yay, that is all.
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yay, that is all.
Damn, I have only played the elder scrolls 3! I didn't bother buying 4.
I have only played TES4. I remember seeing TES3 when it came out...i was impressed, but i was not really into PC gaming then.
It was a really good thing that they have decided not to use the same engine as in TES4...it was horrible.
i've played most of them . I've beaten 3 and 4.
let's see, i believe there are actually 6 of them already. I believe the "5" of the newest release is actually referring to the engine they used to make it, as the two adventures games basically used the daggerfall engine.
elder scrolls: Arena (paid $50!)
elder scrolls2: Daggerfall (a free download from the website now!)
elder scrolls adventures: redguard (great game, on sale for $10 when i bought it)
elder scrolls adventures: battlespire (never played)
Arena was frankly a little pathetic, but daggerfall is quite possibly the biggest rpg, land area-wise, of any game ever made, and the game is pretty good as well, although the graphics blow by today's standards.
Redguard rocks. 'nuff said.
morrowind is the only rpg i've ever played all the way through twice. And the add-ons tribunal and bloodmoon make it even better. I loved being a werewolf. It's also notable that you can fly in this one. In fact there are areas of the game you have to fly to reach. Nerfing a character was possible with potions since you could increase your intelligence with a potion, make a new potion and it would last longer and be stronger than the first potion, and eventually keeping up this cycle your int would be off the charts and you could make a strength or magic or whatever potion and it would last basically forever and be incredibly powerful.
oblivion kicked up the physics but killed the flying. But i forgive them. It is however quite possible to quickly make a nerfed character. I had a character with a camouflage of 100%. I could sit there and beat npcs to death, and they wouldn't notice i was hitting them. Every hit was a critical hit. Made the mad-god seem a wuss.
Even oblivion's graphics are becoming dated. I can't wait to see what tes5 has to offer. Rumors have it that they bring back flying, only this time on mounts like dragons (think of the connotation of the name "skyrim". rumors imply a floating city)
I wasn't aware that there was a flying city in Skyrim.
My money for the plot is on the MC being a reincarnation of Talos.
You played Morrowind and didn't bother with Oblivion??!?!
That company can't seem to create stable games, which is the major drawback to both of those. I'd love to see a version without so many crashes.
Morrowind was horribly out of balance in its normal release. You pretty much had to mod out those flying rodents or spend all your time swatting at them like flies. The money was also out of whack, as you got items that you simply couldn't sell, since nobody had enough money and you couldn't type in a lower amount (had to use numeric updown controls, instead, so it could take literally hours to sell some of the better items, if you chose to sit for that long with your finger on the mouse button). Once you had enough money to enchant a cuirasse, though, you never needed anymore, since you would never actually spend any from that point on. My final gripe about that game was the fact that you could become invicible so easily. A couple health enchantments and the three toughest creatures in the game could beat on you forever without you ever getting injured.
Oblivion is awesome. I do miss the flying, and I miss the jumping. It was possible to create insane jump potions in Morrowind, which could be a total hoot. That's gone from Oblivion, but the game was much more balanced overall, and if you added something like the OOO Mod, it became a WAY cooler game.
I am looking forward to the next edition.
i never had morrowind crash on me in the actual release. I am ashamed to say i torrented it originally, and loved it but that version was buggy as heck. I then bought it and my mom got me both add-ons for my birthday one year. I also bought a video card that came with it free as well. Annoyingly i broke a cd in the drive, and i lost the other one.
Anyway... You didn't need to make a potion for an insane jump. Remember the "flying" scrolls that the dead mage had in the beginning of the game? it gave you an insane jump but wore off before you landed. You had to use a 2nd one to survive the landing.
I saw an account of a person who made a potion so that he could jump from shore to the top of one of those pyramid cities. However, when he actually tried the potion, the screen went white for a few seconds then he landed. After looking around, he realized that he had jumped clear across the entire city and had landed on shore on the far side of the bay. Kind of a useless jump, but pretty cool.
So did I. Morrowind was unbalanced. Oblivion became the gold standard for that type of game....despite crashes, and once modded up with something like OOO, it became a game you could wander around in for a very long time.
Im ashamed to say I prefered the xbox version. I dont know why but I dont like to sit at the pc to play games.
the only thing i didn't like about it was that the baddies leveled up with you. I would have been happier if there were zones of toughness ala new vegas. New vegas may have places that you won't ever be tough enough to survive in. The granite quarry full of death stalkers comes to mind.
I'm the world authority on Oblivion. That said I'm a purist, I only ever played the Xbox version and I did get ALL the DLC (apart from the comedy horse armour, which was an april fools joke).
