Don't mind me, just ignor this
Quote:
Originally posted by Cander
PvP is so much ignored in games today it is rediculous. Inadiquate PvP protection for low level players is used and eventually an online game of this nature becomes nothing more than an blood bath run by high level player killers. Something has to be in place to prevent newbies from getting slaughtered becuase they wont come back and number will dwindle. Ive seen it happen all too often.
I played a game once (about a billion years ago) that would stop PvP probs from the outset. Newbies were limited to guild areas where death was not an option as fights were organised a little like a boxing match and usually against masters who pulled their punches.
You graduated when you won a fight.
They also had a formula that went something like ([EXP_stuff]/age) there were a few more clauses to it but it meant that older player while able to gain stacks of EXP (and thus use it as a "look at me, I'm good" thing) never the less started to top out. Much like in the real world your skill is gained while you are young after that it's just used and kept sharp.
You could do that here so even a newbie would have a chance against "jack-the-ripper of all games" long enogh to run away.
Set-up could further protect newbies with the idea of NPC usually called the watch but refered to as "town-cop-NPC" by people who use them.
just a thought, am happy to help if you need my story creation skills, sence of balance, inventivness, deapthinking or bad spelling.
BTW: that means I'm happy to run some seriouse brain time on design ideas.
Wow, this thing looks slowed down or dead.
As much as I like the idea of an online Link to the Past game, I know that the networking aspect is the only confusing one. And since that's basically the entire POINT of the game I see trouble on the horizon.
(Fox McCloud: I've been trying to talk to you on ICQ but you won't even respond to me. What's up with that?)
I wonder something: Couldn't you pull off the networking aspect using VB's winsock controls? Everyone sends their location to the host computer and that computer sends the information to everyone. It would be easy and effective.
2D graphics are a breeze to program so there's no problems there. DirectX7 is pretty fast for 2D graphics but I've encountered alot of crashing with even the slightest bugs in the code. DirectX8 seems to make programming the simplest thing really, really long. BitBlt is the least anal of all the methods but it's kind of slow on the blitting.
All in all I think that the project could work if you had a few programmers willing to do their job and do it well, but that's alot easier said than done, yeah?
Good luck with the whole thing, guys. If there even is a thing anymore... XD