-
I have a request for you guys. Could you all post EVERY attribute of a unit that you can think of? I want to start planning unit file loading, and I want to know what kinds of options to include. I want everything from speed, hit points, mana, spells, equipment, etc, etc. Same for buildings, too.
Do we want to load upgrades from files as well? If so, list those here as well.
Oh, and Sas. Can you implement a download counter on all of the files? It will be helpful to see how people like TOW =).
Z.
-
Aaargh! I just spent about 1/2 an hour writing the attributes and I accidentally clicked the back button, arghhh!
-
I think the protocol should be:
tow://username:password@ip:port/
this will be better (its just like ftp)
i didnt quite get the admin thing and server address.
-
I dont think we should have that coz u can only have one server on a port so i dont think it would make that much difference, i think it shud be tow://username:password@ip:port/gamename/ that would be better, no ?
-
Grrr, vBulletin pissed up my protocol:
Code:
tow://username : password@ip : port/gamename/
its pissed up the : but basically there is no space next to it, so where it has " : " its actually just ":"
-
1 Attachment(s)
hey, attached it a little program i made :D
if u setup the thing with internet explorer try this with my protocol :D and your data :P
-
The networking dll shall be ready soon. The actual engine will need to have a class within it which will contain the protocol. I need to add some more stuff to allow it to be used properly and set stuff so it cannot be directly accessed etc etc.
Shall be done soon hopefully. 1 week max !
-
Take your time with it. What I would like for yo to do though, is to make it a real component. It would be great if you could wrap everything up into 2 classes, the Server class, and the Client class. Export both from the DLL. Then, what I would want is to have a Connect() method, taht takes an IP, a port, and a "NetSession**", or some such. The session object then actuall controls the data transfer and stuff. You could also create some other classes, such as DataSession, for map, or media transfer, etc. All of these should be exported from the DLL. Perhaps even wrap them all up into a single class that creates Clients and Servers =). I know its asking a lot, but the idea is to make it as high level as possible =).
Z.
-
i will create two classes that go on top of the network class, then i will create enother that goes ontop of that that creates client and server. im not sure bout getting the data session and net session thing done. i'ts working at the moment and i guess its a case of structuring it. The current structure:
Code:
dnm_socket->
dnm_status->
dnm_client -> dnm_client -> dnm_network
-> dnm
dnm_socket -> dnm_server -> dnm_network
dnm_client ->
dnm_status ->
dnm_thread->
I shall have to draw some stuff up on paper and see whats what.
-
Sorry I haven't visited this thread in a while.
If you guys still need a person, check out my post in Project Requests. Its new, you cant miss it.
O BTW: I woulden't touch 3d Graphics. I'm sure I could do them if I spend alot of time on it, but my other job takes to much time right now and it would take me probably a year per model
I can however help you guys out with the concept art. I will post some samples later, right now I gotta run.
Check out my other post, I got some music samples on there.
If you wanna get a hold of me, Email me, or give me some kind of forum I can go to where you guys communicate other then VB. (Your emails dont work)
Laters
-
We communicate here for the moment, and it will probably be that way all the time.
-
Heh, well Invitro I've emailed you :).
And Psyvision, the parser works perfectly.
And Psyvision, the parser works perfectly.
And Psyvision, the parser works perfectly.
It doesn't get any better than this.
:D
-
Ooops
Hey sorry I forgot my email address is a little outdated and I never got anything. Anyhow, I just updated it so email me at
[email protected]
Thanks
-
yeah i tried to get the parser to work as best as possible, there may be a few errors with it but just for the moment i made it as best i could. if NEone wants the src let me know.
Zaei - I was thinking to have like a dnm_protocol class that contains the protocol. or as you put it *DataSession*
-
That sounds just fine, Psy =). Keep up the good work on this!
Z.
-
Im also making up a little mock webpage that will have a table of servers/ip/gamename and a Go button, u select the one u want, click go and it shud launch the parser :D
-
Hey does anybody have ICQ here? It would be alot easier talking over ICQ
incase you do... my uin is 802604
-
I still need that list, guys =).
Z.
-
ICQ: 73533782
MSN: [email protected]
YAHOO: richardcaunt
AIM: PsyVisionMan
Sorry Zaei - Cant help with the list, not my area.
Can someone download the following attached file and then goto:
http://timesofwar.members.easyspace.com/index.vbd
and let me know if the thing shows.
