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hi TheTrick
As far as RayMarching is concerned I am now at a very good point.
I would like to talk/develop the second topic here.
Here is what it consists of:
1) Load a texture or byteArray...
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Hi,
do you have something ready about it ?
If yes ( or when you have it) please post it in this other thread (or a your own thread) (... not to be off topic here)
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About TheTrick DX9
I have noticed that there are often problems compiling the HLSL shader, especially if it is complex.
Sometimes it takes several minutes.
To get around this problem I discovered...
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here's how I'm having fun :)
https://www.youtube.com/watch?v=xVBy-xW0eeU
this is the HLSL shader code used:
// - Roberto Mior
// - reexre
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thanks!
I was able to pass arrays too.
But I was a little confused in regards to
the second term of SetPixelShaderConstantF which should be a float4, instead your example passes a D3DVECTOR which...
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Here's a new example (with a rather dumb scene) [that uses Truevision3D]
https://github.com/miorsoft/VB6-HLSL-RayMarching/tree/master/03.2%20%20TRUEVISION3D%20OK
The main difference from the...
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Main Topic:
1) How to have/manage multiple Variables ( the using of cPSConstTbl)
and other types of variables such as Arrays and FLOAT3
I'll show here a/some working shader examples as soon as I...
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Thanks TheTrick I am very grateful to you.
I also really appreciate the ability to load pre-compiled Shaders, great!
I created a class to do only this....
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Fantastic ! Thanks!
Well, I'll study it!
I'll point out two things:
one is the oversight in the link. correct the last word of the link: Raymatching -> Raymarching
The other one is more...
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This is done using my example above as a starting point.
It runs at around 25 FPS
ie it draws a frame in 1/25 of a second while using pure VB6 it took about 1.5 - 2 minutes per frame.
Original...
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Good to know!
I have made progress using TrueVision3D to handle the shader.
All in all, the TrueVision3D tool is of a unique simplicity. (also for passing variables from VB6 to the shader)
I...
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Yes I have.
I wrote them in HLSL.
Here it is the code of the one I talked about in the previous post.
To see it you have to instal TV3D (that uses DX9), and download the code as explained...
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I managed to add the variable time (essential.)
After countless attempts using the DX11 TypeLib I gave up.
I found an excellent solution: Using the free TV3D engine.
Just Download and install...
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seems that someone did it (HLSL image processing) 10 years ago:
https://www.youtube.com/watch?v=UxuFidrukgQ
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Hi
do you have same problems with "pure" DirectX 11 for VB6 1.0 Type Library ?
I suppose so.
I have no idea, try asking wqweto.
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Thanks! Very interesting tutorials! (Lot to learn from)
OpenGL Typelib for VB6 doesn't seem to have the key functions to do what I want.
For example those functions found in this link...
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About OpenGL could someone tell me where to find the latest version (for VB6, with some useful tutorial)
I did some research and failed.
I have OpenGL API 2.0 tbl but it seems to me it does not...
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In addition to following wqweto's advice regarding bounds checking,
Surely some speed can be gained by avoiding (reducing):
- Power functions
- and Divisions
Steps = Math.Sqr(Math.Abs(Destiny.x...
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You should be more specific about what's your final goal.
Create something like billiards game ? or what ?
Try to specify what goal you want to achieve.
PS: maybe later I'll "upgrade" to...
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I don't know if I understand well the question.
If you want a circle to stay at a certain distance from one of the point of a line (along it):
Let's assume line points are X1 Y1 - X2 Y2
and...
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To obtain something like the movie:
- create an empty TXT file
- copy and paste the code
- rename the TEXT File to "filename.FRM" (and double click to open it)
VERSION 5.00
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EUREKA!!!! I SUCCEEDED!
Download the Code and Take a look
- Github Repo
- ZIP
As a starting point I used wqweto tutorial 03.
(this uses a texture but I don't use it, but I started from...
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Hello
I want to open this thread because I am very interested in this topic.
Probably, however, as often happens to me I will not find interested people, but I try anyway.
preamble.
Some time...
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Hello,
There are many versions of Link.exe.
I wanted to ask the experts if there can be any advantages in using newer versions.
The Standard version of VB6 should be V6.
I tried the V9 and I...
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About Rotation along a direction I found something very interesting
The proper way to do orientate a space/object [avoiding trigonometry]
CODE: (not tested yet)
Public Type tMatrix3x3
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@wqweto
Hi, I' don't know much about shaders.
From what I can see, in these examples HLSL is used.
From what I understand HLSL code is compiled and "executed by DX".
What I'm wondering is if with...
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@Olaf Thank you! Good to know!
I tested on CAIRO_ANTIALIAS_FAST on PhotoModularFX (Drawing Interface [Nodes and connections]) and it's faster and keeping good quality.
Next update will have this...
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@Olaf
BTW
I updated this project (with RC6) which do an intensive use of Polygons ( PolygonSingle )
to run it fast as it can, turn on the TURBO checkbox
( It seems faster, but not sure...
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Hi,
Yes, I had no problems upgrading to the RC6 version.
Speaking of font rendering, everything seems fine to me.
I take this opportunity to point out an anomaly that I had noticed in RC5...
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Amazing work!
But it is also complicated and for insiders.
Now I think it would be useful to create higher level procedures / functions (within classes) around this project to simplify its...
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UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.3180 (11-Nov-2020)
[Modules]
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Hi, it seems to me an interesting project!
I have to ask you a perhaps stupid question.
DirectX V12 is installed on my system.
Running a demo file in the tutorial folder, I get the error...
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Demo of a new effect available in next update
https://www.youtube.com/watch?v=G1KRnbhuY0A
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----------------
https://www.youtube.com/watch?v=kr04gHbP5MQ
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Exmaple effects:
(Watch at 720p)
https://www.youtube.com/watch?v=0nJyhVQEBfg
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These may help
https://www.vbforums.com/showthread.php?845221-VB6-FIRENZE-LABEL-label-control-with-so-many-functions
...
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UPDATED
DOWNLOADS
- SoftPedia ZIP (may take some days to be updated)
- ZIP
Update 0.3.3042 (10-Sep-2020)
[Modules]
- FlowPain and FlowPaint3: Added "Kernel Mode" options.
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