My current 'to do' list ;)
Ben's To Do List:
Notes:
Computer mech building only assigns AI to last mech - what if more than one are built per turn?
How are monsters going to behave? Need to thrash out some AI models.
Future Additions:
Main menu buttons have no mouse over
Compile definitive list of infiltration effects (see Behemoth's recent eMail)
Create infiltration code blocks
Create project code blocks
Script bonus resources for killing monster houses
Code research benefits for house death
Add in code for generating monsters *Partially done - needs details adding
Add in monster AI
Tidy up research screen
Compile definitive list of weather effects
Create weather code blocks
Add in win/lose screens
Add in summary / end game / points screen
Create some form of unit overview screen
Expand on tutorial screens
Add code behind the load/save buttons on template screen
Add in delete template command
Flesh out options screen
Add in ranged combat
Add in pod code blocks
Add in bonus resources
Expand on documentation
Add in DNA screen
Add in Monster research
Add in monster contact checks
Add in faction contact checks
Add in AI's
Road Laying
Mine Laying (similar to above)
Add in link to faction dets from comms screen
Add in creation of sea units
Add in framework support for sea buildings (maybe new graphic set?)
Disable +/- buttons when making new mech
'Add design to template' button needs tidying
'Diplomacy' button needs tidying
Move frame and minimap to right on main screen at 1600x1200
Current Errors:
Mobile buildings appearing in top left square
RMV slurp settings still ****ed
2 buildings in queue, only one appeared
Monster houses can't be killed
Monsters can't be killed
Mech template listview being back to front - bonkers!
Walls not drawing properly
frmMechDesign not displaying torsos correctly (RMV's showing as gun platforms)
Options menu prompts for save when not required
The mountains look dark on the world map (in fact all the graphics look odd.)
Unit started on a monsterhouse, and was unable to go back after it had stepped off.
Fault with mech naming
Autopilot should not activate if no route set
Sea animates too fast
Highest/Lowest energy levels not updating
Remove selection box from screen at 0,0
Unit details doesn't update after unit moves/attacks
When creating a new game with v.small map settings, game hangs.