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  1. Thread: Games!

    by Apollo
    Replies
    70
    Views
    6,154

    Hrmm....

    I'd have to say all of the Zelda series as my favorite games. Through the years they've managed to never be boring, always have a sense of adventure, for each one to be better than the last AND...
  2. Nevermind. Both srcpaint and srcand do basically...

    Nevermind. Both srcpaint and srcand do basically the same thing... but srcand treats white as transparent and srcpaint treats black as transparent.

    So.. you say make a black blotch in the same...
  3. Well.

    Ok, so srcpaint copies all but black. So, could I not just make a graphic with a black background.... and use srcpaint?
  4. Huh...

    No... srcpaint does this translucent piece of trash. It doesn't fully copy my picture. Instead it makes it semi-transparent... as for srcpaint.. Are you sure? You weren't 100% correct on what srcand...
  5. How can I make transparent sprites using bitblt?...

    How can I make transparent sprites using bitblt? Is there any method like vbsrctransparentpaint or something which will draw all but a certain color? The easiest, not necessarily fastest or most...
  6. Replies
    22
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    5,069

    Or...

    You could do the easiest thing and make the enemy to change directions randomly. I always found that very interesting. An unpredictable enemy is a scary one... just like in The Legend of Zelda... a...
  7. Replies
    2
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    695

    Simple.

    Ok, you have to turn the forms KeyPreview property on to true, this way it will actually check what keys the user presses. Then, under the form_keydown event you make a series of if-thens, checking...
  8. Thanks Harry, Fox, and Kennny.

    You guys all helped me understand this junk, I guess before I was too scared to experiment with my ideas, or something. The whole thing I was having a problem with was summed up in Harry's last post,...
  9. That the only two hard parts about programming...

    That the only two hard parts about programming are learning the commands and code formats, and the theory behind the programs. I mean, actually coding your programs isn't that difficult, and is...
  10. Okay I don't know if this has any relevance to what you said but:

    I can easily shift the tiles towards the right and bottom of the screen, but if I try to blit into negative space the program crashes. Any way I can fix this?

    Oh Fox, I'm awaiting authorization....
  11. Alright.

    Fox,

    We've established how class modules work, now explain to me how you actually move and display the tiles. Mainly how you only display a part of one of them. That is the part of your program...
  12. Replies
    5
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    1,011

    Wait I got it to work! :) Download the same...

    Wait I got it to work! :)

    Download the same old program, and it will be included this time around. I finally get to make an update.... :) :) :)

    (The only problem though, is that it only works...
  13. Replies
    5
    Views
    1,011

    Well.

    Yeah, I guess you could use print, but determining the top and left of where to put the text would be something I haven't tried dealing with. Hmm... Lemme' try it.
  14. Oh.

    But what about the camera and crap? How does that part of your project work?
  15. Replies
    5
    Views
    1,011

    Hmm...

    I know how to save a bitmap, GIF though, that's a whole 'nother story. To save a bitmap, I believe all you have to do is say



    savepicture <Image's Source, I used the .image part of a...
  16. What in the hell is this?

    I don't understand any of that class crap. What is it, and why are you people all using it in your games? And I downloaded that demo you told me about, and... I don't understand the class thing. At...
  17. Kennny

    Meeesa Thinksa it isa crapsa toosa.
  18. Thread: game help!!!

    by Apollo
    Replies
    5
    Views
    830

    Ok it's really untested, but theoretically it is flawless..

    Instead of checking for collision actually on your objects, I check for it a few steps ahead of them, like where they're about to go. And if they try to turn around, I check if there is something...
  19. Thread: game help!!!

    by Apollo
    Replies
    5
    Views
    830

    I have the answer.

    You seriously want to know??? Because I have developed flawless collision detection...
  20. Thread: Stop flickering

    by Apollo
    Replies
    5
    Views
    831

    This is everything I know about Bit Blit: ...

    This is everything I know about Bit Blit:



    Declare Function bitblt Lib "gdi32" _
    Alias "BitBlt" (ByVal hDestDC As _
    Long, ByVal x As _
    Long,...
  21. Thread: Stop flickering

    by Apollo
    Replies
    5
    Views
    831

    Well...

    I would say to use BitBlt, but I don't have any idea how you would do it on a label. So, no idea.
  22. I want to use bitblt (I've gotten very accustomed...

