I said this because I'll be very busy until then. If you REALLY want, i can get a little mockup done now, but it may not be satisfactory =)Quote:
I'll have the mockup of the menu done by friday!
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I said this because I'll be very busy until then. If you REALLY want, i can get a little mockup done now, but it may not be satisfactory =)Quote:
I'll have the mockup of the menu done by friday!
Forgive... I went to bed late last night, and drove all yesterday =). Take your time, and I will see it when I get home.
Z.
Ah, never you mind! It's going along fine now, I'm trying to make an SWF of it that I can show you.
Sas,
You got a playable demo for me yet?
You guys will have the demo soon =). Im trying to cook up something spectacular for the first public viewing of TOW =).
Z.
It's going to be awesome, let's put it that way!
What will be awesome, Sas? =).
Z.
The demo, I suppose. Sas and Me are planning on making a movie trailer soon. It might take some time because it's probably going to be pretty much work. We're gonna rasonate tonight around 8:30(for me, 2:30 for Sas) I believe. If Sas remembers, of course!!
I may be around then too. For now im heading off to work.
The demo... or was that redundant?
Ach, I forgot!
Damn you, Sas! :D :D :D
I started in on the particle systems again last night. I dont know if they work yet, As I havent added the interface functions to the DLL yet, but we will see what happens. Anyway, thats my news =).
Where is my menu mock up? =).
Z.
I've been sick for a little while and I haven't been able to do it... what kind of mockup did you want anyways? A simple dropdown menu or the actual menu that's in the centre of the screen? (on the parchment)
Whatever you like. It doesnt have to be on parchment, or anything. Use your imagination, and come up with something sweet =).
Z.
[edit]
"It doesnt have to be no parchment"
Geez, I can type...
Oh, I'm good at that! I'll have it done by Thursday.
Ok! =).
Z.
Well, I did a whole lot of work done on the particle systems tonight. I got true particles working (two triangles, and not point sprites). Unfortunatly, there is a problem with the alphablending (if you draw something alpha blended, and then draw something else behind it, the thing behid it is invisible). There are many cases of invisible quad sections of particles obscuring viisble parts of other particles. This is bad =). I will try to get something effective going to draw them in front to back order, or I may go back to using point sprites.
Z.
Wouldn't just using 1 triangle for each particle be less wasteful? I mean instead of having a square for a particle, just a triangle. Or would this not work for some reason?
A single triangle would have to be twice the size of a single quad, to display the whole texture. Also, You would have to create the texture to map onto a triangle, instead of a square (a bit more difficult then it sounds =).
As I said before though, I may end up going back to Point Sprites.
Z.
I take it a demo of such will be out soon ?
Yep. I should be pretty good!
Z.
Yes you are already good, but how about the game :D
Typo, I presume!
LOL! I wish I could type...
Yes, major typo there. The DEMO should be pretty good =).
Z.
Oh I hope so, we've worked hard enough :)
Anyways, what format are the models for the game in? Are they a custom format, .X, or .MDL Half-Life models?
Custom, for sure. But, for now, I will use static X files for testing, until I get the animation stuff running.
Z.
[edit]
"static X files for texting"
Good god. I am the best typist in the world!
We will NOT be going back to point sprites. I tested them out... and got a SEVERE slowdown. I also fixed the occlusion problem that I was having before.
Z.
You are the best typist!
Just noticed over on GameDev.net... A free version of 3D Studio was released, entitled gmax. Its a 21 meg download (at about 2k per sec, on my cable). Check it out Here!
Oh yes, its targeted at game media creators, by the way =).
Z.
At last!!! Thanks for that link Zaei!
It's quite nice. The download finished last night for me, and I like it quite a bit =).
Z.
Im sure it will be good :D
No Imports!!!! ARGH. I'll have to wait until someone develops a VRML -> GMAX converter.
Ehrm..I believe the original 3Dstudio MAX, or at least 4.0 could do it. At least it can import VRML for sure and probably save them as .MAX objects :p
Well, I have found the catch in gmax. You cannot import or export data. Verified on the gmax support forums.
Z.
Yeah, I know eh!
It's horrible. Though it will work when a GMAX -> 3DS converter is created, and possibly a 3Ds -> GMAX too. That will make sure everything can work with it.
It will be a while until the gmax format is cracked. Discreet does not plan on creating a converter, either.
Z.
That's too bad... I guess GMAX isn't all it's cracked up to be... and won't be until the file format IS cracked.
Indeed.
I havent gotten very much done tonight. All I did was re optimize DScript (again), due to a discussion on scripting languages in the C++ forums. It's now truly as fast as VB (no output to slow things down).
Z.
Sas...a question regarding nothing we discuss at this thread. However, I'm using DHTML and vbscript, and I have a bounch of links
Then, when I scroll the page, I want the list to follow the page.Code:<DIV ID="list" STYLE="Position:absolute;top:50;width:10%">
<A HREF="bla"><P>Blabla</P></A><BR>
<A HREF="bla2"><P>Blabla2</P></A><BR>
<A HREF="bla3"><P>Blabla3</P></A>
</DIV>
And this works. However, it's a bit ugly cause the list of links seem to be jumping when I want it to move nice and smooth. How can I slow it down or whatever?Code:<SCRIPT TYPE="text/vbs">
<!--
Sub Scroller()
document.all.list.style.top = document.all.body.scrolltop + 50
End Sub
-->
</SCRIPT>
<BODY ID="body" OnScroll="vbscript:Scroller()">