Actually, I'm planning on open sourcing my engine once it's more complete. The only reason I don't give the code away now is that it's somewhat messy in spots, and it still has too many interdependencies on my other libraries that I'm working to remove.
If you guys want I can write you your tile/sprite engines... I'm extremely good at writing fast tile renderers. Nary a man can read the code for the tile renderer for Fury² without losing his mind.
Edit: And no, the code isn't horrible, it's just insanely, insanely optimized C :P
