Actually its a self portrait.:D
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Actually its a self portrait.:D
(ah, i thought that av looked familiar)
a matter of lazyness(:rolleyes: ) prevents me of fullfilling some features of the first beta's.
So i have to ask you Arbiter, if you have
1. Fixed length Strings
2. Fixed arrays
in your game data files. Because their implementation is not ready yet. Fixed length strings can be simulated with ANY fixed size type though, and Fixed arrays can be simulated with repeated subitems, since they both lack of descriptors.
Other than that. I've done some write and read tests of simple databases, with positive results, but there's a hidden bug that disappeared when i stored and reloaded the datatypes. A nested type's last offset had been adjusted, and i can't find the reason to it. But reloading the types seems to correct it. I never succeeded to regenerate the bug, but i'm going to do some further reasearch on it later.
Knowing the way you code kedaman, the fact that the bug isnt rearing its ugly head is probably another bug ;)
You haven't seen my code heh?
The classes that operates the types are higly automated with events so there's no room for such bug's. The fact that i'm lazy, is more appropriate ;)
I have no fixed length strings and only 2 or 3 fixed arrays (I think).
Is it ready for me to break yet?.....???.?
nah arbiter, he can do that himself.
he just has to hit the run button in vb ;)
A pain in the ass plenderj :p
fixed the bug now, and it surely was embedded so that noone would notice, a raisevent statement was placed carelessly to update parent size, and offset adjustments that was later implemented required that the child type size was updated within the event.
Arbiter, if you have luck (and i have) i'll send it you today already. You don't happen to have any messenger like icq?
Kensuke : I try :)
i am aware of that
Ked,
You can mail it to [email protected]
How big is it?
Errrr..... the file that is (before this thread degenerates into smut!)
It's about 1.4M (god i didn't notice it grew that large)
i'll see what size it gets compressed
No, really behemoth, where is it from?
hey i tried your game, it seemed pretty nice, although i have never played turned based games before.
When I was switching players after a turn, i got a subscript error. It would be nice for the game to return my resolution back to what it was.
in the resource slurping screen the second resource from the top (forget what it was) does not work. if you operate the scroll bar it doesnt change the percentages of that resource.
Thanks Highlife,
The subscript out of range has now been fixed (thanks to all who reported it) and should no longer occur. I'll be posting the new version this evening, hopefully.
I'm putting in error trapping to return the screen res as well - should have that done sometime soon.
Thanks for pointing out the flaw in the resource screen, I'll get onto that when I get home.
Thanks for looking, we hope to have more functionality available soon.
I 'spose when you have the basic code all working you could implement multiplayer too ...
- jamie
The game is currently hot seat multiplayer or play by eMail. There is no single player option as yet.
If by multiplayer, you mean network play, DCC etc then that's a long way off. I haven't the first foggiest how to go about implementing that, it's something I'll research when we get there.
I'll burn that bridge as I get to it. ;)
Yeah I meant network gaming :)
All you have to do is stick in a winsock control and theres not much else to it.
If it can be played hot seat, theres not too much difference playing over the net.
I'll take your word for it. I've not even looked at a Winsock control yet....
Ah its easy when ya know how ;)
Ill be posting winsock samples on the gaming manual page as soon as I had up my java project.
I have to hand it up today, and should finish off the winsock samples tomorrow or so.
If you look at my game craft, it uses the winsock control for multiplayer.
- jamie
I had a look at that but I didn't see any multiplayer options.
Musta missed it. I'll have another look when I get home.
Pfff. What do you think the server application is for ?
;)
Oh yeah.
Errr... I'll get my coat.
When I come to work on the multiplayer bits, would I be able to draw on your wealth of experience if I get stuck?
Please?
Yeah and you can draw on something else in return boy.
Er, never mind that. Dirty perverted thoughts entering mind. Ack ! :)
Anyway yeah sure whatever ;)
yes:)Quote:
Originally posted by Sastraxi
Is that avatar a picture of the "Ancient Behemoth" from Heroes III? (btw, HOMAM3 isn't that good of a game... ;))
Guys,
Seeing as the game is dependant on umpty ump text files containing information relating to all the components in the game, resources etc do you all think it would be a good idea to include a script/file editor to allow people to customise the game a little more easily?
Behemoth,
You said you wanted to start learning VB. This mini-project would be relatively simple yet very educational for you...
did you get the zip file i sent you arbiter?
Arbiter, regarding your idea, I wouldnt bother with a script editor.
