Dude, my desk isnt big enough for two of everything, LOL
Z.
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Dude, my desk isnt big enough for two of everything, LOL
Z.
Heh, I remember installing SuSE took a while... I feel like installing Linux again, hehe, call me crazy but I find it fun.
Ya crazy moose :P
Im working on the GUI for the editor at the moment. Zaei - what i was wondering is, or even Sas, or anyone. Is i need a nice image for the splash screen, new screen (vb style) and about screen. along with 32x32 images for a New map, new heightmap and new tilemap to go into a ListView.
Man, turning on my other moniter degausses my other one =).
Z.
I can do those... for a price!! :D:D
Only 2 smilies? I can do that =P.
:D :D
Z.
This good?
And Z- there's no way you should have 2 CRTs on your desk, you need one TFT and the other CRT. Reason being, well.
Turn both on. If you don't see a black scanline creeping down one of your screens... tell me your setup!!
Looks good, Sas =P.
And yes, there is a scan line... I need to find a block of lead =).
Z.
Sas, that splash will do perfectly, im gonna change it slightly tho it has prompted my mind as to a kewl splash. will post a screenie tonight.
cud someone work on the other images i need ?
hey, i got these kewl little buttons on the caption of the tools windows now that allow u to make the form like really small or normal (ie just show the caption or not) theyre well useful coz the editor will probably av loads of tools and things.
We are getting there guys =). Got states up and running last night, and got a unit to move nice and smooth, with the new goto command =).
Z.
Excellent. Dya reckon we cud get a demo out for this xmas like last year.
There is a lot of love for this project from my friends and theyre eager for another demo. i reckon we cud get one done to test the web installer, the map editor and a playable level as in being able to move uints around (though there are no objectives) so similar to the last one but with better terrain/models.
Yea ?
P.s i have a guy workin on some images for me for the editor so everything is going smooth here. shud be done in a month max!!
I think that is doable, Psy... Though Ill need a new model... This tree doesnt look like a unit =P.
Z.
Cleaned up key stroke input some more today =). I think Im about to go and implement device re-creation right now =).
Z.
Okeys. If anyone wants to point me to a nice free 3D modeller (and some GOOD tutorials to go with it) I think I could get cracking on the units.
Sas, search for Anim8or or anim8or.com or something with a name like that. i remember their site being good with tutorials etc. uses .obj, .lwo and .3ds i think.
Will do... only today's agenda calls for a fresh install of Linux, ATM :)
Blender is about to go open source...
My Linux bix is up and running. Finally got KDE3 on it (had to do a re-install =( ).
Working on getting stuff to re-create after a device reset... It doesnt crash anymore... =).
Z.
Ok, I can reset the device now... That means in game resolution switching, etc =).
Z.
Also, just went out and bought GPG2 and GPG3 =). So now Ive got the complete set =).
Z.
Grand Penguin Golf 2 and 3? Zaei, I thought better of you. :)
What are you talking about? I Got Grecian Potato Gyros 2 and 3 =P.Quote:
Originally posted by Sastraxi
Grand Penguin Golf 2 and 3? Zaei, I thought better of you. :)
Z.
:D
im working away on the editor. its taking ages to get the gui done. slowly but surely!
I did lots of code cleanup today =). Finally fully removed that god awful DivEngine module from the source... But the big news is that the rendering device is now a fully separate module, which can be swapped out with... well, reckless abandon =).
Z.
Next I am going to remove the terrain module completly, and merge it with the TOW code (this is because at the moment, the game requires a copy of that dll in both the main system folder, and the mod folder... which is not cool =( ). This should take a few minutes, at most =).
Z.
Sweet Nuts =)
I installed Mandrake 9.0 over the FTP yesterday, 3h TOTAL (2.2gigs) installation time, beat that :D
On my side, I'm scrapping the randomgen. I'm sorry, but I realised that my idea sucks. I'll be trying to think of some other things (maybe something that makes just hills to start) over the rest of the week and the weekend. Hopefully I can think of a way to get this all done.
BTW, Zaei, are the maps to be pre-lighted?
Nice, Sas =P.
Sas, they are not technically pre-lighted, since the shadows are calculated at load time. But it is not realtime.
Z.
Does the =P whenever I do something really cool mean you're jealous? :cool: :D :D :rolleyes: :p
Anyway, just needed to know if I had to calc that info in the map gen.
Psy, what language are you doing this in? If it's in VB, tell me how you would like the mapgen to load onto the mapeditor (what data would you like it to send?) On your side, I'd need the size of the map. (just width). So like this:
MapGen(w, myArr) '// myArr now contains the generated map
And for when I do it, the texture data, how would you like that to be sent? Or do you still need to figure that part out yourself? :)
Love the commen style =).Quote:
Originally posted by Sastraxi
MapGen(w, myArr) '// myArr now contains the generated map
The =P comes out when I feel like it =).
Z.
I picked it up with Linux ;)
Nice =).
Whats with the platypus?
Z.
VBW ecosystem.... so far we have a duck, a crab, a goat, a platypus, and a frog :)
Im a green, tophat wearing C++ monkey =).
Z.
No more terrain dll. =).
Z.
I'm an Old Church Slavonic text. Does that count?
Afraid Not =PQuote:
I'm an Old Church Slavonic text. Does that count?
Sas, erm, for mapgen, i will need to pass a width and length. and neep it back in an array of a the heights. as for the texture data, dont go there yet. im not sure how the system is going to work!
That's what I thought. Once I have a system going I'll send you the syntax, and a dummy DLL (meaning, you have all the code done, and when I'm done I just give you the new DLL ;))