Search:

Type: Posts; User: Mikle

Page 1 of 3 1 2 3

Search: Search took 0.07 seconds.

  1. Replies
    4
    Views
    752

    Re: [VB6]My new Quake-style shooter[sources]

    I have published many games here, but there was no Prorva-1 among them
  2. Replies
    4
    Views
    752

    Re: [VB6]My new Quake-style shooter[sources]

    Why the new version? Have I already posted another version?
  3. Replies
    4
    Views
    752

    [VB6]My new Quake-style shooter[sources]

    Hello!

    Video:


    https://youtu.be/QPkqbLofXOc

    Game: https://disk.yandex.ru/d/Ua8YGg-3uxkhlg

    Sources: https://disk.yandex.ru/d/ETg2tzRBQHh-uA
  4. Replies
    9
    Views
    16,861

    Re: Pilots School - flight game with sources.

    In 2019, I wrote a sequel to this game. I forgot to report it here. In the new version, the graphics are improved, and the landscape is re-generated every time you start a new game.
    Game:...
  5. Replies
    1
    Views
    1,066

    Access of Speed 6. My new game.

    For the first time, my game is quite demanding of hardware - to play comfortably, preferably something like GT450 or similar.
    Also, for the first time, a fairly large volume - 72 MB.

    Game:...
  6. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    Only vb6 and my port dx9 for vb6.
  7. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    I was glad to help.
    You should also note that in the game, the Shader is written so that the alpha channel of the texture is interpreted as a specular map. If you use JPG textures, the models will...
  8. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    Here is a Converter with my edits for using the texture. Run first Conv.bat, then start the project, mark subset #0 and click "save". The resulting .mesh model works in BeQuits with a texture....
  9. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    In these two games, the model vertex format is different. AoS2 doesn't have texture coordinates, but Be Quits does.
    AoS2:

    Private Type vFormat
    Pos As D3DVECTOR
    Normal As D3DVECTOR
    End Type...
  10. Replies
    124
    Views
    17,702

    Re: 3D Math: how draw a 3D cube?

    Right.
    But in other places, even bigger errors may occur, for example, do not forget that the angle is measured in radians, meaning we lose values between 0 degrees and 57 degrees.
  11. Replies
    124
    Views
    17,702

    Re: 3D Math: how draw a 3D cube?

    Why are the angles and coordinates set as integers instead of fractions?
  12. Replies
    124
    Views
    17,702

    Re: 3D Math: how draw a 3D cube?

    My example of a softrender for cubes on vb6 may also be useful: https://yadi.sk/d/pFM1V8kA8ab5hg
    Not only lines are drawn here, but faces are colored in different colors, and there is a zBuffer here.
  13. Replies
    124
    Views
    17,702

    Re: 3D Math: how draw a 3D cube?

    Deleted double of post
  14. Replies
    4
    Views
    3,705

    Re: Convert Texture Image to procedural Texture?

    Here is my procedural texture generator with examples and source code in vb6: https://yadi.sk/d/P9yCwF5Ty3vaq
    And here is an article with a description only in Russian:...
  15. Thread: 3 Ball Billiard

    by Mikle
    Replies
    9
    Views
    1,707

    Re: 3 Ball Billiard

    Perhaps useful: http://www.vbforums.com/showthread.php?825017-Pool32k-32-Kb-3D-game-with-sources
  16. Replies
    5
    Views
    19,814

    Re: VB5 and VB6 Blurring algorithm-NEW & IMPROVED

    I propose a much more fast and high quality blur. The speed does not depend on the radius. To estimate the speed, it is desirable to compile the project.
  17. Replies
    9
    Views
    16,861

    Re: Pilots School - flight game with sources.

    Thanks!
    But that's a different error (not VTF), probably not supported the format of the RENDERTARGET texture D3DFMT_R5G6B5, try to replace it with D3DFMT_A8R8G8B8 or D3DFMT_X8R8G8B8.
  18. Replies
    6
    Views
    3,953

    [VB6] Port for use DX9 in VB6.

    Port and some examples: https://yadi.sk/d/2L5Yh8Yo39dfnY
    The source of dx_vb.dll (C++ 2008): https://yadi.sk/d/aggh01cn39dg5S
    The source of d3dx_sc.dll (C++ 2008): https://yadi.sk/d/Y9FOQIKB39dgWP...
  19. Replies
    7
    Views
    9,611

    Re: Simple graphic filters

    Rotate image with antialiasing: https://yadi.sk/d/YUpYeOJB35ku4D
  20. Re: Demo style 4k Procedural Graphics for VB6. Sources included.

