 
If you want to introduce Scripting-capabilities into your App (which I consider a great
suggestion by Navion), you can do so quite easily now, since the newest RC5-binaries
support ActiveScripting (without depending on the MS-Script-OCX).
BTW, your new updated Neuronal-Network-approach (on youtube) is amazing as well -
did you use the RC5 for the graphics-outputs there, too?
Keep it up Roberto.
Olaf
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Jul 25th, 2016, 06:55 AM
#91
Re: Program Testers
Due to my english-lacks I did not fully understand last Navion post.
Anyway talking about using scripts approach I made some tests:
First of all, thanks to Navion I created 2 new nodes called "Render" and "Render3"
"Render" Do Render 2nd input to 1st input at given Destination Coords and Size.
"Render3" Do Render 2nd inputs (RGB) triplet to 1st inputs (RGB) triplet at given Destination Coords and Size.
They have the possiblity to Invert Foreground (2st-Triplet) or Background (1st-Triplet)
So here there are some output Results:
Same as Navion:

Visual Project:

How should look script Project:
A = INPUT () Inputs[]
B = INPUT 2 (.\BackGrounds\GREEN.jpeg) Inputs[]
C = Value (0) Inputs[]
D = Render3 (ThousandthPart, 0, 0, 500, 500, No Inversion) Inputs[C.1, C.1, C.1, A.1, A.2, A.3]
E = MIX2 x3 (Overlay, 0, False) Inputs[A.1, A.2, A.3, B.1, B.2, B.3]
F = Render3 (ThousandthPart, 500, 0, 500, 500, No Inversion) Inputs[D.1, D.2, D.3, E.1, E.2, E.3]
G = Render3 (ThousandthPart, 0, 500, 500, 500, Foreground) Inputs[F.1, F.2, F.3, A.1, A.2, A.3]
H = Render3 (ThousandthPart, 500, 500, 500, 500, Foreground) Inputs[G.1, G.2, G.3, E.1, E.2, E.3]
I = OUTPUT () Inputs[H.1, H.2, H.3]
Other Tests I made of "Render":
Split and render RGB Channels

Visual Project:

How should look script Project:
A = INPUT () Inputs[]
B = Value (0) Inputs[]
C = MIX 3 (wheighted SUM, 30, 58, 12) Inputs[A.1, A.2, A.3]
D = Render (ThousandthPart, 0, 0, 500, 500, No Inversion) Inputs[B.1, A.1]
E = Render (ThousandthPart, 500, 0, 500, 500, No Inversion) Inputs[B.1, A.2]
F = Render (ThousandthPart, 0, 500, 500, 500, No Inversion) Inputs[B.1, A.3]
G = Render3 (ThousandthPart, 500, 500, 500, 500, No Inversion) Inputs[D.1, E.1, F.1, C.1, C.1, C.1]
H = OUTPUT () Inputs[G.1, G.2, G.3]
Last edited by reexre; Jul 25th, 2016 at 07:34 AM.
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Jul 25th, 2016, 07:01 AM
#92
Re: Program Testers
Split and Render RGB channels as Gray

Visual Project:

How should look script Project:
A = INPUT () Inputs[]
B = Value (0) Inputs[]
C = MIX 3 (wheighted SUM, 30, 58, 12) Inputs[A.1, A.2, A.3]
D = Render3 (ThousandthPart, 0, 0, 500, 500, No Inversion) Inputs[B.1, B.1, B.1, A.1, A.1, A.1]
E = Render3 (ThousandthPart, 500, 0, 500, 500, No Inversion) Inputs[D.1, D.2, D.3, A.2, A.2, A.2]
F = Render3 (ThousandthPart, 0, 500, 500, 500, No Inversion) Inputs[E.1, E.2, E.3, A.3, A.3, A.3]
G = Render3 (ThousandthPart, 500, 500, 500, 500, No Inversion) Inputs[F.1, F.2, F.3, C.1, C.1, C.1]
H = OUTPUT () Inputs[G.1, G.2, G.3]
Warhol (wip):

