Ok, heres the screen shot...
Printable View
Ok, heres the screen shot...
LOL!!!
It's the same resolution. There's no bug - there's only two lines of technologies (out of the five).
We were in the process of redesigning the tech tree when we posted that version, so only 40% of the techs are there. There should be another 3 sections of techs but they weren't in the scripts at that time.
I should have mentioned it when I posted the new version. My fault.
The next version I'm going to upload has the tech tree in all its glory on there.
I should have noticed that when I placed it into photoshop.
And, due to your disgin, when you get the techs into the scripts, just upload the script, so that noone else posts that bug...
I'm bored, so I just diecided to make another post...
I've changed the way the research script works, so a new sencore is also needed.
A new version will be uploaded shortly with the bug fixes in. :)
Gaming,
I've fixed the problem you were having with the particle engine, and I'm now going to remove the 'o' and 'p' trigger keys (as they were only there to demo it).
I've also fixed the problem with the tutorial screen constantly appearing. I know that was bugging you... ;)
I've not yet sorted the RMV slurp screen, but that should be soon. Ideally I'll have a new version up in the next day or two.
Ok all, I've uploaded the latest version... :)
It's got some more funky things in it (check out the new research screen - looks best at higher res') and there've been quite a few bug fixes.
If you could try and hack it to bits an let me know of any more bugs I'd be more than grateful.
I've left in the particle engine tests (press 'o' or 'p' to see what I mean) but please don't report any bugs with these. If the bugs occur when firing from a units right click menu then please report it.
Thanks guys!
What a usefull post, so this is how you get a higher postcount ;)Quote:
Originally posted by Gaming_World
I'm bored, so I just diecided to make another post...
:D
And yours was much more useful... :rolleyes:Quote:
Originally posted by Icheb
What a usefull post, so this is how you get a higher postcount ;)
:D
Now, stop slobbing around and download the new version! :p
hey arbiter are you ever sleeping? whenever I get home and check my mails, and believe me its some wierd times, I have recieve a arbiter has answered to the thread...
He sleeps whenever I make a post, and wakes up whenever I can't answer...Quote:
Originally posted by Icheb
hey arbiter are you ever sleeping? whenever I get home and check my mails, and believe me its some wierd times, I have recieve a arbiter has answered to the thread...
I will download the new version in a little bit.
That is only around the second time I posted a useless post (a side from around 5 in the chit-chat forumal, and not including this one).Quote:
Originally posted by /\/\isanThr0p
What a usefull post, so this is how you get a higher postcount ;)
:D
Here are four bugs:
1) You can never create a new mech. (It says it never has armor)
2) You can change the ettings (map size, ect), after the map has started being created (causing very nasty side-effects).
3) The screen resoultions don't change properly (the main screen was at 1280x1024; I will attempt to recreate).
4) View the screen shot.
I tend to sleep less than the average person and I have really bizarre sleeping patterns.Quote:
Originally posted by /\/\isanThr0p
hey arbiter are you ever sleeping? whenever I get home and check my mails, and believe me its some wierd times, I have recieve a arbiter has answered to the thread...
And even when I'm asleep, I'm working on Sentience...
Thanks for those Gaming.Quote:
Originally posted by Gaming_World
Here are four bugs:
1) You can never create a new mech. (It says it never has armor)
2) You can change the ettings (map size, ect), after the map has started being created (causing very nasty side-effects).
3) The screen resoultions don't change properly (the main screen was at 1280x1024; I will attempt to recreate).
4) View the screen shot.
1) In the box underneath the armour, you need to type in a number (it's amount of armour). If you leave it at 0 it will cry. We're going to make this a bit more user friendly in the future (along with the ammo allocation).
2) Now that's a well found bug! Nice one - I'll get that sorted.
3) Not sure I know what you mean. Things like this are normally caused by freak occurrances of things on the system (esp if there are things running in the background).
4) Oh yeah! This screen is still work in progress and has been for months. I'd totally forgot about it. It's not a bug, it's just not finished...
PS - is everyone getting the mini walkthroughs of the pick player and map maker screens?
I realise there's some typos in them, but it was late when I was writing them and I forget to check them after.
I got them, then imeditry shut them down (as I would do on nearly any ).
As for the screen resolution not changing, I will attempt to recreate it. It may be a while though, as we are going camping (around thursday I'll be back). I think it has to do with clicking off the splash screen (as the 800x600 screens didn't change, but the main creen did).