    I want to use bitblt (I've gotten very accustomed to it), and I could simply change the x and y coordinates of my picture, but I can't blit into negative space. Otherwise it crashes. I'm totally at a...
  23. Maybe. I'm a little uneasy about it though...

    That really depends on how many there are, what they look like, and most of all what you're expecting.

    Show me what you would want to see, and I'll tell you if I think I have enough skill to do it.
  24. Alright. I'm not going to do anything insane, or...

    Alright. I'm not going to do anything insane, or like something a person would normally be paid alot for. But I am willing to make some people some custom graphics for their games.

    The reason I am...
  25. Replies
    6
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    1,047

    Dude.

    In hopes that this post will get more experienced programmers to show their superiority, I have no idea what in the hell you are talking about.

    End.
  26. Thread: Picture

    by Apollo
    Replies
    6
    Views
    876

    Hmm....

    OH! Yes, you have to cut the eyes and mouth out of the picture in a paint program, then edit those pictures however you want, and you can A.) Make an animated GIF and paste it into VB, or B.) Just...
  27. Hmm baba...

    Ok. If I do what you say, and insert new tiles on the right, and remove those from the left, wouldn't that be very choppy? I mean isn't there a way to make a smooth scrolling motion? Like in Zelda 3?...
  28. Thread: Game moving

    by Apollo
    Replies
    2
    Views
    736

    Alright. You can easily do this using an array....

    Alright.
    You can easily do this using an array. They're very simple, but you have to fill them manually. I'm going to go into this like you know nothing about VB, sorry.

    Dim map(1 to 10, 1 to 10)...
  29. I'm having trouble with this one. If I were to...

    I'm having trouble with this one. If I were to make an RPG, would I need a seperate form for each individual field? And should I use prerendered graphics in order to make the backgrounds, or should I...
  30. Thread: Picture

    by Apollo
    Replies
    6
    Views
    876

    Well..

    All you have to do is find that one API for playing wavs, play one. And while it's playing move the mouth. It's not incredibly hard, in fact, it's basically the basis of all game programming....
  31. Oh my god.

    I figured it out.

    Ok. There are 3 types of 2D collison.

    1.) The user's top is greater than the top of an object, but less than it's bottom. We have a hit.

    2.) The user's bottom is less than...
  32. See. I've already taken that step...

    For counter = 1 To 8
    If collider.Top >= wall(counter).Top And collider.Top <= wall(counter).Top + wall(counter).Height Or collider.Top + collider.Height >= wall(counter).Top And collider.Top +...
  33. I have been trying to get collison detection in...

    I have been trying to get collison detection in my programs, and each time I think I have it I don't. So, if one of you knows how to achieve this with an object that moves around a screen and bumps...
  34. Replies
    4
    Views
    506

    That's alright. Something amazing happened...

    I e-mailed my teacher, and he responded with a simple answer. I didn't think he would do it because it was due tomorrow and all... But the answer's really easy. So thanks for trying to help.
    ...
  35. Replies
    4
    Views
    506

    You are to write a program that will find all the...

    You are to write a program that will find all the solutions to the following problem. Farmer Joe has exactly 100 dollars to spend on livestock. He needs to buy as many animals as possible. Cows...
  36. Replies
    1
    Views
    584

    You are probably doing something similar to this:...

    You are probably doing something similar to this:

    SavePicture picture1.Picture, "C:/windows/myfile.bmp"

    If you would replace "picture1.picture" with "picture1.image" then it should work.

    Try...
  37. I have to use the common dialog box to print a...

    I have to use the common dialog box to print a picture box, and I have some idea of how to do it, but can't really get it to work.

    Could someone help?
  38. Does anyone know where to find a Zelda game, or a...

    Does anyone know where to find a Zelda game, or a Zelda-like made in Visual Basic?

    ------------------
    "I'm carrying a Geometry book, but I'm not in Geometry...it's crazy...crazy man!"
  39. Does anyone know where to find a Zelda game, or a...

    Does anyone know where to find a Zelda game, or a Zelda-like made in Visual Basic?

    ------------------
    "I'm carrying a Geometry book, but I'm not in Geometry...it's crazy...crazy man!"
  40. Can one of you, tell me the complete way to keep...

    Can one of you, tell me the complete way to keep one image from entering another? Like in Zelda 1, where you can't walk into trees, or bricks. But you can walk anywhere on the floor you'd like.
    ...
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