Re: Faq (Join the creation)
Don't forget to add some OpenGL stuff there :)
If you guys never found my site by telepathy, here it is:
http://www.crystal-rain.com/libsapng/index.htm
Re: Faq (Join the creation)
I had that page bookmarked a while back. Before some reformating...:)
And there is some OpenGL links in the FAQ. But we havn't found too much on OpenGL and VB. Most of it is in C++.
PS: Me and Electroman where betting if you where going to post the png lib here or not. And I won..:)
I am adding it the faq.
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Re: Faq (Join the creation)
Well, you know me too well, I'm a hipocryte that can't stand but advertising my ill-coded Visual Basic work. Hurrah! :)
Re: Faq (Join the creation)
We all do that..:)...and now there is your own sub section where you can post code samples and full games here too...;)
BTW, we should probably add to the FAQ that VC++ 6 is no longer compatible with DX. ANd that the new decemper version won't work, so they have to use the summer edition.
Will try to find some links.
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Re: Faq (Join the creation)
I think a tutorial on how to *set up* a C++ environment with OpenGL/DirectX/what have you would be a better idea -- many people don't have a clue how to do that, and get turned off when they are unable to compile the sample code.
Re: Faq (Join the creation)
Here is a start..::)
http://vbforums.com/showthread.php?t=311798
and I am on about making my own DX web site where I have lots of tutorials, and that is the first one about DX. I have all ready written 3 math for DX and am currently writing on my 2-3 first DX tutorials. But I havn't gotten to start on the web site. Electroman said he would help me with that, and a friend of mine said he was going to make a logo similar to the XNA logo. So it is under it's way...:)
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Re: Faq (Join the creation)
So, where should I post a tutorial if I have one all made up?
Re: Faq (Join the creation)
Brad would like you to post it in the Utility - Tutorial section:
http://vbforums.com/forumdisplay.php?f=61
I have often posted my tutorials there, and then linked them from the FAQ. But in my sig, I have the link to the original tutorial that is posted on an other site. But Brad doesn't like it...:(
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Re: Faq (Join the creation)
Gah :( Look what I've gone and done, damn. Well, I'll ask for it to get moved when it's actually done -- I'm on linux and it was all from memory anyway :o
Re: Faq (Join the creation)
Electroman just said on MSN that he was going to PM you and ask if you wanted it to be moved...:)...so I guess we got the answer there. He will do it, and we can put a link in the FAQ.
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Re: Faq (Join the creation)
Heya!
I've seen "Electroman's 2D Engine" in the FAQ section, looks like I did something similar. I'd suggest putting the YDCore in the FAQ, too. It's a Open Source DX8/Winsock/etc. framework/engine with integrated TileMap/Set and Sprites.
Rinnku: http://ydk.yhoko.com/ydcore
Thanks!
Re: Faq (Join the creation)
Quote:
Originally Posted by Yhoko
Heya!
I've seen "Electroman's 2D Engine" in the FAQ section, looks like I did something similar. I'd suggest putting the YDCore in the FAQ, too. It's a Open Source DX8/Winsock/etc. framework/engine with integrated TileMap/Set and Sprites.
Rinnku:
http://ydk.yhoko.com/ydcore
Thanks!
I've added it to the list, not had a chance to look at it yet tho. Thanks :)
Re: Faq (Join the creation)
someone should make a game tutorial using DX. that would be fun
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Re: Faq (Join the creation)
Yhoko's engine link is bad :(
It says that the file is not found on the server
To Electroman: Nice engine, you have done what I have done with the images. My engine stores images and a large vertex buffer inside its-self so that the developer can create objects that with different names but the objects will still render fine as the objects that the developer refers to are just references to vertices
My engine is attached, and incomplete.