Which byatch has changed the password, the one that worked before dont work now ??
[email protected], plz mail it to me
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Which byatch has changed the password, the one that worked before dont work now ??
[email protected], plz mail it to me
sas the code to get the screen resolution is only 4 lines of code which is good. but to store it in a variable and use a function to change it or w/e we want to do it turns out like 5 lines so heres a how to get screen resolution, and about the classes mine dont seem to blow up that easy so if u want give me the info and ill try to see if i make one that wont blow up
//Public Declare Function GetSystemMetrics Lib "user32" (ByVal nIndex As Long) As Long
//Global screenx, screeny As String
//screenx = GetSystemMetrics(SM_CXSCREEN)
//screeny = GetSystemMetrics(SM_CYSCREEN)
:) Whats that about a permotion?(im looking forward to it) :)
yYah i am using an array to move them in groups.
And norman his working on the pics but from now on i dont know if hes going to color or shade them but it would be better if he didnt so we can change it to the color of the players in the program.
Probably the best way to color the pics for now would be to have all areas that should be transparent colored magenta, thea areas that will be the team colors should be some other suitably ugly color.
Z.
The little green face is still there, but smaller than ever, eh Zaei? :D
But seriously.
I already have made functions that allow you to set the screen resolution (but they are hard-coded to 640x480x16 at the moment), I am thinking of switching to 800x600x16 resolution for the menu.
What do you think? Should the menu stick to 640x480x16 so old computers can use it or should it be 800x600x16 to make it look better on newer computers?
800 600 16, most definately.
And Yes, the face is, and will always be, there =).
Z.
i agree 800 600 16
Alright does anyone here want to help with the actual bitmap gfx?
Or am I stuck doing it all alone :(
Ah well, I ALWAYS do the graphics alone... :D
he could do the bitmap files although he might want to get some info
on what u what
what needs doing? If I can find a few minutes to myself I may be able to help...Quote:
Originally posted by Sastraxi
Alright does anyone here want to help with the actual bitmap gfx?
Or am I stuck doing it all alone :(
Ah well, I ALWAYS do the graphics alone... :D
Nah, that's alright, I get a bit picky about other's graphics and I want them all to look about the same.
(That pixel has too much red! Decrease it 2 points! That's good. Now, that green pixel, it's just out of the question. I said 15 green, not 14!!!!!)
I dont rmemeber if we are having a dragon in the fantasy campaign, but I propse changing the name from "Dragon" to "Drage" (see http://forums.vb-world.net/showthrea...threadid=71523). This is the coolest name ive ever heard =).
Z.
Well, the thing is that different "Unit Sets" (fantasy and real-life) have profiles (default and customizable). This means that you can set the NAMES ONLY for the units, allowing the game to fit any map you make. Of course, this feature will only be available when we port the map editor.
And yes, we will be having a dragon (air mounting unit: horse on land) in the game.
dudes i had an aol acount my mom didnt know about and she just found out about it so i got to do the stuff at school.
Okay, wazupguys, now that that's sorted out, let's move along to the next thing:
- I have Psyvision's DLL
- I haven't heard from most of you lately
- I want more of Norman's graphics
But we dont have lots of music.
Now since I have a Live! soundcard, I decided to check out some of it's features. It's MIDI sounds nice, and I have a program (or at least will in like 2 minutes) that can encode MP3, and it can input sound from MIDI into wav. So, I'm going to be doing the sound.
But if anyone has prior experience I will let you do this job, it's just that I am a bit good at composing...
I have composed a little introductory WAV (14 seconds, 700 kb) that will play in the little intro (or where it has the logo of our dev. team or whatever) but someone says it sounds like Twin Peak. I haven't seen this movie nor heard the soundtrack.
Could you guys give input to this (and also what our dev. team name should be???)
Thanks
Sorry over the 100k limit..
Please email me if you would like to look at it!
[email protected]
is there a way to change the bitrate of the wav files to somthing below 80 kbs if so it will shrink the size of the file. for a 3 meg file at 128 kbs it cuts out a meg.
im in my computer class and my mom has closed my aol account.
Use Mp3. The quality is fine, and its much much smaller (of course =). Sas, whats the program that you are using for midi stuff?
Z.
NoteWorthyComposer Trial Version:
http://www.noteworthysoftware.com/
It's got a free plugin for winamp that lets you play NWCs in it. (doesnt work for NWCs saved with trial version)
So does anyone want to hear the intro?
im still alive :D
Kicking and fighting :D
Um, yuppers, still working on sorting the dll. Yet working on many other things tooo ...........