Visual:

Script:
A = INPUT () Inputs[]
B = MIX 3 (wheighted SUM, 30, 58, 12) Inputs[A.1, A.2, A.3]
C = Value3 (50, 100, 0) Inputs[]
D = Otsu () Inputs[B.1]
E = Render3 (ThousandthPart, 0, 0, 334, 334, No Inversion) Inputs[C.1, C.1, C.1, C.1, D.1, D.1]
F = Render3 (ThousandthPart, 333, 0, 334, 334, No Inversion) Inputs[E.1, E.2, E.3, D.1, C.1, D.1]
G = Render3 (ThousandthPart, 666, 0, 334, 334, No Inversion) Inputs[F.1, F.2, F.3, D.1, D.1, C.1]
H = Render3 (ThousandthPart, 0, 333, 334, 334, No Inversion) Inputs[G.1, G.2, G.3, C.1, C.1, D.1]
I = Render3 (ThousandthPart, 333, 333, 334, 334, No Inversion) Inputs[H.1, H.2, H.3, C.1, D.1, C.1]
J = Render3 (ThousandthPart, 666, 333, 334, 334, No Inversion) Inputs[I.1, I.2, I.3, D.1, C.1, C.1]
BF = Render3 (ThousandthPart, 0, 666, 334, 334, No Inversion) Inputs[J.1, J.2, J.3, D.1, C.1, C.2]
BE = Render3 (ThousandthPart, 333, 666, 334, 334, No Inversion) Inputs[BF.1, BF.2, BF.3, C.1, D.1, C.2]
BH = Render3 (ThousandthPart, 666, 666, 334, 334, No Inversion) Inputs[BE.1, BE.2, BE.3, C.2, C.1, D.1]
BG = OUTPUT () Inputs[BH.1, BH.2, BH.3]
Last edited by reexre; Jul 25th, 2016 at 07:07 AM.
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Jul 25th, 2016, 07:21 AM
#93
Re: Program Testers

Visual:

Script:
A = INPUT () Inputs[]
B = Value3 (100, 80, 30) Inputs[]
C = Value3 (100, 30, 10) Inputs[]
D = Formula ((-H+1.005)*0.5) Inputs[A.1]
E = Formula ((W+1)*0.5) Inputs[A.1]
F = Formula (x-0.7) Inputs[D.1]
G = Formula (x-0.33) Inputs[E.1]
H = Formula2 (sqr(x*x+x2*x2)) Inputs[F.1, G.1]
I = Formula3 (0.2 + 0.1 * Cos(2*Arctan( X / (x3 + X2+.00001) ) * 10 + 25 * x2 + 4)) Inputs[F.1, G.1, H.1]
J = Formula (X^0.5) Inputs[D.1]
BF = BLEND3 (0) Inputs[C.1, C.2, C.3, B.1, B.2, B.3, J.1]
BE = MIX 2 (ADD, 0, False) Inputs[I.1, H.1]
BH = Smooth S (430, 380) Inputs[BE.1]
BG = MIX2 x3 (MUL, 0, False) Inputs[BF.1, BF.2, BF.3, BH.1, BH.1, BH.1]
BB = OUTPUT () Inputs[BG.1, BG.2, BG.3]
I'm still not sure that a Scrip-Language should be easier and more productive...
Because:
-With my visual approach, for complex Projects usually it's easyer to follow and understand the Data-Flow.
-My approach works on single channels not RGB-triplets at one time.
-Most of my developed nodes have a number of Parameters to set.
Many thanks for the encouragement Olaf!
Yes my 2D stick creature evolution final render is made with RC5
Download Here:
https://miorsoft.github.io/Site/index.html
Last edited by reexre; Feb 26th, 2018 at 11:42 AM.
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Jul 27th, 2016, 09:09 AM
#94
Re: Program Testers
There are pros and cons to everything. While I do agree your node-GUI is the right thing for your program, is does not necessarily means a script approach is exclusive. These are issues that each of us programmers have to make decisions about. In the early stages of my project, a script language was essential as it could help me performs steps ahead of GUI implementation. Things are a bit different now. I pump up bitmap filters routines faster than I can keep the script language current.
Yet this thread served a useful purpose for me and that is about making my script language as current as the GUI is in order to avoid backlog of the script language. I'll be more vigilant in that regard from now on. The main problem is about choosing keywords that will be simple and allow recognition for the hundreds of bitmap filters already implemented.
All the filters were there, it took me about 20 minutes to update the script language to produce this image from a script. That was easy wasn't it? Well yes and no. I choose keywords as they came to mind. This now has to be rationalized further. Besides, while the script works, it sure is not optimal and needs to be reviewed further to be more compact and comprehensive. Lots of new ideas on how to make it faster, better.
Code:
bitmap maradona
grayscale
copy
bitmap maradona
paste bottom
save maradona1
bitmap maradona
channel red
save maradonared
bitmap maradona
channelgray red
copy
bitmap maradonared
paste bottom
save maradona2
bitmap maradona
channel green
save maradonagreen
bitmap maradona
channelgray green
copy
bitmap maradonagreen
paste bottom
save maradona3
bitmap maradona
channel blue
save maradonablue
bitmap maradona
channelgray blue
copy
bitmap maradonablue
paste bottom
save maradona4
bitmap maradona2
copy
bitmap maradona1
paste right
save maradonaALL
bitmap maradona3
copy
bitmap maradonaALL
paste right
save maradonaALL
bitmap maradona4
copy
bitmap maradonaALL
paste right
save maradonaALL

