Here's a code snippet that lets you rotate an image in 3 axes.
Most internet articles that never explain how to fully control an individual axis, I thought that this was vital in making these GDI commands useful.
Last edited by technorobbo; Mar 21st, 2009 at 07:56 PM.
excellent job ... i know this post is old ... but it suits me a lot for my studies ... a question is it possible to correct the knurling in the image when applying angles?
Thanks
technorobbo hasn't posted in this forum since late 2009, just FYI
I doubt you'll be able to get rid of the jaggies using GDI BitBlt and StretchBlt in this context, short of creating your own rendering routines. With GDI+, world transformations with bicubic rendering is doable.
Insomnia is just a byproduct of, "It can't be done"