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Type: Posts; User: Mikle
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I don't have textured car models.
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Use D3DX.LoadMeshFromX() function.
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Can be converted .obj in .3ds using Blender, then .3ds in .x using the conv3ds utility.
Format .x is loaded using the D3DXLoadMeshFromX() Function.
Rotate, scale and move using the appropriate...
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Thank you for the good feedback.
Unfortunately, I can make games, but I am not experiencing a fan from the promotion process.
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I have published many games here, but there was no Prorva-1 among them
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Why the new version? Have I already posted another version?
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Hello!
Video:
https://youtu.be/QPkqbLofXOc
Game: https://disk.yandex.ru/d/Ua8YGg-3uxkhlg
Sources: https://disk.yandex.ru/d/ETg2tzRBQHh-uA
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In 2019, I wrote a sequel to this game. I forgot to report it here. In the new version, the graphics are improved, and the landscape is re-generated every time you start a new game.
Game:...
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For the first time, my game is quite demanding of hardware - to play comfortably, preferably something like GT450 or similar.
Also, for the first time, a fairly large volume - 72 MB.
Game:...
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Only vb6 and my port dx9 for vb6.
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I was glad to help.
You should also note that in the game, the Shader is written so that the alpha channel of the texture is interpreted as a specular map. If you use JPG textures, the models will...
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Here is a Converter with my edits for using the texture. Run first Conv.bat, then start the project, mark subset #0 and click "save". The resulting .mesh model works in BeQuits with a texture....
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In these two games, the model vertex format is different. AoS2 doesn't have texture coordinates, but Be Quits does.
AoS2:
Private Type vFormat
Pos As D3DVECTOR
Normal As D3DVECTOR
End Type...
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Right.
But in other places, even bigger errors may occur, for example, do not forget that the angle is measured in radians, meaning we lose values between 0 degrees and 57 degrees.
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Why are the angles and coordinates set as integers instead of fractions?
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My example of a softrender for cubes on vb6 may also be useful: https://yadi.sk/d/pFM1V8kA8ab5hg
Not only lines are drawn here, but faces are colored in different colors, and there is a zBuffer here.
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Here is my procedural texture generator with examples and source code in vb6: https://yadi.sk/d/P9yCwF5Ty3vaq
And here is an article with a description only in Russian:...
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Perhaps useful: http://www.vbforums.com/showthread.php?825017-Pool32k-32-Kb-3D-game-with-sources
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I propose a much more fast and high quality blur. The speed does not depend on the radius. To estimate the speed, it is desirable to compile the project.
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Thanks!
But that's a different error (not VTF), probably not supported the format of the RENDERTARGET texture D3DFMT_R5G6B5, try to replace it with D3DFMT_A8R8G8B8 or D3DFMT_X8R8G8B8.
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Port and some examples: https://yadi.sk/d/2L5Yh8Yo39dfnY
The source of dx_vb.dll (C++ 2008): https://yadi.sk/d/aggh01cn39dg5S
The source of d3dx_sc.dll (C++ 2008): https://yadi.sk/d/Y9FOQIKB39dgWP...
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Rotate image with antialiasing: https://yadi.sk/d/YUpYeOJB35ku4D
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The term 4k is applied because .bat file is a stand-alone self-extracting program. This is the demoscene.
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Look at my new game.
Written, as usual, on the VB6, size - 32 KB (compressed by UPX).
Works on Windows from XP to 10, does not require installation.
System requirements are minimal (all in...
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My new game "Be Quits".
Download: https://yadi.sk/d/AJW0G7U_mmfqu
Gameplay video:
http://www.youtube.com/watch?v=f6g7-hnGiBs
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Thank you! The main thing for me in my games - the fun from moving.
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You can change mission, create new mission, translate into other languages and so on by simply editing the ini-file.
Download the game with the source: Pilots School.
The game is written in...
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I have no complaints.
Your site www.posesnap3d.com is unavailable.
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I made a filter, smoothing the snow. Now the snow fills the depressions, smoothing out irregularities.
Update: https://yadi.sk/d/n2npm16NcwmLy
Click to enlarge:...
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I've updated the archive. Now there is the shadow of the mountains:
https://yadi.sk/d/n2npm16NcwmLy
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Yes. dx_vb.dll and all files in folder DX_VB - it is my wrapper. You can use it free.
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Work in progress. Demo with source code:
Update from 08.12.2014: https://yadi.sk/d/n2npm16NcwmLy
System requirements: SM_3_0 compatible video card with texture sampling in vertex shaders.
...
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Hi bytegame.
For the conversion of the model, I used their utility:
https://yadi.sk/d/S9Myegg9bS662
This is not a universal tool, I changed in the code coefficients and options, here:
' Scale...
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jedifuk
Thank you!
Here is another near my game ([VB6] 64k game "Hello, Win!"), it is more revealing in terms of features VB6.
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Sachiko
Yes. Fixed. Prevent automatic formatting.
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In the fourth part, after the third door, you need to repel the attack of monsters. At the bottom of the screen appears a second progress bar, showing a balance of monsters.
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This is my game for demoscene 64k game contest: http://mikle.ucoz.com/load/0-0-0-10-20
This game need GF6600 or better graphics card.
This game only for Windows XP!!!
But you can run this in...
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Use "GdipBitmapLockBits", then "CopyMemory" and "GdipBitmapUnlockBits" to copy image data to your array in memory.
You can use "SetDIBitsToDevice", with your array, also you can use "ByVal...
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