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Type: Posts; User: Mikle
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In 2019, I wrote a sequel to this game. I forgot to report it here. In the new version, the graphics are improved, and the landscape is re-generated every time you start a new game.
Game:...
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For the first time, my game is quite demanding of hardware - to play comfortably, preferably something like GT450 or similar.
Also, for the first time, a fairly large volume - 72 MB.
Game:...
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Only vb6 and my port dx9 for vb6.
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I was glad to help.
You should also note that in the game, the Shader is written so that the alpha channel of the texture is interpreted as a specular map. If you use JPG textures, the models will...
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Here is a Converter with my edits for using the texture. Run first Conv.bat, then start the project, mark subset #0 and click "save". The resulting .mesh model works in BeQuits with a texture....
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In these two games, the model vertex format is different. AoS2 doesn't have texture coordinates, but Be Quits does.
AoS2:
Private Type vFormat
Pos As D3DVECTOR
Normal As D3DVECTOR
End Type...
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Right.
But in other places, even bigger errors may occur, for example, do not forget that the angle is measured in radians, meaning we lose values between 0 degrees and 57 degrees.
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Why are the angles and coordinates set as integers instead of fractions?
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My example of a softrender for cubes on vb6 may also be useful: https://yadi.sk/d/pFM1V8kA8ab5hg
Not only lines are drawn here, but faces are colored in different colors, and there is a zBuffer here.
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Here is my procedural texture generator with examples and source code in vb6: https://yadi.sk/d/P9yCwF5Ty3vaq
And here is an article with a description only in Russian:...
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Perhaps useful: http://www.vbforums.com/showthread.php?825017-Pool32k-32-Kb-3D-game-with-sources
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I propose a much more fast and high quality blur. The speed does not depend on the radius. To estimate the speed, it is desirable to compile the project.
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Thanks!
But that's a different error (not VTF), probably not supported the format of the RENDERTARGET texture D3DFMT_R5G6B5, try to replace it with D3DFMT_A8R8G8B8 or D3DFMT_X8R8G8B8.
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Port and some examples: https://yadi.sk/d/2L5Yh8Yo39dfnY
The source of dx_vb.dll (C++ 2008): https://yadi.sk/d/aggh01cn39dg5S
The source of d3dx_sc.dll (C++ 2008): https://yadi.sk/d/Y9FOQIKB39dgWP...
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Rotate image with antialiasing: https://yadi.sk/d/YUpYeOJB35ku4D
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The term 4k is applied because .bat file is a stand-alone self-extracting program. This is the demoscene.
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Look at my new game.
Written, as usual, on the VB6, size - 32 KB (compressed by UPX).
Works on Windows from XP to 10, does not require installation.
System requirements are minimal (all in...
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My new game "Be Quits".
Download: https://yadi.sk/d/AJW0G7U_mmfqu
Gameplay video:
http://www.youtube.com/watch?v=f6g7-hnGiBs
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Thank you! The main thing for me in my games - the fun from moving.
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You can change mission, create new mission, translate into other languages and so on by simply editing the ini-file.
Download the game with the source: Pilots School.
The game is written in...
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I have no complaints.
Your site www.posesnap3d.com is unavailable.
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I made a filter, smoothing the snow. Now the snow fills the depressions, smoothing out irregularities.
Update: https://yadi.sk/d/n2npm16NcwmLy
Click to enlarge:...
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I've updated the archive. Now there is the shadow of the mountains:
https://yadi.sk/d/n2npm16NcwmLy
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Yes. dx_vb.dll and all files in folder DX_VB - it is my wrapper. You can use it free.
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Work in progress. Demo with source code:
Update from 08.12.2014: https://yadi.sk/d/n2npm16NcwmLy
System requirements: SM_3_0 compatible video card with texture sampling in vertex shaders.
...
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Hi bytegame.
For the conversion of the model, I used their utility:
https://yadi.sk/d/S9Myegg9bS662
This is not a universal tool, I changed in the code coefficients and options, here:
' Scale...
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jedifuk
Thank you!
Here is another near my game ([VB6] 64k game "Hello, Win!"), it is more revealing in terms of features VB6.
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Sachiko
Yes. Fixed. Prevent automatic formatting.
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In the fourth part, after the third door, you need to repel the attack of monsters. At the bottom of the screen appears a second progress bar, showing a balance of monsters.
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This is my game for demoscene 64k game contest: http://mikle.ucoz.com/load/0-0-0-10-20
This game need GF6600 or better graphics card.
This game only for Windows XP!!!
But you can run this in...
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Use "GdipBitmapLockBits", then "CopyMemory" and "GdipBitmapUnlockBits" to copy image data to your array in memory.
You can use "SetDIBitsToDevice", with your array, also you can use "ByVal...
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I already wrote:
Load and save all GDI+ formats, example:
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I have long been developing the software sprite engine. It is completely free to use. At first it was designed only for VB6, but now there are ports for C# and vb.net, and recently the developers of...
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You're in the loop will be overwritten by the new color previously drawn shadow. Replace in the Sub ChangeImage() the line:
For Y = 0 To outHeight - 1
to fragment:
Dim y_for As Long,...
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Yes!
I sent example to your mail, but the reply I will write here because it might be interesting to someone else.
Little performance over DOOM3 :) not caused by application VB6, D3DX8Mesh makes a...
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Give me you working code where you have problem.
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You need change it for GetDiBits and for SetDiBitsToDevice simultaneously. Then you no longer need to change.
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