-
Hey Igor, I was wondering if maybe you could post a song or 2 your working on just so I can see what standards I gotta meet for this project. I also wanna have an idea of where we stand with the music.
-
1 Attachment(s)
Please can someone download the attached file and then goto:
http://timesofwar.members.easyspace.com
And tell me if it works, you will need to have the second parser that i made setup correctly or else the "tow://" wont work
Thanks
-
Zaei - heres what i have thought up:
the engine has two classes in it, CProtocol and CSession. CSession contains whether its server/client, username, password, server ip, port. And the protocol is pretty obvious.
you then call:
network.StartSession(Session, Protocol);
And it will run from there, below is listed the other classes the module now contains:
CClient
CConection
CLog
CModule
CNetwork
CProtocol
CServer
CSession
CSocket
CSplitter
CThread
CWinsock
-
If you go to the Times of War website (our group is called Crystal Rain Entertainment):
http://www.crystal-rain.com/
You can go to the Downloads section and download the 4 songs he's done as Mp3 format (converted that way through ModPlug Tracker).
-
Rich, whenever I click on Go with a username and password and a game highlighted, the parser program just spits out "Error" and ends.
-
'Error'
Or
'Error - Could not parse'
If its the first u have the older parser. Look back thru the recent posts and find the latest one called Command.zip.
If its the first then i dont know why, its working fine here.
-
Yea I have the latest one and it still gives me that error.
-
That is 'Error' not 'Error Could Not Parse'.
-
1 Attachment(s)
hmm, lookin at the src that cud not be the latest coz the only erros given are error could not parse and error not enough params.
i have re-attached the latest one.
Can u plz post the excat username/password, servername/port/game name as seperate "lada" and i will try it. its a problem with the data ur putting in the parser, atm it will only work if its all one word, NO SPACES !
-
Almost flawless now, the only problem is you've switched the GameName and Port around, making it like this:
http://Sastraxi:[email protected]:TOWGame/50/
instead of
http://Sastraxi:[email protected]:50/TOWGame/
And also, once you close the ToW Window, you can't select another game and go into it, you have to refresh the HTML page.
-
-
1 Attachment(s)
-
..how come these are MIDI Files.... does Igor make all these using MIDI?....
I mean it dosen't sound bad, but I thought he was using something else.
Heres what im working right now...
Their not done, but it gives u an idea of what im doing.
Everything i do is synthesized through a few pieces of hardware I got... so it sounds like reall instruments, or close somewhat. I never use midi, only to communicate to different hardware... thats about it. I'm trying to make these as much ambient sounding as possible... tell me what u guys think, and let me know what I need to change.
Perhaps a title screen of some kind?
http://members.shaw.ca/alek.m/Project1.mp3
This would be great for a cave like environment.
http://members.shaw.ca/alek.m/Project2.mp3
Igor, perhaps u could let me know on what ur using, maybe I can help u out, or vise versa. Also, some of these MIDIS kinda sound familiar... are all these made from scratch, or are peaces riped from other songs?
-
Okay one more - it would be better if the item in the list stayed selected if you clicked on the Username or Password, because as of now it doesn't and you have to click it last to be able to press OK.
-
Since you seem to have all the equipment that many of us (cough ME) would envy one for, perhaps you could sequence these on your external synthesizer?
And if you want the MIDI sources for that let me know, I have 'em all.
Thanks a lot Invitro :)
-
Im not too sure where Igor is atm.
I will try to sort things Sas.
-
And as far as I know, they're all from scratch. Igor's actually a composer, and a great one at that- where do you think you heard them before?
-
I just downloaded the 3 midis of the page.. are those the only ones we got so far?
Or are there more.. if you wouldent mind, send them to my mailbox.. ill do my best to convert them somehow.
I just woulden't feel right if these were someone elses work and we redid them and ToW would get the credit... im kinda big on that, cause i know how hard it is to make good music. Thats why I would kinda like to know if these midis are made by someone else or not? ... maybe then we can give partial credit.
PS: I dont have that much crap, I just use it to the full extent. ;)
-
Oh and Invitro and Igor, you guys should get together. At the moment, Igor, I believe, is having problems with his Internet. One last note, we're hoping to implement Dynamic music (the tempo and beat and actual song changes dependant on what's happening in the game).
They both sound great!
-
LOL, the number of posts in the last few mins.
Sounds like everyone is working hard.
Keep At It !!
-
There are 4 and one in the making, that only Igor has. I'll see if I can persuade him to give it to me too :)
I'll send'em over.