Edit. From same script, things are easy.

(Low quality because forum shrunk down jpg's)
Last edited by Navion; Jul 27th, 2016 at 09:24 AM.
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Sep 2nd, 2016, 04:13 PM
#95
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Sep 2nd, 2016, 04:16 PM
#96
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Sep 2nd, 2016, 04:24 PM
#97
Re: Program Testers
DPI Awareness
See Every node Output
AutoConnect
-
Sep 12th, 2016, 02:25 AM
#98
Last edited by reexre; Sep 14th, 2016 at 05:08 PM.
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Nov 7th, 2016, 11:01 AM
#99
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Nov 7th, 2016, 11:03 AM
#100
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Nov 7th, 2016, 11:04 AM
#101
Re: Program Testers
HeatMap
![Name: [Heat Map Ex2.txt]brazil-girl-football.jpg
Views: 3400
Size: 61.7 KB](https://www.vbforums.com/attachment.php?s=06e12223084d98e65def84fa44ddf545&attachmentid=142213&d=1478534643)
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Nov 7th, 2016, 11:06 AM
#102
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Nov 7th, 2016, 11:07 AM
#103
Re: Program Testers
LocalOTSU
Attachment 142225
With other effects: (Project [5TonesAndColorsSLOW.txt])
Attachment 142223
Last edited by reexre; Nov 7th, 2016 at 11:31 AM.
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Nov 7th, 2016, 11:24 AM
#104
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Nov 7th, 2016, 11:32 AM
#105
Re: Program Testers
What will be New:
[Nodes]
-New Split: Split Channel in 2 halfs (useful for stereo images)
-New Split3: Split 3channels image in 2 halfs (useful for stereo images)
-New POW3: Power of 3 Channels (Like Pow)
-New SpinBLUR: Spin Blur
-New SpinBLUR3: Spin Blur 3 channels
-New RGB>Yxy: RGB to Yxy colorspace conversion
-New Yxy>RGB: Yxy to RGB colorspace conversion
-New HeatMap: Grayscale to HeatMap(rgb)
-New Sorting: Pixel Sorting effect.
-New Solarize: Classic Solarization Filter
-New Solarize3: Classic Solarization Filter
-New OilPaint: Classic OilPainting
-New OilPaint3: Classic OilPainting (RGB)
-New Chroma: Chromaticty colorspace conversion
-New LocalTHR: Local Threshold Binarization
-New LocalOTSU: Experimental Local Otsu
-DoG: Picture borders fix (Call 2 Blurs instead of in-built blurs)
-HSL: Colorspace conversion added: Darel Rex Finley "HSP"
-StdDEV, TODO StdDEV3: Revisited
[Other]
-Small bug fix of "Keep same Zoom factor at Program Restart" in some systems.
-Allow more than 3 outputs for Nodes (max 6)
-Fix missing "Background" Folder in Package(s)
-New PopUp-Message Widget.
-Small Interface restyles
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Nov 14th, 2016, 07:06 AM
#106
Last edited by reexre; Nov 14th, 2016 at 07:37 AM.
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Apr 4th, 2017, 07:04 AM
#107
Re: Program Testers
UPDATED

DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
- Self extracting Exe
No more use of "Full" and "Lite" Versions of PhotoModularFX.
Just 1 version plus a self-extracting archive file (Thumbs.exe) with all projects thumbnails to extract in "\PhotoModularFX\Projects\" folder.
What's new:
Update 0.3.400 (05-Apr-2017)
[Nodes]
-INPUT2 added Alpha-Channel node output.
-New INPUTA: Main Input Photo RGB+Alpha Channel
-New PowEx3: Extended Pow (3 channels)
-New DCTEqu: Discrete Cosine Transform Equalizer
-New Normalize: Reset Mean and Variance
-New Normalize3: Reset Mean and Variance
-New LocalNorm.: Local Reset Mean and Variance
-New ClrMatrix: 3x3 Color Matrix
-New RGB>CMYK Colorspace conversion
-New CMYK>RGB Colorspace conversion
-New Palettize: Single Channel to RGB palette using Cos function.
-New Suppress: Cut values between a threshold
-New Voronoi: Voronoi Tassellation
-New Extent Extent3 & Extent4: Extent/Matting Canvas
-Kmean123D: Optimization (Damping)
-KuwAniso: Fixing and speed Improvement.
-StdDEV & StdDEV3: Improvements
-Faster ThrBLUR ThrBLUR3 and Bilateral:added Uniform Poisson Disk space-kernel (for big radii)
-Mix3: New Mixmodes: Min;Max;Gray Desaturation;Gray BT.601;Gray BT.709; Gray BT.2020;Abs Greater;Abs Smaller
-Mix2: New mixmodes: SmoothMin;SmoothMax;Abs Greater;Abs Smaller
-xPois: Improvements
[Other]
-Some Icons restyles
-Bug fix of autoconnect (on no-connections project)
-Bug fix on 5x5 sobel kernel (FLOW)
-Small Bug fix on ProgressBar (1../20)
-Faster Startup (Delay "CC" creation to when it's needed)
-Widget TextUpDown little restyle
-Updated vbRichClient's vbWidgets
-Added Load GIF and SVG formats
-DoubleClick Editor to Switch FullScreen mode (On/Off)
-Nodes tooltips: Added Input/Output Pins description.
-Added WindowHandle to LoadImage Dialog (Form.hWnd)
-
Sep 15th, 2017, 07:46 AM
#108
Re: Program Testers
UPDATED

DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
- Self extracting Exe
Self-extracting archive file (Thumbs.exe) with all projects thumbnails to extract in "\PhotoModularFX\Projects\" folder.
Update 0.3.462 (15-Sep-2017)
[Nodes]
-New: CubicBezier: Cubic Bezier through 2 given points transform.
-New: LocalHE3: Local Histogram Equalization (CLAHE) on 3 channels at one time.
-ThrBlur; ThrBlur3: Optimization (Do not recreate Poisson Disks)
-VRLCN: New variance computation algo.
[Other]
-FLOW: Improved Smooth Algo
-CannyEdge: Little improvement
-Kmean123D: New algorithm for initial centroids selection: (Kmean++)
-Updated vbRichClient's vbRC5BaseDlls
-PoissonDisk: Applyed Box Muller Transform Distribution
-PopUp Messages: Little Fix
-Fonts: some tweaks
-Nodes tooltip: better (removed newlines)
-Zoom: Smoother
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Sep 26th, 2017, 05:42 PM
#109
Re: Program Testers
Using VideoExtractEncode(Portable) (Download it here:https://miorsoft.github.io/Site/index.html)
You can create Videos
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Sep 26th, 2017, 05:58 PM
#110
Last edited by reexre; Sep 26th, 2017 at 06:31 PM.
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Sep 28th, 2017, 09:54 AM
#111
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Dec 17th, 2017, 02:04 PM
#112
Re: Program Testers
UPDATED

DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
No more use of "Full" and "Lite" Versions of PhotoModularFX.
Just 1 version plus a self-extracting archive file (Thumbs.exe) with all projects thumbnails to extract in "\PhotoModularFX\Projects\" folder.
What's new:
Update 0.3.580(18-Dec-2017)
[Nodes]
-NEW: Stretch;Stretch3: Histogram Stretch.
-NEW: ToneMap,ToneMap3: Tone Mapping for 1 and 3 channels.
-Blur;Blur3: Added BOX blur Algo.
-StdDEV;stdDEV3 (Standard Deviation): Really a lot Faster
-LocalHEii: Little faster
-VRCLAHE: Algo retouch
-BilaOAEX: Pyramids without cairo
-Normalize;Normalize3: Now output range can be not clamped 0-1
-MtBlur;MtBlur3: small bug fix
-Ramp: Bug fix on RepatMode:Standard (Left-Right;Up-Down)
-RGB>HSL;HSL>RGB: Added HSV colorspace conversion.
[Other]
-Sound: Added checkbox to turn "ready output" sound on/off.
-GUI: Little restyles, lighter nodes and draw speedup.
-
Feb 21st, 2018, 02:02 PM
#113
Re: Program Testers
UPDATED

DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Whats new on Update 0.3.783 (21-Feb-2018)
[Nodes]
-NEW: CAIR: Content Aware Image Resize.
-NEW: Plastic: Plastic Wrap Effect.
-NEW: Crop: Crop Top-Bottom Left-Right
-NEW: xPainter: experimental 'Painter effect'
-NEW: xBiro: experimental 'curve effect'
-NEW: xChord: experimental 'chord effect'
-NEW: Sauvola: Sauvola thresholding
-Render3: Allow different sizes between input triplets.
-RGBtweak Renamed to ADD3
-xPOIS: Added 'Source' background
[Other]
-Download latest version if available (click "u" button)
-Import project from Picture: Small bug fix (getProjectAsString)
-Custom Checkbox and DropDown: Right click for Default Value
-Project Description: Allowed all chars but ","
Last edited by reexre; Feb 21st, 2018 at 02:46 PM.
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Feb 21st, 2018, 02:18 PM
#114
Re: Program Testers
CAIR
Content Aware Image Resize (Seam carving algorithm)
Original
![Name: 135a1d57-197e-4af2-9a28-3ab24631183b[NO_FX.txt].jpg
Views: 2243
Size: 18.4 KB](https://www.vbforums.com/attachment.php?s=06e12223084d98e65def84fa44ddf545&attachmentid=156549&d=1519240647)
Result:
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Feb 21st, 2018, 02:36 PM
#115
-
Feb 21st, 2018, 02:47 PM
#116
Re: Program Testers
xPainter
Last edited by reexre; Feb 21st, 2018 at 02:51 PM.
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Feb 21st, 2018, 02:50 PM
#117
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Feb 28th, 2018, 01:47 PM
#118
Re: Program Testers
What do you think about this "flat" - GUI ?
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Mar 1st, 2018, 03:31 PM
#119
Re: Program Testers
UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Whats new on Update 0.3.834 (01-Mar-2018)
[Nodes]
[Other]
-Removed update (download latest version)
-New "Flat" faster GUI
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Mar 5th, 2018, 07:50 AM
#120
Re: Program Testers
coming soon ....
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