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Don't mean to sound rude, but thank you for finally replying. It's been like 1 1/2 weeks!
Anyways I've almost got the tile thing going, maybe you could have a look at it and fix it.
Two known problems:
* Tons of black pixel patterns zigzagging up the screen
* Doesn't write semi-pieces (when X or Y < 0 or larger than 640/480)
I know the latter is DDraw's fault, but maybe you could fix it up for us?
Thanks
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hey
if possible could some one send me a message or p[ost something so i can get the site address and password so i can put this code that ive worked on up there
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Sorry, Sas. Thats "mah bad" =). Dont worry about sounding rude. Ive just gotten bogged down with life =(. A horrible thing that inteferes with my programming =P. Anyway, yeah, im pretty much back, and stuff.
Ive never actually used DDraw, so id have no idea what was going on anyway.
Z.
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the black zig-zag is coz there is a gap between the polys, make them bigger or closer together.
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ummm....
DDRAW I said Psyvision...
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im alive
hey what extintion r we going to use for the sound forthe move and that kinda stuff waz or mp3
for less space say mp3 if its over 1 min long cause its better
ill end up getting the music off the sight and changingit if u want sas
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Arbiter: What code snippets are you talking about?
If you are talking about the tileengine you will have to wait till about ... erm... tomorrow, GMT. Because I will probably be done 2:00 AM GMT (-5 GMT here), which would be 9:00 PM. Sorry....
And I need to know what exactly you mean Psyvision!
Oh yeah I will reg. a username at Tripod if you want, I can make a webpage for it soon.
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Okay guys I PMed you all except for Norman_Nomein (cause I am assuming you can get it off of wasupguys but if you want I can PM it to you.)
And to all of you bumbling fools just reading our posts...
Email Q's to:
[email protected]
And also see:
http://times.of.war.tripod.com/
Also I have a site at Brinkster so I can add ASP to our site.
Cheers!
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URGENT
http://www.planet-source-code.com/xq...s/ShowCode.htm
This looks good maybe we can use this !!!!!!!!!!!!!!!!
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I like it but I want the experience of building a game from scratch (fully)
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Ok, i may get the code to have a look-and-learn time with it :D
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Do we have someone to do textures for 3d models yet? If so, and he/she/it isnt busy, id like to borrow him/her/it. Also, if you want some low polygon models (like, 90 - 175 polys), i can do some.
Z.
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Well I don't know exactly how, but if we could use a Thief II level to do this, I would like to (I'm getting experience in DromEd.) Well, Zaei, you could really make anything you want and then smooth it to bring up the polygon rate, it doesn't have to be frame rate efficient.
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I said low poly, because thats what I do well =). And what are we going to use a Thief 2 level for? =).
Z.
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Feast your eyes on this stuff guys -
http://www.gameai.com/games.html#AOE
A basic look at AoE's AI...
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I CHECKED THAT OUT ITS A GOOD ARTICLE i guess IT TALKES ABOUT THE AI FIGURING OUT YOUR STRATEGY THATS GOTTO BE HAD TO PROGRAM INTO THE GAME TOMARROW UNLESS MY COMP TECHER ISNT THERE ILL PUT THE SNIPES OF CODE I HAVE BUT THERE ISNT DDRAW IN IT YET. :) IF U WANT I CAN DO THAT TONIGHT (***** MY MOMS COMPUTER IS IN THE SHOP I WOULD HAVE TO DO THAT AT SCHOOL TOMARROW IN CLASS.
HOW MANY PICTURES DO WE HAVE AND IT THE TILE ENGINE UP AND RUNNING YET CAUSE I WANT TO TO TAKE A LOOK AT IT. :)
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Please, no caps. =)
Z.
[edit]
Code:
Dim Curses(5) as string
Dim i as Byte
For i = 0 to 5
PrintSomething(Curses(i))
next i
[output]
****
*****
***
*******
*****
(output edited for CONTENT =P)
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Zaei. You disappoint me when you post things with no actual content. ;)
Anyways I won't be able to post tomorrow, I'm going to Wonderland...
Sorry.