I much prefer gaming on the XBox than the PC because it's so much more convenient. I play the games for the gameplay and not for the graphics - so a PC is no use to me for gaming. Oblivion is easily my favourite video game of all time and I can't see it being knocked off that top spot for a long time to come. I'm willing to wager that TES5 will not be an improvement.
I also like Fallout 3 for similar reasons to Oblivion but I'm not such a mega fan of F3. I tend to regard F3 as the "in spirit" sequel to Ob, because it's basically Ob with guns.
F3 has all the bugs of oblivion and all of the criticism too. Like the voice acting problems that Ob had - that's still there in F3. Also they ruined the "levelling system" in F3. Oblivion was quite logical about skill levelling (although it's implementation was flawed in some places)... if you use an axe a lot then you get good at using axes. Stands to reason.
F3's approach is ... use shotguns a lot and why not improve your (say) medical skill instead? Nonsensical.
You just KNOW that ES5 will use the nonsensical way because Bethesda don't know what they are doing and they never test their games in any case, and it will be £60 too. And the DLC will suck because that's the law.
GRRRRRRrrrrrr!!!
60 for the standard issue. Get a special kit with a bobble-head dragon or some such and it's 100
I'll have to disagree with you Wossy. The two levelling systems are exactly that, different. I would be appalled if they deviated too far from the TES levelling system. I have great faith in 5 but the "new engine" part worries me.
That was fixed in OOO Oblivion. You could meet anything at any level, and they tended to stay that way. Made the game FAR more difficult early on. If you went off the main roads you had no idea what you would be meeting, and even on the main roads you could meet things that were way above your level. At the start of one game, I just emerged from the sewer, and encountered a crashing bore! Once I ditched him, though, I encountered a wild boar, which was several levels above me, and was quite the fight...for which I got nothing but some meat.
On the plus side, if you had the dexterity to pick higher level locks, you could also get higher level loot. I ended up with some silver armor when I was at second level. Another aspect of that system was that, since the monsters were considerably more difficult, but lots of the NPCs still leveled with you, the soldiers had to ride in convoys or else they would get slaughtered.
What bothers me is how unstable this new engine would be given beths history with their "stable" one.
i saw a soldier get taken out by a pack of wolves in the unmodified version
i only got stuck once in the entire game, and i used a console cheat teleport to save myself. The best thing they could have done was keep the "fix" command from tes3. If you were stuck on something it would move you a little to one side or the other and unstick you.
http://www.youtube.com/watch?v=dWUS0-0tn4g
Released 11 Nov 2011 apparently. Great, so now I've got to wait nearly a year for my ultimate dissapointment.
i've been spending hours upon hours on dragon age:origins in the last few weeks, and it makes oblivion look stable. Whenever there is more than a few badguys on the screen, i hope i have a recent save.
Oblivion only ever crashes when it detects a talentless player. It has never crashed for me.
Ha, yes indeed.
well after shutting off all eye candy i was able to beat dragon age origins. On the 5th try because the first 4 without turning it off, the game would crash about 1/2 way through the fight. I even tried rolling back my driver first. It was some kind of back framebuffer thing. When it is turned on, the game is unstable. As for oblivion, i never and i mean never had it crash on vista 32. When i was playing it on my dual-boot 64 bit install, now that was a different story entirely. A guaranteed crash within 5 minutes and sometimes as soon as 30 seconds.
Interesting note: You can play oblivion on a netbook. You can manually edit the ini file to set the screen resolution at something pathetically low, and it looks a little pixelated but plays fine otherwise. For testing purposed i set it at 512x384 (if i remember correctly) and it loaded at that resolution but you can't ever load the settings screen from in game again. It will most likely crash if you do, and if it doesn't it resets the graphics to 800x600.
I don't like how when I am playing TOS games, it feels like I am playing with an engine rather than a game. The engine is so awkward and clunky, it ruins the experience for me. Also, the main story in oblivion was mediocre at best. I never finished morrowind, but it seemed to have a much better story.
i will say this: It seemed the ability to pick stuff up was never actually utilized in the game in any meaningful way whatsoever. Same with fallout 3. The only time i ever even tried to use it was "arranging" dead bodies pornographically. Other than that, useless.
No, that one increased the Adult Entertainment skill. The max you could get was about an XXX increase/ per level, so few people focused on it. Had it provided a bonus to luck, then everybody would have done it, cause who doesn't want to get lucky?
My adoring fan was killed so many times by my axe.
At least Fallout 3 has an "Animal Friend" perk.
