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Type: Posts; User: Mikle

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  1. Re: Getting the ball rolling. Which VB6 projects are you working on?

    This is not an art project for beauty, but a practical tool for creating textures. But I have nothing against someone making a screensaver or something similar based on this, I posted the source code.
  2. Re: Getting the ball rolling. Which VB6 projects are you working on?

    Recently completed such a project:

    189341

    Release:
    https://mikletuapse.itch.io/space-skybox-generator
    Sources:
    https://disk.yandex.ru/d/wWw2RSnAgAIL2g
  3. Re: has vb6 developed any great software? ranked by number of users?

    I was once engaged in translating this program to DirectX 9. Some fragments there are made very poorly! But the program works well at the same time.
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    Re: Rotating a picture and saving it

    That's right, these messages are from another topic and from the section about VB6, so my example is on VB6. But SR2D works similarly with vb.net if someone needs it, I'll redo the example.
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    Re: Rotating a picture and saving it.

    If you don't mind using a third-party library, then loading, rotating and saving are done using SR2D in two lines:


    Spr.LoadFromFile "InFile.jpg", TrRotCW
    Spr.SaveToFile "OutFile.jpg",...
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    Re: Access of Speed 6. My new game.

    I sent a private message
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    Re: Access of Speed 6. My new game.

    Hi!
    Thank you for your attention to the project. But I am no longer young, I have a stable income in another field of activity, and I develop games in my free time as a hobby. I'm not going to...
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    Re: Rounding Off Numbers to Even Numbers

    i = i And &HFFFFFFFE
  9. Re: Random, repeatable numbers that do NOT depend on prior values, for the next resul

    If internal variables of greater accuracy than the number itself are used to calculate a random number, then after the number A falls out, the next number will be different at different times. But...
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    Re: Detecting when program/form loses focus

    It is for this case that I gave an example without a waiting cycle with the GetForegroundWindow() function.
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    Re: Detecting when program/form loses focus

    Here is a simple example.
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    Re: three questions about DirectDraw

    Instead of DirectDraw, use Direct3D, and do not mix it with GDI unless absolutely necessary, do everything using Direct3D.
  13. Re: how we can make like as this burning effect?

    If you pick up the noise function so that the form appears from the center to the edges, it will look better.
  14. Re: how we can make like as this burning effect?

    Here is a complete match to the picture in message No. 1.
  15. Re: how we can make like as this burning effect?

    Here is the software version. It works fast on modern processors.
  16. Re: how we can make like as this burning effect?

    This dll is a DirectX 9 port for VB6. I wrote this project a long time ago, when there was no port without a dll from The Trick.
    I'm not familiar with OpenGL, but as far as I know, the assembler...
  17. Re: how we can make like as this burning effect?

    I once did almost the same effect on Direct3D9, here it is.
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    Re: Access of Speed 6. My new game.

    I continued working on this project. Slightly modified graphics, added a table of records.
    Game with source code: https://disk.yandex.ru/d/ihlmuMuCYAAvPw
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    Re: Fast Timer + Sequencer + Tempo Problem

    With the assistance of WinAPI commands, the accuracy of the system timer can be increased to 1 ms, then this is really enough for midi notes, but 16 ms is clearly not enough even for this.
    But when...
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    Re: Fast Timer + Sequencer + Tempo Problem

    As an alternative to the timer, you can use a waiting cycle with synchronization by the exact QueryPerformancaCounter(). I attach an example of a simple metronome based on this principle, the Sleep()...
  21. Re: Getting the ball rolling. Which VB6 projects are you working on?

    I use tlb for Direct3D9: https://www.vbforums.com/showthread.php?803115-VB6-Direct3D9&highlight=
    And for DirectSound: https://www.vbforums.com/showthread.php?803121-VB6-DirectSound&highlight=
    by...
  22. Re: Getting the ball rolling. Which VB6 projects are you working on?

    I want to return to the original topic.

    Access of Speed 6 - World Tour
    I recently finished working on another VB6 project - a 3D racing game. This is a game for fans of old races, especially I...
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    Re: how fill a shape?

    Here is my function for filling single-color sections of any images in the array.
    A non-recursive algorithm is used, so there are high performance and no stack overflows .

    185936
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    Re: Pilots School - flight game with sources.

    I don't have textured car models.
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    [VB 6] Re: how to load .x with directx 8

    Use D3DX.LoadMeshFromX() function.
  26. Thread: directx 9 3d

    by Mikle
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    [VB 6] Re: directx 9 3d

    Can be converted .obj in .3ds using Blender, then .3ds in .x using the conv3ds utility.
    Format .x is loaded using the D3DXLoadMeshFromX() Function.
    Rotate, scale and move using the appropriate...
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    Re: Pilots School - flight game with sources.

    Thank you for the good feedback.
    Unfortunately, I can make games, but I am not experiencing a fan from the promotion process.
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    Re: [VB6]My new Quake-style shooter[sources]

    I have published many games here, but there was no Prorva-1 among them
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    Re: [VB6]My new Quake-style shooter[sources]

    Why the new version? Have I already posted another version?
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    [VB6]My new Quake-style shooter[sources]

    Hello!

    Video:


    https://youtu.be/QPkqbLofXOc

    Game: https://disk.yandex.ru/d/Ua8YGg-3uxkhlg

    Sources: https://disk.yandex.ru/d/ETg2tzRBQHh-uA
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    Re: Pilots School - flight game with sources.

    In 2019, I wrote a sequel to this game. I forgot to report it here. In the new version, the graphics are improved, and the landscape is re-generated every time you start a new game.
    Game:...
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    [VB6] Access of Speed 6. My new game.

    For the first time, my game is quite demanding of hardware - to play comfortably, preferably something like GT450 or similar.
    Also, for the first time, a fairly large volume - 72 MB.

    Game:...
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    Re: Access of Speed 2 - Race Game

    Only vb6 and my port dx9 for vb6.
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    Re: Access of Speed 2 - Race Game

    I was glad to help.
    You should also note that in the game, the Shader is written so that the alpha channel of the texture is interpreted as a specular map. If you use JPG textures, the models will...
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    Re: Access of Speed 2 - Race Game

    Here is a Converter with my edits for using the texture. Run first Conv.bat, then start the project, mark subset #0 and click "save". The resulting .mesh model works in BeQuits with a texture....
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    Re: Access of Speed 2 - Race Game

    In these two games, the model vertex format is different. AoS2 doesn't have texture coordinates, but Be Quits does.
    AoS2:

    Private Type vFormat
    Pos As D3DVECTOR
    Normal As D3DVECTOR
    End Type...
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    Re: 3D Math: how draw a 3D cube?

    Right.
    But in other places, even bigger errors may occur, for example, do not forget that the angle is measured in radians, meaning we lose values between 0 degrees and 57 degrees.
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    Re: 3D Math: how draw a 3D cube?

    Why are the angles and coordinates set as integers instead of fractions?
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    Re: 3D Math: how draw a 3D cube?

    My example of a softrender for cubes on vb6 may also be useful: https://yadi.sk/d/pFM1V8kA8ab5hg
    Not only lines are drawn here, but faces are colored in different colors, and there is a zBuffer here.
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    Re: 3D Math: how draw a 3D cube?

    Deleted double of post
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