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I don't see why not.
And it's nothing to worry about, Summer is the time for vacation after all :)
SastraxiSmooth, eh? I've given it a less egotistical name (;)) this time, called HawkEye. If you want to see a sample, you can look (I believe) here:
{EDIT}
My apologies. The link is correct now.
http://vbden.tripod.com/effects.htm
Just position your mouse over the word SastraxiSmooth and it will do so with the picture, same with the other effects ;)
Since it's a year since I made it, I think I'm going to remake it this summer (I've envisioned some new techniques to make things less jagged and more circular, and also methods of dealing with dithering shadows (one black pixel/one normal pixel for "shading") so it won't look as ugly.
Also Zaei, can you implement a pixel shader accessable directly from DScript? (fully programmable?) It would allow other mods to use the ever-popular cel-shading effect if they wanted :)
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Yes, I can do that, though It wont be for the initial release. For one thing, I am going to have to write a pixel shader compiler (dont want to use the D3DX one), and another, I wont be able to test it. I dont think it will have to interface with DScript, since I can simply leave the shader uncompiled, in the game's rules database, and allow it to be changed, and compiled at runtime.
Actually, I should be able to test it in the ref-rast, so yeah, I can do it =).
Z.
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Sounds good. Whatever floats OUR boat :)
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The SS TOW =)?
BTW, War3 went gold last night, so we wont be beating Blizzard, but by the time of our release, the buzz on War3 should have died a little =).
Z.
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Those image affects are well kool. the drunken one and the smoother are nice, and the greyscale :D
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Well, I'm off to Scotland later today (thats what it is :D)
I hope the jobs I've given you for the time being are enough. If you need something else to do (which I don't think is likely, hehe ;)), I may be able to stop in...
Well that's about it. I'll see you all in 3 weeks!
If you need anything, now is the time... T minus 3 hours...
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k, i got this week of exams then im done, then i need to have an operation so i will be able to do it when im resting that week!
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hey
im sorry about not driopping in for the past several months.
is the game all in vb or is it a mix of vb , c++. i know its kinda late but would there be a chance that i could do anything.
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if anybody cares i think i got a couple of music ideas for the game
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That would bee cool wazup. I think Zaei is away till the end of this week and Sastraxi has gone away for about three.
If you can do some music for when theyre back that would be great - i think Sastraxi described what were currently after a few posts up.
I think its all in C++ now, the game and engine will be, some tools may be in VB though.
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the music to give you an idea is somewhat of a punkrock but i think they would sound good for a game for some reason. theres one that sounds nice for a battlecry and for the start of the game.
i don't know of a webpage to upload it to.
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do you all have any pics of the units and the buildings
that i could look at
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Well I've managed my way into a small internet cafe here in Scotland - it's a lovely place. Just managed to get out of the grips of jetlag so everything is fine over here. Just came to check in on you.
Wazup: Where've you been? I can't really stick around for any kind of explanation here but can recieve emails. Get yourself a tripod account and rename the files to .txt if you want. It allows remote linking that way and will still display the file correctly due to MIME types.
Well onto day 4 of my vacation tomorrow! See you guys soon :)
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Glad you are having Fun, Sas. I think my cousin is going to Scotland this summer too... funny how these things work!
Anyway, I am still waiting to get back to work (pretty bored, too =).
wazap, the game and engine are in pure C++, but the tools will be all VB.
Z.
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well about my absence that you can blame on my mom. she didn't want to trust me with the internet. i dont see y. as far as music goes i have three songs or clips of songs that i think r worth something, one sounds cool for a battle march. :cool:
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Cool - Get em up somewhere so we can take a sneaky peek!
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Has anybody done anything as far as letting people get a preview of the game without having to dl it and get threw all the kinks. cause i would like to do somthing in flash for the websight.
psy i emailed you three music clips recorded in .wav or at least i tried to. anybody want to here it post your email address
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Sastraxi is wokring on the new site at the moment. kind of at a stand still. if you could do some kind of preview / screenshot thing in flash then im sure it would help him out. if you look at http://www.crystal-rain.com/preview/ you cans ee the new site design/layout and then work your 'gadget' thing around that.
I got your mail LOL, i saw it and it looked like span lol. it said some music : this is tommy yet i didnt know ur name was tommy so i deleted it. i recovered it outta my trash in hotmail though :D
Will look at em later as im off out now for the day.
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I liked the riffs, i think they (or certainately songs etc made form them) could definately be used. i listened to riff 2 earlier and thought it wud be good for the intro but im not so sure now. Riff 3 was good once it got going (1/2 way thru). Riff 1 im not sure where it could be used. I think one of em should be used on the menu screen(s).
I can get ya some screenshots of the game. Font types ? dya mean for the web site ? if so just look at the source. game demos (a working one) i dunno bout. the only one we have is of the one on the web site. Pics ? of ?
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about the font i thought i would look nice if we kept the same font for the title of the game. about pics i need stuff like units, building, backgrounds. the demo that is on the websight i dled it three times and it never works (just to make shur which file is it that you have to open.)
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It probably doesn't work because:
1. You don't have DirectX 8.1.
2. Your card doesn't have 3D acceleration.
And hooray Brazil! Those english gaffers got what was coming :D
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welcome to England, Sas! :mad:
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Bahaha, I'm in Scotland!
And kidding about that English bit - though I was hoping for Brazil to win. Good job against Denmark, though ;)
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I had an idea last night, and was thinking it over... Anyway, First things first... Sas, what database is our web site running off of? MySQL?
