I'm pleased with the outcome of this pine texture here :)
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I'm pleased with the outcome of this pine texture here :)
It looks good, though there is a lot of distortion. That is the texture mapping (need to fix it, though I dont know what is wrong...)
http://www.vbforums.com/attachment.p...postid=1156752
Z.
I know what'll fix that up! Be back in a jif with the new texture.
Here it is... the old one looks like we are attempting cel-shading or something :)
Ok, the circles show the texture distortion. The shaded areas nead the bottom of each cone is distortion, and shouldnt be there.
http://www.vbforums.com/attachment.p...postid=1156784
Z.
I wonder why it's doing that.... Do you have any clue?
God, you saw the image before I got back to the page! Thats fast!
Its texture coordinate distortion from 3DSMAX.
Z.
Jorj, I have a neat idea that I am not yet ready to share (it has NEVER been done in an RTS, and i want to be the first). When we start implementing the game styles, Ill bring it up again =).
Z.
Hmm. I'll look up a plugin to fix that if you want :)
...
http://www.cadalyst.net/plugins3.html
Look there. They've got some great ones. And 2 down on the left side... :)
You know, If you could find me some source that could load 3DS files into memory (with or without bones, I dont care), in VB or C++ (C++ is more likely), I could write a better converter. For now though, I am going to leave it as is.
Maybe take a loko at cal3d ( http://cal3d.sourceforge.net ).
Z.
Something like this?
http://www.gamedev.net/reference/art...rticle1259.asp
That was one of the ones I was thinking of =). I will see if I can implement a new processor tomorrow (Ill have more time =).
As for right now, I am off to bed (good god, its only 11 15! =).
Talk to you all in the morning!
Z.
Yeah, I am going to bed myself now (isn't that a coincidence?) and will also talk more tomorrow :)
But I want to know now! (cries) (sniff) Sorry.
Oh, if you insist =). PM coming your way =).
Z.
Muchas gracias, Zaei.
hmm, okay Zaei, i get that problem too when i used to use it. u have to set up the texture mapping in 3d max properly using a UVW Map setting it to Face.
I have loader code attached for 3ds files (objects and materials), C++ code.
I still like the older ground texture. i think the brown in the current one is far too promenant. too brown almost.
Thanks, Psy. I will take a look at it later. For now I am trying to get units set up. Probably by tonight =).
Z.
okies, i got loads more donw on the uninstaller. its pretty much finished. i have got the registry (install/uninstall) working at all yet tho i can stick it in whenever.
For some odd reason it seems that sometimes when i think uninstalling, it runs the virus checker lol erm, not too sure whats going on here :s
I found this floating around my pc, in case you ever wondered.
Awsome, Psy =). The installer rocks =).
I posted my picture a while back in ChitChat, and it went into the Picture Collage.
Z.
Ok, I have been doing a bit of thinking today, and I have tried to get a conceptual breakdown of object types. What I ahve come up with is Units, Buildings, Resources(trees, mines, or what have you), and Misc(things laying around a map, like rocks, etc). Anything else?
Z.
That seems to be good...
Bugs Fixed
Fixed Start Menu/Desktop Shortcut creation problems.
Fixed Start Menu/Desktop Removal problems.
Remaining Bugs
Not removing folders even though ive coded it to.
Not removing Start Menu folder even though its coded to
(Should be fixed later today).
hmmm, found why i cant delete folders, its setitng them to read only for some gay reason. gotta make it set them to normal first. tried it and it hasnt worked so i gotta look into it more.
Great going, Psy =).
Z.
I fixed the application folder removal.
Still having problems with the later, tho im working on a solution.
A few more minor bugs have been fixed.
You can now specify either a remote or local script to be execute via explorer, ie u can do:
tow://install:C:\here.tws
or
tow://install:http://www.tow.com/here.tws"
also, when typing an url ie sometimes is gay and adds a / to the end. this is now fixed :D
okay, i got the license working :D
Nice work, Psy =).
I got units rendering... Will do some more tomorrow (ive got a bit of time free =).
Z.
heh, this board keeps changing around. new smilies look kewl :D
I got the readme viewing working. i decided to be gay and not want to work.
Still having a small trouble removing the folder from the start menu :(
I put in a little switch that allows the program to be compiled using the external file access routines from my C++ dll or using vb methods (incase it ever needs to be changed for more C++ functionality to be added) - the wonders of #if/#end if
attached is the latest version of the installer. i want u guys to run it with the script (attached in the zip) and test it for me. install some of it. pause it and exit. run it again and see that its working. use the uninstall methods (control panel/built in) basically if u guys could do a rigorous check and lemme kno bout bugs :D / improvements.
Zaei - i havent done the image changes yet. i will work on that next week as im away this weekend at a gig in london :D wohooo
Also, someone has to get me a new icon for the Hub exe Asap pleazzzze!
I just get a "Cannot Parse Script" Error.
Z.
yea i seemed to have deleted the script lol. when it finishes the install it deletes it erm. ill post a new one when i fixed it.
Also told me my script debugger wasnt working, stupid #if/#end if not working properly :(Code:
[Script]
Type=1
Version=1.0
[Server]
Address=www.crystal-rain.com
Port=80
[Install]
Directory=${ProgramFiles}\${Company}\${Name}\
License=http://127.0.0.1:8080/Install/License.txt
Method=Internet
[Group]
Name=${Name}
[Application]
Company=Crystal Rain Entertainment
Name=Times of War
System=Windows98
Version=2.0
Size=3688030
[Files]
Count=2
/files/towhub-script.tws;${Application}\install\towhub-script.txt;1
/files/image.bmp;${Application}\install\image.bmp;2
[Registry]
Little problem with the setup =).
Z.
Looks normal to me, where was your error ?
Oh, yeah, forgot that part... It pops up and says "Free up some space" -.-;;
=).
Z.
Hey, Sas, do you have a list of some of the units for the game? I want to start chopping them up, and figuring out what properties we are going to need for units, buildings, etc =).
Now, to all of you guys. Thanks. All of you guys have done so much work on this, and made it so fun. If I had been working alone on this, I dont doubt that I would have givin up a long time ago, but even now I can see this game emerging. I say this for myself, and I hope that it is true for all of you, but we are making a game that I WANT to play. So, a really big thanks to everyone =).
Z.
That extends from me too, to all of your support, to Zaei for his engine, to Psyvision for his networking code, to Igor and Invitro for their msuic, and lastly (but not least) to Jorj for the story.
We're really gettng going :)
I think this could be beneficial for ToW, take a look...
http://www.gamastura.com/sh...icle.php?s=1421