So the adoring fan just keeps coming back? I always found that kid to be totally creepy, so I took him up to CloudRuler Temple and left him there. Figured he'd get a good education, and at least he wouldn't be hanging out with a bunch of gladiators acting like a total freak.
Just 48 hours to 11-11-11 and this monster will be out in stores, finally!
Wossname introduced me to Oblivion.
I played for the graphics. When I heard of TES5 coming out, I immediately threw a large stack of cash at my computer and it upgraded itself.
http://i.imgur.com/Tka3T.jpg
^Nice system.
I'm five minutes or so off until my download of TES5 is finished, so I'm very excited. This will be the first of the series I've played. Wooohoo looks great.
I'm glad my lil iMac will be able to handle it. The Witcher 2 I had to play at 720p. (It's primarily a work machine, so... until I have enough saved up for my gaming rig it'll have to do.)
Have now played for about 6 hours. This is certainly the most stable game in the series, since I haven't crashed, yet. The graphics are awesome. Naturally, I have gone fishing several times. Catching fish is a bit too easy. I've tried that in real life, and it doesn't work so well. Standing at the top of a waterfall trying to catch salmon as the jump at you is kind of entertaining.
The leveling system appears to be the best they have created. There is neither obvious means or reason to cheat the system, and there doesn't really appear to be much reason to choose one race over another, other than preference.
Magic is a bit odd, though quite satisfying. Totally frying an opponent is pretty fun. The change in the controls from Oblivion took a bit of getting used to...and re-mapping. There is a bug in the re-mapping system, as I am still getting prompts for the keys that I mapped away from. Sometimes they pick up the change. I mapped space bar to activate things, and E to jump, the hints for those actions are right. However, I also mapped the weapon toggle to F rather than R, because R changes the view in both games. It was annoying that whenever I tried to use R to bring up my sword, I also switched to over the shoulder view. Therefore, I mapped the 'raise weapon' to F, where it was in Oblivion, but that meant that I had to map what F was used for to somewhere else (it's not very useful, so I moved it to H to get it out of the way of accidental impact). The system still shows the old use for F, and no use for H, so at times I am guessing which key to press.
But that's minor. So far, it's lived up to the billing.
This is definitely the best game in the series. Mine also has yet to crash whereas Morrowind and Oblivion were quite prone to crashing. The story is amazing, the quests are amazing, the graphics are amazing. Almost everything is just amazing, except the interface. The interface sucks. In the tab and ESC screens, using a mouse results in awkwardness and bugginess. Most menus are best navigated using WASD which is in itself awkward on a computer, but at least it isn't buggy then.
Im loving it sofar, but I have had about 5 crashes or so. It would, without any kind of warning, just shut down at an instant, leaving me with a blank stare on my windows desktop.
No biggie though, they are forgiven.
I had only one crash in the first cave. Sometimes the game freezes for some seconds, specially when it's snowing, but this might be a problem with my computer.
I'm trying to stay out from the main story line and continue it later but it's really hard because i always want to know what will happen next, now i'm in the school of magic trying to stay there for a while.
Did anyone find any giant yet? I tried body combat several times with these guys but at least in this first levels it seems it's impossible, they send me to fly with a single hit lol.
I had a semi-crash. I thought I was headed for the desktop, but then the game stabilized and continued on for another hour or so until I quit for the night. Remarkably stable after those last two.
The initial game settings were Medium on my system, which is a quad core with a GForce 275 card. It was pretty good a couple years ago, though it is out of date by now. However, last night I boosted the sliders way up, and it is still running fine. Just what would I get out of High or Ultra settings?
I'm an addict. Pulled 45 hours already. Level 26 or something. Moar.
I'm playing on High settings with no AA and shadows set to medium. I'm going to try ultra with no AA, too.
Give it a shot, you can download FRAPS (free) if you want to compare your frame rate.
>>>>>
Brilliant game.
I'm only around level 7 or 8. It's a beautiful game, and very stable. I was just exploring the north coast last night. I was really expecting something to happen when I tried swimming in water that looked so nasty I didn't want to try it. Snow was blowing past, waves were tossing...and underwater it might as well have been the tropics. Having tried it in real life, you can't hold your breath underwater at those temperatures for more than seconds. The next step for them would be to have somewhat more realistic environmental impacts on the traveler.
By the way, what does sleep do? I think I read something about it somewhere, but I forget. I see that after sleeping, my Active Effects shows me to be well rested, but if I stay up for a couple days I'm not tired, just no longer well rested.
I Downloaded my latest video card drivers (GeForce 9600 GT) and everything works ok now, even on high settings.