If so, the idea is this. Since we are going to have our forums, why not have people log in in the game to play online? It should be a fairly simple query =). To extend, why not implment a simple chat functionality into the web site and game? Id did a little playing with MySQL last night, and here is what I came up with:
Code:
mysql> select * from accounts;
+------+-----------+------------+------------+-----------+------------+
| ID | acct_name | password | opened | logged_in | num_logins |
+------+-----------+------------+------------+-----------+------------+
| 0 | root | D#3s8 ] | 2002-06-21 | 0 | 0 |
| 1 | zaei | e!(m C;]-` | 2002-06-21 | 0 | 12 |
+------+-----------+------------+------------+-----------+------------+
2 rows in set (0.02 sec)
mysql> select * from chat;
+------+------------------+----------+-------------+
| ID | line | posted | date_posted |
+------+------------------+----------+-------------+
| 1 | Hello! | 01:24:00 | 2002-06-21 |
| 1 | How is everyone? | 01:24:14 | 2002-06-21 |
+------+------------------+----------+-------------+
2 rows in set (0.02 sec)
I should also add a 'LastIP' field to the accounts table, so people can matchmake.
What do you guys think?
Z.
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That looks kool Zaei.
Wazup - Not sure what font it is / about pics. Sas / Zaei will have to help you wit that one.
:( -England out :(
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Well, while I dont have anything else to do, I have decided to rewrite the DScript compiler on my Linux server, in C++. So far, so good =). It should be even faster this time around >=).
Z.
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i just dled directx8.1 and installed it and im stilling getting errors. and unless it requiers a special program my 3d acceleration is running.
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Good news! I am going out of town this weekend, and I will be back in action when I get back (actually, I may end up reformatting my computer before getting back to work, But we will see =).
In the meantime, since I am doing all of my programming over telnet, I should be able to continue work on the DScript compiler while I am away =).
Z.
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That sounds kool Zaei!!
I havent done much myself as i'm recovering from my operation and have been playing around with 3D Studio Max 4 :D
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The compiler is coming along nicely. I have it tokenizing input code into opcodes and arguments, next is just parsing those into bytecode, etc. The compiler is also much more flexible (opcodes and bytecode is loaded from files, so it is easier to add operations). I will be adding new features as well, including multiple data types, udts, strings, and REAL variable names. The execution should also be faster, due to some optimizations I am going to be making:
Code:
add x, 1
becomes
addi 0, 1
No more need to determine if the second argument is an immediate value or a variable, and variables will be directly indexed into an array, all done at compile time. Also, in the interpreter, I will pre parse the byte code into opcode, lhs, and rhs values at load time, instead of at runtime, for an extra boost. Once all of that is implemented, I will probably have the particle systems running DScript code for updates =).
Z.
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Not too sure on how u write code (tho i cant do assembly) but it still sounds kool.
As my little sideline thing i have been doing for a while: Im working on a 3d engine, i have the menu screens all working, font rendering, input, octree rendering with view frustum culling, im using my own level format which contains static geometry thats compiled into the octree. i then have entites, which can be lights, triggers, start points, or ammo crates (models) etc which can all have rotations scalings and a whole load of extra things. the sky is also coded into the level and can be any shape etc (ie loaded from a 3d file) or built by the engine, it can then be a cube, sphere etc. it currently supports, pcx, bmp, jpeg, bmp image loading and obj ase and 3ds model loading.
:D
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Sounds cool, Psy =).
DivDataBase is looking to scale into a full fledged database server, but I should have an implementation finished soon (I am doing some nice planning on it =).
Z.
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Well, my computer is dead =(. Both hard drives have stopped working =(. So, I need to get a new one, but for now, I am setting up a Virtual Win2k box on another computer, and I will continue working on things =). It is installing right now, and I should be in action in a few hours =). I have all of my source code backed up on CD, so everything should be fine =).
Ill get back to you all later =).
Z.
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Well, I have my new virtual PC up and running =). I did an experimental build of the Engine source, and all is well =).
Unfortunatly, my virtual PC does not support DX8, but since I have it set up as an extra computer on my home network, I can access the network, and so test from either another PC, or the host PC =).
All in all, I am happy =). Will be getting to work tomorrow =).
Z.
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Well, I did some experimenting with my setup. Since the virtual PC is set up as an extra PC on the network, I mapped a few drives on my main PC, and am now running MSVC over the network =). Also, the source code is stored on the virtual PC (which means that there is a visible slowdown in builds, but that is OK =).
Overall, I am happy.
Still doing planning on DivDatabase, and will be implmenting it after I am done the planning =).
Z.
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I am quite pleased with myself.
I added terrain roaming today, and I must say that the terrain looks quite nice =). I also did more planning on DivDatabase =).
Im actually amazed that I am still familiar with the code, and happy about that =). Anyway, more to come. I fixed my internet as well (its 109 degrees f here, and the heat was interfering with my server).
Z.
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I wish it was the good weather here.
Im not too sure how much use of coding i will be over this summer as i gotta have two more operations along with about 6 weeks of kemotherapy so im not sure if im gonna feel like it.
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That sucks... We will be with you through it all though =). If you get into a position where you wont be able to get much work done for a few weeks, send a current copy of the source to either me or Sas, so that we can keep moving. Other then that, good luck!
Z.
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1 Attachment(s)
If someone has the chance, could they try to texture this model for me? I want to see how it really looks in the engine =). Its in ASE format, so it should import easily into 3DSMAX. Just rename from .txt to .ase =).
Z.