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Type: Posts; User: Jacob Roman

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1. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

There ya go, you were working with quads rather than triangles. Your 4 vertices are upperleft, upperright, lowerleft and lowerright. Instead of 4 vertices, use 6 vertices for two triangles so you can...
2. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

Vertices might be backwards around that 3rd point. You might wanna check the clockwise or counter clockwise orientation
3. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

Your attachments aren't working. Use tags for images.

I think honestly, as ambitious as is is to do 3D stuff on command prompt, have you considered using Unity? Makes game creation a hell of a...

by Jacob Roman
Replies
11
Views
579

Re: Shellhacks Hackathon

Well, i went solo and submitted 12 minutes late. I was disqualified for not submitting on time and wasnt keeping an eye on the clock :(

I made the 1982 Tron Light Cycles in VR. Microsoft was one...
5. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

In between homework this week (yes i have homework) im gonna tackle your project to show you exactly what i am talking about. Itll be a massive improvement, and polygons will be rendered correctly at...
6. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

Thats why they need zsorted by average z by the computer, not manually sorted by hand prior to rendering. LOL

That is exactly what I was trying to tell you the entire time! But it is not needed if...
7. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

Thats why i mentioned earlier that you need to Z Sort the polygons before rendering, since you are using polygon rendering apis. To accomplish this, you get the 3 Z values of every triangle, add them...

by Jacob Roman
Replies
11
Views
579

Re: Shellhacks Hackathon

Ugh, 4 more days until the competition. Im trying to get a classmate of mine to come with me to help but he hasnt been approved yet. I'm nervous as hell o.o and the worst part is, is that my assets...
9. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

Your attachment isnt working. Try IMG tags instead of ATTACH tags :p
10. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

This is my perspective correct texture mapping method I performed long time ago. This does it per pixel and it is accurate:
https://www.vbforums.com/attachment.php?attachmentid=108723&d=1387915938
...
11. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

Thats why you need a transformed vertex list. And youre welcome :bigyello:

by Jacob Roman
Replies
11
Views
579

Re: Shellhacks Hackathon

I could do one connected to a server to allow more than one player, but that would require a 2nd Quest 2 :bigyello:
13. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

It's easy. Simply have an if statement checking if the z value is in between your near Z and far Z before rendering that pixel. Generally clipping can be implemented here. However, if all 3 vertices...

by Jacob Roman
Replies
11
Views
579

Shellhacks Hackathon

Well, I just got accepted to a hackathon at FIU where I can design any project I want, including games, VR, or even rasberry PI robotics. And I have 36 hours to wrap up any project starting on...
15. Thread: 3D Math: how calculate the 3D?

by Jacob Roman
Replies
30
Views
1,832

Re: 3D Math: how calculate the 3D?

I am going to introduce you to Andre LaMothe's technique on creating perspective, from a VB6 point of view to make it easier on ya:

Assuming you have a 3d model loaded from file, such as an OBJ...

by Jacob Roman
Replies
3
Views
301

Re: VB6 Ray Tracing?

My objective is to use a slow language such as VB6 and render ray tracing in almost pure vb (some API's were needed) with as much optimization as possible. And although you may have seen ray tracers...

by Jacob Roman
Replies
3
Views
301

VB6 Ray Tracing?

Call me crazy, but after not using vb6 for quite sometime, I decided to go back to my roots and build a ray tracer from scratch. It's still in the works, however, as I have to build a 3d engine from...
18. Thread: OMG what im making!!!!

by Jacob Roman
Replies
98
Views
5,914

Re: OMG what im making!!!!

They should make Minecraft for NES, SNES, Gameboy, Sega Genesis, and Sega CD. Now that's multiplat :bigyello:

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

I'm still baffled as to how they did the tickers for the stock market through those things.
20. Thread: VBForums most active sections stats.

by Jacob Roman
Replies
47
Views
1,925

Re: VBForums most active sections stats.

So what you are saying is that VB6 and Chit Chat are the only things keeping VBForums alive? :ehh:
21. Thread: [RESOLVED] Render to Texture and Alphablend problem (VB6/DX8)

by Jacob Roman
Replies
9
Views
3,854

Re: [RESOLVED] Render to Texture and Alphablend problem (VB6/DX8)

That is because VB6 only supported directX up until Directx8. Although there are hacks to get it to support directx9, I wouldn't recommend it as even that is old. Now and days, most graphic related...