If my mini-sequencer ever becomes stable I'm happy to donate it... ;)
You and stable in the same sentence; i can't beleive it:)
VBWorld was all busy yesterday, Sas, so I wasnt able to say "Send me the Intro!". So, Send me the Intro!
=).
Z.
i dont have an email account but is there a page that i can dl the dl from.
Since game development has been going very slowly in the past week, I am giving you guys all new tasks:
People that do the main graphics loop:
- Learn how to use PsyVision's DLL.
Zaei (Gameplay AI)
- Maybe make an algorithm or something that would let us find out the best possible way to get to another space (because of movement costs and trees/obstructions)
And I will finish my menu.
People with D3D knowledge:
- Just make a basic billboarded particle engine, with 1 particle at 0,0,0 but free camera movement (maybe?)
Just contact me for more info!!
And pertaining to WazupGuy's question about encoding WAV files, I have an MP3 program that you get to choose the bitrate in. Maybe you could post it on our site and I will post it back there, MP3'd.
if u have any probs using the DLL then contact me, i do know of one error with it when running it in the IDE but it works ok when running the exe :( dont know why.
I can try the particle engine in VB, but it will take me a while. Ill need some sprites from whoever, and specifics on what kind of particle effects(explosions, spells, etc) because every different effect has to be coded separately.
Z.
What I need is basically the centerpoints of the particles (their XYZ values) have to be about (lets say 40 metres, cuz I'm Canadian :P) from the centre. Then they kinda spiral into the center until they are all at the 0,0,0 point. Then it zooms out to show the big particle mass (which is turning into 1 big particle) at the VERY LEFT of the screen, but still completely showing. Then it would trace the letters of "Times of War" or something like that.
Kinda hard I know.
But like I (think I said?) said a few weeks ago, we need to get a team name together, so it would say that instead.
Any ideas for names?
I'm not that good at making up names, but I have one that I like: "Crystal Rain"
That is most definatly NOT a job for a particle system. Thats pre-rendered movie material =). Besides, at 40m from the center youd probably be able to see 4 or 5 particles (unless we clipped at 30m =).
Z.
Yes, but we'd Pre-render the movie by making it in D3D... It doesnt matter how slow it is, it's how good it looks! Besides we can set the FPS in D3D so that we get the frames we want... And 40m isnt really 40m its just 40 units. Just set the clipping distance really big so nothing is clipped... I will post a GIF here (actually at our GeoCities account) what I want it to look like, 320x240 (but the actual size will be 640x480)
Oh, and Cybercarsten? I haven't heard anything from you, could you tell me ...
"WHASSUP???"
Actually just gimme an email.
If you arent on the team anymore thats fine, but just let me know. :D
Sas,
Come one - pull yer finger out.
When are we going to get something that I can break - errr.... play with?
I'm sorry but I cannot do anything without other ppl. responding/existing. I'm not going into a 1-man project here.
I'm trying my hand at Psyvision's dll right now and have sorta got a tile engine going, which I can probably post at the end of the week (schoolwork ya know)
I'm also going to try my hand at implementing a music system/sound system, simplified from DirectMusic/DirectSound..
So, in due time, you can break things. :D
PEOPLE!
I will have to do something with you guys if you dont even communicate w/me.
I'm sorry but it will have to be done :(
Okay Arbiter I almost have a tile engine going...
So if you email me say, wednesday I can prob. get back to you then.
Will do.
i got a way to move units by array and save them to the number keys but i dont have any colision detection with it yet im going to post it on the site tomarrow maybe.
Sas,
When I looked at your site I couldn't find the code snippets and stuff. Have you kidden it behind the fridge?
Sorry about no communication. Anyway, while browsing the Game development forums here, i game across a post about scripting, which reminded me of my own scripting engine. You all should go and have a look see. Its the post called "Scripting" in the game dev forum. Look through the manual, and all of that, and let me know what you all think. And dont be afraid of it, either. Its easy =).
Z.
Ok, Heres a request. When anyone uploads anything to the geocities account, if its an image, please post in gif or jpg format. If its a single module, or form, or whatever of code, dont zip it. if its a bunch of modules, etc, zip it away. This is just to make life easier for us all (i prefer not to have a million zips floating around =). If you want, post a copy of bitmaps in jpg format, and the zip, for actual development.
Z.