I checked the price and it's quite low, about 180 CDN.
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I checked the price and it's quite low, about 180 CDN.
Bryce is your best bet for landscapes =).
Z.
Hmmm. Could we get everyone checked in? This thread seems to be at a low ebb the last few days. I know that Psy has been really working at the networking module, and things are looking great at that end. I still need to test out the terrain, and get working on things like user interaction. So, if we could get everyone checked in, that would be wonderful.
Z.
Okay, yeah, I haven't seen Igor anytime so if anyone sees him gimme a holler..
Reporting.
Checking in.
I noticed Igor wanted to add me to his list.. but I never see him online.
I'm currently busy with the battle theme u asked me for Sax. I'm trying to figure out the solo; I haven't gotten it quite the way I want it to sound.
...time for more work
Perhaps I could help you with that. I'm in EST and on MSN right now if you need some help...
I saw Igor on msn a few days ago, he had loadsa work to do for some music exams and was very busy in general. I dunno if hes gonna be able to help much in the future.
I havent coded anything this weekend coz i was out skating the park in town with a m8 who came to stay.
I got a busy week this week with coursework for exams. After that its a mix off revision and coding and skating.
The networking module is half working, what i could do with is a list of the information that would be sent via the net, like player coords etc so i can try work somehting out for it
Im thinking of implementing some kind of class 'Packet' system for sending data so that i can have like:
So then i can implement a better sending / receiving system that allows any charachter to be used.Code:
class dnm_packet {
public:
char *command;
char *username;
char *data;
};
The only proble is i think somewhere i have to use sizeof() so that data doesnt get mangled o soemthing.
..cough cough...
Umm... where is my promised Civilization list? :D
Since this is going to be an RTS of massive size, we MUST keep packet sizes down to a minimum. I would use an unsigned short for the command, instead of a string, and probably a char* for data(not a string though, for instance, packing a position into 12 characters).
Z.
Jorj, here's some more languages for your sig:
TypeOf Me Is Bowel = False
me->setIsBowel(false);
;)
And for speed boosts, we can simply record what's GOING to happen. For example, don't send where the units are, send where they have been tasked to and what task they are doing. Like MPEG, send only changes to what it was last time, I think that we can pull it off like that and still have 56k users happy :)
Yep, and, of course, unit limits =).
Z.
...cough cough....
Is it just me or is everyone ignoring me? :D
No, but I dont know what each civilization is =).
Z.
I'm really sorry about that, I haven't been able to get in touch with Jorj who has all of it figured out.
Hmm, I should email him soon.
Sorry!
Here is the complete and revised list of civilisations. Numbers marked with an asterisk should probably be the only playable ones.
As for music, think about this. Draw comparisons to real world cultural music, but do not just take their style exactly. For example, a cold plateau-dwelling civilisation could have elements of Russian and... Mongolian ethnic music, etc. Also, perhaps naval countries would use horns (because they are used to foghorns) as a fixture in most of their songs, and the melody would be very flowing. Anything to evoke the feel... if you have any questions, just ask!
1*: Seeing as this is primarily a rainforest culture, these people would most likely specialise in slashing weapons (due to the need for cutting through foliage). They should therefore also be able to move through forests more quickly. However, few cavalry.
2*: This culture's history dictates that it should be a country fully opposed to any monarch, which might mean that it is more productive, in general, because the nobility do not siphon off some of the profits. However, their morale is lower than other cultures, and have frequent problems with rebels. Infantry would be their prime asset.
3: This would be an infantry-oriented culture. It has no other real attributes of note.
4*: This country is similar to 3, but since it is closer to the realms of the barbarian horsemen, more cavalry are likely to be found here.
5*: This would probably be similar to 2, 3, and 4 except for the fact that this culture is in a marine climate type with abundant trees. Thus, archery and shipbuilding would probably be predominant here.
6*: This culture is most likely to be the most navally-intensive culture in the world. It has almost constantly had overseas colonies throughout history, but has often failed to keep them. A naval society would be perfect here.
7*: This country is in reality a league of newly-civilised barbarian tribes. Since it borders the steppe, strong cavalry would be a probability, yet I think that the true strength of this country would lie in its 'shock troops'.