    The term 4k is applied because .bat file is a stand-alone self-extracting program. This is the demoscene.
  21. Replies
    1
    Views
    8,424

    Pool32k - 32 Kb 3D game with sources.

    Look at my new game.
    Written, as usual, on the VB6, size - 32 KB (compressed by UPX).
    Works on Windows from XP to 10, does not require installation.
    System requirements are minimal (all in...
  22. Be Quits. 3D shooter with the editor and source.

    My new game "Be Quits".

    Download: https://yadi.sk/d/AJW0G7U_mmfqu

    Gameplay video:

    http://www.youtube.com/watch?v=f6g7-hnGiBs
  23. Replies
    9
    Views
    16,861

    Re: Pilots School - flight game with sources.

    Thank you! The main thing for me in my games - the fun from moving.
  24. Replies
    9
    Views
    16,861

    Pilots School - flight game with sources.

    You can change mission, create new mission, translate into other languages and so on by simply editing the ini-file.

    Download the game with the source: Pilots School.
    The game is written in...
  25. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    I have no complaints.

    Your site www.posesnap3d.com is unavailable.
  26. Replies
    4
    Views
    10,184

    Re: Endless Landscape.

    I made a filter, smoothing the snow. Now the snow fills the depressions, smoothing out irregularities.
    Update: https://yadi.sk/d/n2npm16NcwmLy

    Click to enlarge:...
  27. Replies
    4
    Views
    10,184

    Re: Endless Landscape.

    I've updated the archive. Now there is the shadow of the mountains:
    https://yadi.sk/d/n2npm16NcwmLy
  28. Replies
    4
    Views
    10,184

    Re: Endless Landscape.

    Yes. dx_vb.dll and all files in folder DX_VB - it is my wrapper. You can use it free.
  29. Replies
    4
    Views
    10,184

    Endless Landscape.

    Work in progress. Demo with source code:
    Update from 08.12.2014: https://yadi.sk/d/n2npm16NcwmLy
    System requirements: SM_3_0 compatible video card with texture sampling in vertex shaders.
    ...
  30. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    DracullSoft, thank you!
  31. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    Hi bytegame.
    For the conversion of the model, I used their utility:
    https://yadi.sk/d/S9Myegg9bS662
    This is not a universal tool, I changed in the code coefficients and options, here:

    ' Scale...
  32. Replies
    32
    Views
    36,395

    Re: Access of Speed 2 - Race Game

    jedifuk
    Thank you!
    Here is another near my game ([VB6] 64k game "Hello, Win!"), it is more revealing in terms of features VB6.
  33. Replies
    5
    Views
    8,190

    Re: [VB6] 64k game "Hello, Win!"

    Sachiko

    Yes. Fixed. Prevent automatic formatting.
  34. Replies
    5
    Views
    8,190

    Re: [VB6] 64k game "Hello, Win!"

    In the fourth part, after the third door, you need to repel the attack of monsters. At the bottom of the screen appears a second progress bar, showing a balance of monsters.
  35. Replies
    5
    Views
    8,190

    [VB6] 64k game "Hello, Win!"

    This is my game for demoscene 64k game contest: http://mikle.ucoz.com/load/0-0-0-10-20

    This game need GF6600 or better graphics card.
    This game only for Windows XP!!!
    But you can run this in...
  36. Replies
    6
    Views
    2,550

    Re: Bitmap to GIF

    Use "GdipBitmapLockBits", then "CopyMemory" and "GdipBitmapUnlockBits" to copy image data to your array in memory.

    You can use "SetDIBitsToDevice", with your array, also you can use "ByVal...
  37. Replies
    6
    Views
    2,550

    Re: Bitmap to GIF

    I already wrote:

    Load and save all GDI+ formats, example:
  38. Replies
    6
    Views
    2,550

    Re: Bitmap to GIF

    Use GDI+ for it.
  39. Replies
    0
    Views
    1,059

    SR2D - Free Sprite Engine

    I have long been developing the software sprite engine. It is completely free to use. At first it was designed only for VB6, but now there are ports for C# and vb.net, and recently the developers of...
  40. Replies
    15
    Views
    5,212

    Re: [VB6] - About GetDIBits()

    You're in the loop will be overwritten by the new color previously drawn shadow. Replace in the Sub ChangeImage() the line:

    For Y = 0 To outHeight - 1

    to fragment:

    Dim y_for As Long,...
Results 1 to 40 of 111
Page 1 of 3 1 2 3



Click Here to Expand Forum to Full Width