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

Shiba Inu is where the money is at :bigyello:

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

The only thing I want moving is my crypto. I got nearly \$1000 invested into it and this market crash isn't helping :mad:

by Jacob Roman
Replies
15
Views
1,045

Re: Happy New Yeeeear!

Happy New Year VBForums!

Just got myself an Oculus Quest 2 and I'm already making apps for it using Unity and C#. Got a nice shufflepuck game going in VR. I'll share with you guys soon.
25. Thread: Timed Loops to Simulate Hertz

by Jacob Roman
Replies
10
Views
1,375

Re: Timed Loops to Simulate Hertz

Don't think I gave up on this just yet folks :bigyello:

I honestly gotten a hell of a lot closer to my goal fiddling with the idea of setting a "speed limit" for loops at any iteration, even in...
26. Thread: Timed Loops to Simulate Hertz

by Jacob Roman
Replies
10
Views
1,375

Re: Timed Loops to Simulate Hertz

Finally home. I made a demonstration project for you all to try out. Just need to figure out how to possibly match the speed with exact seconds. I understand that there are background tasks that...
27. Thread: Timed Loops to Simulate Hertz

by Jacob Roman
Replies
10
Views
1,375

Re: Timed Loops to Simulate Hertz

What I have set up right now is a loop within the loop that helps lock the original loop at a certain speed. It does work but it almost works. You should be able to control the speed of the original...
28. Thread: Timed Loops to Simulate Hertz

by Jacob Roman
Replies
10
Views
1,375

Timed Loops to Simulate Hertz

Hello. I am currently simulating a 6502 CPU to run at an exact rate of 1.789773 MHz, which is 1789773 cycles per second. With my current code of locking the framerate, I can almost do it, as my...

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

Ooooooo. Now i can play along

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

Now I wanna play the song Rock You Like a Hurricane on my guitar...the metal version :bigyello:
31. Thread: Lets make a Sega Genesis Emulator

by Jacob Roman
Replies
40
Views
29,196

Re: Lets make a Sega Genesis Emulator

Well it shouldnt be too hard to translate to VB6. Besides little syntax differences, youll only need to remove the semicolons. But anywho, use our Nintendo Emulators we wrote in our signatures using...
32. Thread: Lets make a Sega Genesis Emulator

by Jacob Roman
Replies
40
Views
29,196

Re: Lets make a Sega Genesis Emulator

Yeah you have to emulate every single instruction from the 68000 chip, as well as address modes, what each of the registers do in the memory itself when it comes to reading and writing (which links...

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

Unfortunately Cat 9's don't exist yet. Ironically Cats have 9 lives :bigyello:

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

Believe it or not, and I am not lying here when I say this, but I am using a cat 8 cable for my networking. Was a steal on Amazon :bigyello:...
35. Thread: I think C++ is much a better tool/language than all your crappy languages

by Jacob Roman
Replies
16
Views
1,443

Re: I think C++ is much a better tool/language than all your crappy languages

Youre right. I suggest we "Make C++ Metal Again". We also need this written and mass produced on black hats.
36. Thread: I think C++ is much a better tool/language than all your crappy languages

by Jacob Roman
Replies
16
Views
1,443

Re: I think C++ is much a better tool/language than all your crappy languages

Id rather be a death metal star...
37. Thread: I think C++ is much a better tool/language than all your crappy languages

by Jacob Roman
Replies
16
Views
1,443

Re: I think C++ is much a better tool/language than all your crappy languages

More like PHPEE :bigyello:
38. Thread: I think C++ is much a better tool/language than all your crappy languages

by Jacob Roman
Replies
16
Views
1,443

I think C++ is much a better tool/language than all your crappy languages

I couldn't help it :bigyello:
39. Thread: 1 billion times for test Mod, a variety of programming languages running speed

by Jacob Roman
Replies
17
Views
1,796

Re: 1 billion times for test Mod, a variety of programming languages running speed

You want speed, just stick with C++. Nuff said :bigyello:

Although we had a huge discussion about creating a language called Lightfusion. Do a search on it in vbforums

by Jacob Roman
Replies
67,483
Views
13,122,880

Re: Post Race!

You guys really know how to twist long things around into really thin pensi's. Think we use to call them pensi's to avoid ban hammers back in the ol' vbforum days.
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