8: This Mediterranean-based society is building off of the remains of one of the most ancient societies of the world. This could be a typical well-balanced culture, or it could have a few eccentricities. This will need to be debated upon.
9*: This country is probably a defensive one due to the fact that it is surrounded by potentially hostile cultures. Its large insular possession was only recently acquired, and thus a fledgeling defensive navy may be developing.
10: This country is very similar to 9, although there is a more infantry and cavalry bias to the neglect of the navy.
11*: This culture is rich in land and manpower, but poor in riches. Cheap, weak infantry are the clear strength here.
12: This culture lied dormant for many years on its home island, then agressively expanded on the mainland, quickly becoming the predominant world power. This may be a good choice for an 'evil empire' that a country would have to defeat in a campaign. A good navy is essential, but so is fast infantry.
13: This country has had a history of religious domination and civil war. Militarily, skirmish units (short bow, short sword) and other specialists could be a possibility. Trading is also good.
14: This, being a rainforest culture, will be similar to 1, but with a naval tendency. The people of this culture are sure to be good, brave fighters because of their successive unlikely victories.
15 - 17 forthcoming.
Things been a bit quiet on my front. Havent been doing that much work because i got a lot of stuff to do with skool that i need to get out of the way first. This sunday i will be free from that and shall be able to get back to work on the project.
Just thought i'd let ya know.
My Civs! Thanks, thanks thanks! :D
Finaly I can start thinking about the different themes.
As always, nice to hear from you all :)
I have been working on the terrain, and such. Not much going on =).
Z.
Ah. Zaei, is it possible to have... well in audio terms, a "VBR" grid? Such as it is split down more where there is more detail, and then it has less in places such as plains?
That is what I was working on before, but it is more trouble then it is worth (and I can only get the resolution down to 1 meter). At the moment, I am working on basically a 3D tile engine. I can allow each player to set the level of detail for the terrain, and I will cull each tile so that only the visible ones will be drawn to keep frame rates up, as well. I got it working eariler today, and I just need some textures =).
Z.
Hey guys its me Norman I wont be posting for a liitle longer, Florida is about to have its big test (FCAT) needed for graduation
but ill come back
Just thought I Check in....
Best of luck!
Good Luck!
Z.
Good luck!
Ok. Here am I. I need to speak with you, Invitro about some composing stuff. Do you have MSN Messenger? If not, get it.. It's impossible to have a conversation on the forum...
Ok. Here am I. I need to speak with you, Invitro about some composing stuff. Do you have MSN Messenger? If not, get it.. It's impossible to have a conversation on the forum...
Oh, and wish you, Norman!
InVitro's MSN is [email protected]- or something like that.
Ok...and something like that is: [email protected]
Hey, happy news! I just got infected with the Nimda worm... yeah I'm not very happy, so my progess is going to stop for the next few days, cause I gotta format and backup my ****.
Yay, can't wait. ****...
C yas!
MSN: [email protected]
ICQ: 802604
I wont be on for a few hours, so just leave a message.
Sorry i havent replied for a while. Vb Forums hasnt been letting me know people have posted.
I have been looking at HawkNL recently and it makes my networking look positively ****e. Im not sure where im gonna go from here. Im looking through the code for HawkNL now.
The upload thing on our page, it works incredibly fine. However, we should probably be able to delete the files we've uploaded...just a hint/tip..
The new site will handle that. By the way, it's going to be another half hour or so until it's up, sorry about the wait, I got caught up in a Heroes of Might and Magic III game :cool:
:D
nooooo
you rotten!
ok, then, it's allright..
Okay, I'm going to put a bit up now, because thats what I have done, and a bit up later, so all the pages will be viewable by tonight except for the admin. I haven't started on the Admin yet, and I'm going to spend the full week on it to make it huge.
By the way, NOTHING is dynamic, it's all static content right now.
Okay...
http://www.crystal-rain.com/preview/index.asp
Downloads and News are the only links that work, Knowledge Base and Introduction work but they are blank and have irrelevant text on them, respectively.
Jukebox does not work. The second level links (eg. 3 Articles, Ascending, Descending) do not work.