And Wazupguys the tile engine isn't done as bugs need ironing... do you want the d/l?
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yeah please
i should be getting my computer back today so yeah were can i get it
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Now Zaei you know I won't have any of that. :D
Wazupguys it will be available at times.of.war.tripod.com, with the NORMAL password. :o
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For the fantasy campaign, give me some ideas on what it would be. Eg. A world like ours, different species, intelligent life, storylines, names, anything.
I'm currently giving it the name Callistia.
I also think it should be a swamp planet ruled by amphibians and reptiles... What views do you guys have?
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! 7h1nk 7h47 W3 $h0uld h4v3 d1phph3|23n7 71l3$37$ ph0|2 v4|210u$ pl4c3$. G1v3 u$ $0m3 p0|274l$ 70 g0 70 d1phph3|23n7 pl4c3$, 4nd c4ll 7h3m d1phph3|23n7 w0|2ld$. $33 wh47 1m $4y1ng h3|23? =) 7h3 n4m3 $0und$ ph1n3 70 m3. ! h0p3 j00 c4n 4ll |234d 7h1$... =P.
Yes, I hate illegible writing =).
Z.
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hellllo
roll call ok who still has the balls to stay. uhhhhhhhhh im just rambling to dont mind me sas what r u trying to do for our webpage man i dont get the idea or r u not done yet oh hows the anual/outline cause me no recive a copy oh well back to the roll call. hay has anyone gotton normans pics yet or have we gotton nothing from him.
and i would like tile engine dont car what problems there r maybe i can find it (maybe althought i do have a good chance). ok i guess ive said enought for now by u all (ill be back latter for more. :) :( :o :D ;) :p :cool: :rolleyes: :mad: :eek: :confused:
time to get email account so u all can check me latter when u want.
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You don't really need that email account, I set us up one:
[email protected]
You can use it with outlook.. I will tell you guys how to set it up.
I use Outlook Express, So:
NAME: ToW Team
ORGINIZATION: Times of War
EMAIL ADDRESS: [email protected]
REPLY ADDRESS:
POP3: pop.gmx.co.uk
SMTP: mail.gmx.co.uk
ACCOUNT NAME: [email protected]
PASSWORD: *****
(you should know the password by now, same as website)
SECURITY ENCRYPTION: 3DES
OUTGOING PORT: 25
INCOMING PORT: 110
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And actually wazupguys I DO have the balls to stay :D and the webpage is nearing completion:
http://times.of.war.tripod.com/
Or you can go to the WEBPAGE link in my signature.
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Zaei, would you do a bit of the graphics if we used 2 modes (3d and 2d rendering) for TOW? I mean, using DirectDraw / DirectGraphics. (DX7 & DX8), since you are the resident D3D8 guy, this would be a challenge for you (also fun maybe ??) It's up to you, if I can't get the 2d tile engine working we will do this... also the website is nearing completion!!
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You guys arent doing anything; you have nothing to do?
Then here is some for you -
ANYBODY --
Events
Death (0 hp)
Decay (no decaying corpse)
Damaged (when damage is dealt to them, both this and death raised when they die)
Ready (first created, also when newly trained)
Upgrade (new armour, etc.)
Add any I may have missed or you want in.
Methods
Attack (has a source, eg. an enemy unit, give the unit #)
Damage (has no source, eg. terrain damage)
Train (train into unit TYPE #)
Kill (when user deletes them with DEL key)
Assign (same as Train but no wait)
Add any I may have missed or you want in.
Properties
UnitType (changed when trained, (UnitType as CoreType) -- UDT called CoreType which holds base unit info, i'll create this just make a blank UDT called CoreType.)
HP (how much HP it has)
X (pixels from left of map)
Y (pixels from top of map)
Armour (Armour as CoreArmour, leave this one alone for now)
XSpeed
YSpeed
Frame (integer)
Action (Action as CoreAction, leave alone)
Add any I may have missed or you want in.
If anyone wants to do this send me an email or post it here --
Posting here would be better.
Psyvision, do you know DirectGraphics or just DDraw, cause DG8 looks like it would give the game a HUGE speed increase!