I got all of those errors, plus: after Year 250, i get error 9Quote:
Originally posted by Gaming_World
Here are four bugs:
1) You can never create a new mech. (It says it never has armor)
2) You can change the ettings (map size, ect), after the map has started being created (causing very nasty side-effects).
3) The screen resoultions don't change properly (the main screen was at 1280x1024; I will attempt to recreate).
4) View the screen shot.
Turn 250?
What on earth were you doing to be playing that long?
I'll have a look at that and see if I can duplicate it...
Thanks!
This may sound stupid, but where can i get the demo from??
www.gibbonbash.fsnet.co.uk/gamedev.exe
or follow the banner in Arbiter's or my signature.
sql_lall,
As per Behemoth, simply click the image in our sigs. The file you want is "gamedev.exe" (a self extracting archive).
Thanks for taking an interest, I'll look forward to hearing your comments. :)
guess who got an xbox :D
guess who got an xbox :D
guess who got an xbox :D
guess who got an xbox :D
guess who got an xbox :D
guess who got an xbox :D
:) ;)
Quote:
Originally posted by TimmyBoyVT
I got all of those errors, plus: after Year 250, i get error 9
I was going that long because I was almost done getting to 'Sentinence' in the Research thing.
And, you have a lot of other little annoying but not too bad bugs.
By The Way, Arbiter, is your location Manchester, Vermont ??
Manchester, the skanger-HQ of europe ;)Quote:
Originally posted by TimmyBoyVT
By The Way, Arbiter, is your location Manchester, Vermont ??
Please post the annoying bugs as well - as many as you can.Quote:
Originally posted by TimmyBoyVT
I was going that long because I was almost done getting to 'Sentinence' in the Research thing.
And, you have a lot of other little annoying but not too bad bugs.
By ironing out the little things it helps to provide a better playing experience overall.
Thanks!
PS - Press the '@' key (SHIFT + Apostrophe) to see the debug menu. It might help you with stuff... ;)
I'm afraid Sentience isn't going to be available on the xbox for quite some time yet...Quote:
Originally posted by plenderj
guess who got an xbox :D
:) ;)
Nope, it's Manchester, UK. The original, and smelliest.Quote:
Originally posted by TimmyBoyVT
By The Way, Arbiter, is your location Manchester, Vermont ??
And Plend, it's not in Ireland so I'm sure Dublin still holds the crown of Europes scally pit. :)
250 turns to reach Sentience? cool!
The amounts on techs may need rejigging, but chances are he didn't have an army to support, special projects running and a small farm of buildings...
just as I was thinking. these are things that need to be put in soon to make the experience more realistic.
If I look at scripts any more my head is going to blow up. I've rewritten three today (torso, chassis and reactor) - I never thought it would be this much work.
Once we've written the scripts with sensible values, you and I will have a game to iron out which mechs are stupidly powerful etc and then we'll open them up to all our loving fans.
one word: yay!
More than 250....thats the problem.....you cant go past 250Quote:
Originally posted by Behemoth
250 turns to reach Sentience? cool!
the problem is at exactly 250 turns?
Yes: After 250 I can't go anymore.Quote:
Originally posted by Behemoth
the problem is at exactly 250 turns?
does it give an error message?
Long time no play, it looks quite good now, but here's my intial list of things:
Code:1. CPU: 100% all the time - fix it
2. 1600x1200 option, is absolutely nessesary!
2. Component list only shows topmost item
3. Still: Scrollbars and some of the buttons look grey and ugly (how many times have i told you :p;))
4. I don't want to scroll the map using the scrollbars, I want to scroll it with the mouse
5. popuping some kind of info when you mouseover those freaky creatures that appears at times would be in place
6. It complains about unit having no armour, I have put a dummy4 on it.
Keddy! not seen you in here for a looong time...
ok.
1. CPU: 100% all the time - fix it
2. 1600x1200 option, is absolutely nessesary!
to whom?! :p
2. Component list only shows topmost item
3. Still: Scrollbars and some of the buttons look grey and ugly (how many times have i told you )
its on the list but a low priority
4. I don't want to scroll the map using the scrollbars, I want to scroll it with the mouse
explain further - what do you mean 'with the mouse'? in the minimap??
5. popuping some kind of info when you mouseover those freaky creatures that appears at times would be in place
tooltips for wandering monsters? its an idea certainly
6. It complains about unit having no armour, I have put a dummy4 on it.
well, for me at least :p to extend with one more option for 1600x1200 users shouldn't be hard.
Either scrolling by moving the mouse to the edges, or by dragging the right button on the map would do.