Quote:
Originally posted by extrinsicRick
Questions for Ben:
1) Regarding the view of the object:
What angle should the camera normal intersect the Y-axis?
Haven't got a scoobies. Ask Behemoth.
2) Must the animation contain 30 frames, or can it be less?
As per Behemoths response. The engine must have a 30frame bitmap, if you want gaps in animation, leave several frames the same. For an idea of timing, the animation cycles at 5 frames per second for six seconds.
3) Give me a list of building type and functionality
Not yet agreed. For the time being, make anything you like and we'll invent a building around it. :D
4) Need I render damaged buildings?
I'll need to discuss this with Behemoth. I can amend the engine to include damaged buildings 'reasonably' easily. And it would look nice. I'm happy to go with that, but I don't make the decisions on my own.
Cheers fella
Thanks for the work you're doing here Rick, it's appreciated. I'll wait until I see your work in the game until I buy you flowers though... ;)