The site will be fully up 9:00 PM GMT-5 time.
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^^^ THIS IS A CLASSMODULE FOR THE UNITS ^^^
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1 Attachment(s)
I decided to make the peasants carry the wood in the front, here is an animated gif of what it looks like: (going downwards, towards bottom of screen.)
(all animations have in total 64 frames, 8 frames in each direction. Normal units have 128 frames each. (1 attack anim, 1 move anim), while peasants have 320 frames. (attack & chop, move, mine for minerals, carry lumber, carry sack).
Attachment \/
http://161.58.186.97/attachment.php?s=&postid=378487
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hey
the email account isnt for us its for me so thhhhhhh
and for the unit modules do u want a class or a type
cause i thinking about some of it infact i think i
have a fragment of it. so how many pics do we have
from normain today i talk to him during lunch to see
whats up. and tell him to visit here some time.
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Sas, sorry for not replying. I havent touched a computer with internet access for 2 days =(. Anyway. Give me more info on what you actually want for the possible 3D part. I am working on a 3D RTS in C++, so i know a bit about it. Also, I will need a working copy of the rendering engine to start really getting the AI woking well. For now, its just a bunch of good ideas in my head (which happens to be the best place for them, as of now, where they can grow into full grown adult AI ideas =). Anyway. more info on your ideas for 3D, and ill let you know what i can do =).
Z.
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I want you to render lots of square tiles in 3d, and then after all of them are blitted, rotate the view, oh, 45 degrees up and 45 degrees left. Then we can make all of the terrain features (elevation, water, translucency, alpha effects) in 3d, and then blit the 2d units onto the drawing plane. (ddraw surface). This is how we'll do it.
WORKING ON SOMETHING ELSE?
Why...?
I said Dedicated workers.
But if you do this all will be forgiven. :D
You guys'll be able to do more over the summer, right?
And wazupguys, I want a CLASSMODULE.
Also I only have the peasant, but as you can see I've been working hard...
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Some more information: I can give you a zip off the website of what I have, it's BUGGY (it works but not as I want it to...)
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hello
hey sas,
i need a compy of all the charictor information. ok i guess ill try my luck with that and i might not be intouch much during the summer but i will be working on whatever u want. so u expect this to done soon dont u. oh do u thank the rain for making that puddle that changed that d to a m.
oh reason for my disconection soon is i dont have the internet at home but a friend does and ill be visiting his house alot.
ok i done talking any one else.
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I tried using that method for the terrain in my first try Sas. Even in C++, it wasnt pretty. At current, Im using maps that are 25x25, using 1 Render call, and im getting around 33 FPS on an 8meg card. The big problem is that 1 "tile" is 2 triangles, and that adds up FAST. 25x25 is 1152 triangles, 27x27 is 1352, 50x50 is 4802. The one way i know to get around this is to make the tiles a LOT bigger, to get a bigger map. I CAN do it, but i dont think i can promise a miracle =).
Z.
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Surely we can use culling, eg. Only draw the side of the tile we can see? And only draw the tiles we can see?
And Zaei, the max. triangles on the screen would be 1024 (or 512 if we dont render the backside, or something, whatever) because I make the tiles so they go an even 16:16 ratio on the monitor (50x37, 40x30, 64x48) for 800x600, 640x480, and 1024x768 resolutions. Also using trianglestrips can make the graphics go a lot faster.
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I haven't yet looked into frustrum culling, but the numbers I had up before ARE backface culled, with a clip range of 30 (there are certain camera angles where you can see the triangles get clipped out). The nice thing about 3D is that you dont have to resize your tiles for different resolutions. A single triangle in the middle of the screen at 640x480 is at the middle of the screen at 1024x768.
Z.
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Yeah, I agree, one of the best things about 3D. It also means our textures can be super-complicated without losing performance.
Zaei, how would I go about using Hardware Transform & Lighting in D3D8? I heard you can pass it instead of the HAL device, but that was in D3D7. How do I do it now??
Also I made a D3D enumeration program, here it is:
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1 Attachment(s)
Here...
Sorry it didnt upload.
Me and my numerous upload problems :D.