It seems you get faster skill learning for eight hours:
Although, there is one exception when you no longer get the rest, well rested and possibly lover's comfort active effect, but it's a spoiler so I'll leave it out unless you ask :pQuote:
5% for any bed.
10% for a rented or owned bed.
15% for sleeping next to your husband/wife.
It seems Bethesda has removed the ability to create Custom Spells and the only way to get spells now is buying books. Also you cannot get spells from higher levels, the game makes them available to the player only when he reaches the corresponding Destruction level, at least this gets rid of that so common message in oblivion "Your Destruction level is too low for that spell".
I think I will miss creating Destruction spells with 400/500 damage that used to kill almost anything on Oblivion, let's see how powerful can be the last spells the game has to offer as Master of Destruction.
From level 1 to 24 i'm just incrementing my magicka (selected this perk 90% of the times when changing levels) i'm Expert now and my magicka is 380 with enchanted items included.
I'm loving this game so much, it's definitely the best I've ever played -- kudos Bethesda.
I'm 115 hours in, I'm level 53. I'll need about fifteen more levels (perks) for my perfect build, and it looks like I'll have to start training other areas like to get up there. It takes so long but never gets boring, amazing! :D :D
I've got about 240 health, 560 stamina, 1000 armor rating :D
Oh, that explains why I'm seeing newer items as I level each skill up. Cheers!
I, too, liked creating spells in Oblivion. I also am not so happy with the slowly leveling of the loot and monsters. If you pick a Master level lock when you are at level 5, I realize that you gain more experience, but you should also gain some serious loot. I also would have prefered having the toughest monsters in some areas right from the start. I don't want the whole world to be explorable, with the toughest monsters being just a bit tougher than me. I want some places to be flat out impossible to start out with, even if it is just caves and the like. The Falmer were tough at level 5, but by level 20, they're pushovers.
I forgot about one thing that really annoys me: How come I can have two hands, yet can only wear a single ring? I'm less bothered by the fact that I can't wear a hood and a circlet at the same time, because the game is considering both just to be "something worn on the head", which is fine, but one ring? That makes no sense. Technically, you should be able to wear 8-10, but at the very least you should be able to wear 2, as you could in Oblivion and Morrowind.
I agree but I suppose it would make it too easy to become invincible. Two enchantments per ring if you've got enchanting at level 100.
I've deleted my other character and I've started again. I'm playing through (on Master) without making my previous mistakes, I like it. I'm about level 25 so far.
Morrowind allowed you to become immortal by accident. In Oblivion, you could become nearly invincible if you played as a fighter. If you play as a mage, there is at least SOME challenge in both Oblivion and Skyrim, so two rings seems little enough to give.
I rather wish that I had started at Master, but it's good as it is. Next time I'll play at Master.
I am now level 40 something, And I have quite high sneak(Things run into me without detecting me) And I have a daedric bow and archery in the 90's. When sneaking I can pretty much kill anything with one arrow short of a dragon(mainly cause you can't sneak up on them)
I've done the main , dark brotherhood, thieves guild,stormcloack quest lines and Now I find myself going on a killing spree in the city, and disposing of the bodies afterwords(It's a matter of hygiene)
I Think I'm going to make my third character a melee warrior
Ah, I see. It's more fun on Adept, which I think is the default. Master is quite difficult, I'm just biding time until I can get super gear. (Abeit, things might be harder for me since my combat skills are low and other skills are high, meaning enemies will be stronger -- still tough though.)
Nice... oh and you can sneak up on dragons -- at their hide outs, or if they land and attack other enemies.
Jesus Christ guys. With all the hours you are playing this game, you might as well play World of Warcraft. Some of the raid bosses are a royal pain even in 25 man dungeons. :sick:
I'm at level 16 or so right now on Master, training combat skills up. Tis' good fun unlike my level ~35 on Master which had really low combat skills. I've put every level into health so far.
I played Adept till level 10, after that changed to Expert. I'm level 35 now, Master of Destruction. After the "Power of The Elements" quest (destruction has to be 100 to start) i've got the Master Level Destruction spells, quite impressive, the man looks like the AirBender lol,did you see that movie?, waving hands before unleashing spells. These last spells are powerfull and really nice to cast but no so effective in fast combat, it takes 5/6 seconds after the hand waving before these spells start working and you can't move while casting them. They are perfect anyway for killing Dragons fast.
I recently discovered that I am having a problem with sound. It sounded fine, but was kind of faint. After a bit of investigation, I realized that I am only getting sound out of two of my 5.1 speakers. The others get nothing. A bit of poking around online didn't suggest much of anything, except changing my sound settings for the OS to levels that they are already set at.