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Type: Posts; User: Mikle

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    Re: Access of Speed 2 - Race Game

    Only vb6 and my port dx9 for vb6.
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    Re: Access of Speed 2 - Race Game

    I was glad to help.
    You should also note that in the game, the Shader is written so that the alpha channel of the texture is interpreted as a specular map. If you use JPG textures, the models will...
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    Re: Access of Speed 2 - Race Game

    Here is a Converter with my edits for using the texture. Run first Conv.bat, then start the project, mark subset #0 and click "save". The resulting .mesh model works in BeQuits with a texture....
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    Re: Access of Speed 2 - Race Game

    In these two games, the model vertex format is different. AoS2 doesn't have texture coordinates, but Be Quits does.
    AoS2:

    Private Type vFormat
    Pos As D3DVECTOR
    Normal As D3DVECTOR
    End Type...
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    Re: 3D Math: how draw a 3D cube?

    Right.
    But in other places, even bigger errors may occur, for example, do not forget that the angle is measured in radians, meaning we lose values between 0 degrees and 57 degrees.
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    Re: 3D Math: how draw a 3D cube?

    Why are the angles and coordinates set as integers instead of fractions?
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    Re: 3D Math: how draw a 3D cube?

    My example of a softrender for cubes on vb6 may also be useful: https://yadi.sk/d/pFM1V8kA8ab5hg
    Not only lines are drawn here, but faces are colored in different colors, and there is a zBuffer here.
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    Re: 3D Math: how draw a 3D cube?

    Deleted double of post
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    Re: Convert Texture Image to procedural Texture?

    Here is my procedural texture generator with examples and source code in vb6: https://yadi.sk/d/P9yCwF5Ty3vaq
    And here is an article with a description only in Russian:...
  10. Thread: 3 Ball Billiard

    by Mikle
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    Re: 3 Ball Billiard

    Perhaps useful: http://www.vbforums.com/showthread.php?825017-Pool32k-32-Kb-3D-game-with-sources
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    Re: VB5 and VB6 Blurring algorithm-NEW & IMPROVED

    I propose a much more fast and high quality blur. The speed does not depend on the radius. To estimate the speed, it is desirable to compile the project.
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    Re: Pilots School - flight game with sources.

    Thanks!
    But that's a different error (not VTF), probably not supported the format of the RENDERTARGET texture D3DFMT_R5G6B5, try to replace it with D3DFMT_A8R8G8B8 or D3DFMT_X8R8G8B8.
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    [VB6] Port for use DX9 in VB6.

    Port and some examples: https://yadi.sk/d/2L5Yh8Yo39dfnY
    The source of dx_vb.dll (C++ 2008): https://yadi.sk/d/aggh01cn39dg5S
    The source of d3dx_sc.dll (C++ 2008): https://yadi.sk/d/Y9FOQIKB39dgWP...
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    Re: Simple graphic filters

    Rotate image with antialiasing: https://yadi.sk/d/YUpYeOJB35ku4D
  15. Re: Demo style 4k Procedural Graphics for VB6. Sources included.

    The term 4k is applied because .bat file is a stand-alone self-extracting program. This is the demoscene.
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    Pool32k - 32 Kb 3D game with sources.

    Look at my new game.
    Written, as usual, on the VB6, size - 32 KB (compressed by UPX).
    Works on Windows from XP to 10, does not require installation.
    System requirements are minimal (all in...
  17. Be Quits. 3D shooter with the editor and source.

    My new game "Be Quits".

    Download: https://yadi.sk/d/AJW0G7U_mmfqu

    Gameplay video:

    http://www.youtube.com/watch?v=f6g7-hnGiBs
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    Re: Pilots School - flight game with sources.

    Thank you! The main thing for me in my games - the fun from moving.
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    Pilots School - flight game with sources.

    You can change mission, create new mission, translate into other languages and so on by simply editing the ini-file.

    Download the game with the source: Pilots School.
    The game is written in...
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    Re: Access of Speed 2 - Race Game

    I have no complaints.

    Your site www.posesnap3d.com is unavailable.
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    Re: Endless Landscape.

    I made a filter, smoothing the snow. Now the snow fills the depressions, smoothing out irregularities.
    Update: https://yadi.sk/d/n2npm16NcwmLy

    Click to enlarge:...
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    Re: Endless Landscape.

    I've updated the archive. Now there is the shadow of the mountains:
    https://yadi.sk/d/n2npm16NcwmLy
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    Re: Endless Landscape.

    Yes. dx_vb.dll and all files in folder DX_VB - it is my wrapper. You can use it free.
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    Endless Landscape.

    Work in progress. Demo with source code:
    Update from 08.12.2014: https://yadi.sk/d/n2npm16NcwmLy
    System requirements: SM_3_0 compatible video card with texture sampling in vertex shaders.
    ...
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    Re: Access of Speed 2 - Race Game

    DracullSoft, thank you!
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    Re: Access of Speed 2 - Race Game

    Hi bytegame.
    For the conversion of the model, I used their utility:
    https://yadi.sk/d/S9Myegg9bS662
    This is not a universal tool, I changed in the code coefficients and options, here:

    ' Scale...
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    Re: Access of Speed 2 - Race Game

    jedifuk
    Thank you!
    Here is another near my game ([VB6] 64k game "Hello, Win!"), it is more revealing in terms of features VB6.
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    Re: [VB6] 64k game "Hello, Win!"

    Sachiko

    Yes. Fixed. Prevent automatic formatting.
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    Re: [VB6] 64k game "Hello, Win!"

    In the fourth part, after the third door, you need to repel the attack of monsters. At the bottom of the screen appears a second progress bar, showing a balance of monsters.
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    [VB6] 64k game "Hello, Win!"

    This is my game for demoscene 64k game contest: http://mikle.ucoz.com/load/0-0-0-10-20

    This game need GF6600 or better graphics card.
    This game only for Windows XP!!!
    But you can run this in...
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    Re: Bitmap to GIF

    Use "GdipBitmapLockBits", then "CopyMemory" and "GdipBitmapUnlockBits" to copy image data to your array in memory.

    You can use "SetDIBitsToDevice", with your array, also you can use "ByVal...
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    Re: Bitmap to GIF

    I already wrote:

    Load and save all GDI+ formats, example:
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    Re: Bitmap to GIF

    Use GDI+ for it.
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    SR2D - Free Sprite Engine

    I have long been developing the software sprite engine. It is completely free to use. At first it was designed only for VB6, but now there are ports for C# and vb.net, and recently the developers of...
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    Re: [VB6] - About GetDIBits()

    You're in the loop will be overwritten by the new color previously drawn shadow. Replace in the Sub ChangeImage() the line:

    For Y = 0 To outHeight - 1

    to fragment:

    Dim y_for As Long,...
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    Re: OK, D3DX8 --- a sham?

    Yes!
    I sent example to your mail, but the reply I will write here because it might be interesting to someone else.
    Little performance over DOOM3 :) not caused by application VB6, D3DX8Mesh makes a...
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    Re: [VB6] - About GetDIBits()

    Give me you working code where you have problem.
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    Re: [VB6] - About GetDIBits()

    You need change it for GetDiBits and for SetDiBitsToDevice simultaneously. Then you no longer need to change.
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    Re: [VB6] - About GetDIBits()

    I wrote:

    Change

    .biHeight = inHeight
    to

    .biHeight = -inHeight
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    Re: [VB6] - About GetDIBits()

    Function GetDIBits() and SetDIBitsToDevice() work with the parameter BITMAPINFOHEADER, Y coordinate is from bottom to top, to change it from top to bottom, you need to BITMAPINFOHEADER.biHeight write...
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