If you just include at the top of the files the format of the scripts.
I do that in my own game too ;)
Ked,
That was my home mail address so I won't know until I get home this evening. I'll post as soon as I do, and then again after that with comments
PlenderJ,
OK, we'll scrap that idea then.
No don't, scripting is a very powerful tool for developing your game
So, should we keep the idea or can it?
I meant keep the idea of scripting, but I wouldnt bother making a scripting program or whatever ...
PlenderJ,
I have to keep the idea of scripting now, otherwise I'd have to completely rewrite the game.
I was just wondering about the scripting program.
1 vote for (Ked)
1 vote against (PlenderJ)
Who will tip the scales?
i would vote for MS scripting control for your assistance
Bah!
Listen man, listen :)
Quote:
Originally posted by plenderj
I meant keep the idea of scripting, but I wouldnt bother making a scripting program or whatever ...
OMG I want cable or dsl dial-up is way too slow to download 2 megs fast! GRR!
Okay, I haven't played it yet, and here's already my first constructive comment:
-BAH CRAP! When you said the graphics.zip goes in a graphics folder, and same for sounds and scripts, you didn't mention it did it automatically! Now all the graphics are in d:\sentience\graphics\graphics and same for scripts and sounds! easy to fix with a wonderful dos prompt but still annoying :rolleyes: ;)
Now I'm gonna hit post and edit later, cuz I'm about to run the game, and i was progging DX7 earlier and it bluescreened and wouldnt let me continue till I restart my comp, but I'm too lazy so if it hangs at least I wont lose my post... Wow this is gonna be so fun to play
Vuen,
Sorry about the ambiguity in the instructions, but you got the idea.
I'm looking forward to your comments. The more, the merrier....
Ked,
Got your app now. Read the manual and it seems pretty cool. Not sure I understood (as I couldn't actually run it) but I got the impression that you have to manually enter all the variable structures? That would be painful on a game the size of Sentience...
Anyway, tried running it and get 'ActiveX component cannot create object'
What am I missing?
AHH BLARG it wont run! This is stupid GRR! Why is it looking for all kinds of bitmaps like 0.bmp and 4.bmp, these bitmaps aren't in the zips! AAARRRGGG! It just hangs my comp when I try to run it. The worst part is it always locks at a different place! Sometimes it shows the splash screen, sometimes it doesn't, sometimes it goes flashing the shadow of the Sentience text in the splash screen all kinds of colors, sometimes it just freezes, sometimes it shows the text 'Loading...', sometimes it doesnt, AARRGG! I tried running the game on my bro's comp, and it seems to go fine up to when it bombs out when it tries to load a file called 0.bmp. This file didn't come with a game! So i just copied one of the other bmps onto it, and now its looking for a file called 4.bmp. AAARRRGGG! But at least it errors out, on my comp it just hangs totally and I have to press reset, and since I put my case on my comp the other day for the first time in months it takes a lot of effort to press the reset button! (no sarcasm even though it sounds like it)
So I don't know if I'm downloading the wrong zips or what, but all the graphics in the graphics.zip are all 4-number files for the terrain except for the 5 building graphics, the 4 bars graphics, the fog graphic, and the nebula and a few others too. That's it! So how can I get it to work?
Deathfrog,
Thanks for the comments. The script files are left open so people can modify the game themselves, adding weapons, mech components etc and also to allow us more flexibilty in tweaking the game balance.
When you begin a game, all the values are finalised and stored in the save game file, so one player can't have settings different to another (precluding cheating).
If people are playing it one player and want to set all the components to dirt cheap values - that's fine. The computer player will be using the same values anyway.
Anyway, if people wish to try and cheat, well that's up to them - they're only cheating themselves...
PS - Don't thank me for reading a post of yours, I'm indebted to everyone who replies especially when they post salient comments/bug reports that will improve the game :)
Vuen,
:confused:
I have no idea what's happening there I'm afraid. All I can think of is that I very recently uploaded a new version and the scripts are slightly different. Try downloading the exe and the scripts again (shouldn't take long - they're the small bits), it may be possible that by some fluke of luck you managed to download the exe that isn't in sync with the scripts.
The graphics and sound haven't changed since I posted the original version. The exe's and the scripts are the only bits that change so download them again and you should be ok.
Failing that, check to make sure that the directory structure is correct (if you're not sure, post a jpg of the fully expanded directory structure in explorer to the forum so we can have a look).
Thanks for having a look and I hope you get it working...