And I was thinking....since I am in the process of writing a homework organizer program, wouldn't it be cool if we integrated the two?
Printable View
And I was thinking....since I am in the process of writing a homework organizer program, wouldn't it be cool if we integrated the two?
I already have it. It's called Outlook. :)
How we rate thread ?Quote:
How about rating this thread?
The dropdown box at the bottom right corner.
wuuuuuut?
:mad: :(Quote:
Originally posted by eiSecure
j2k, don't bother. I've already done it. :D
And I had the design all set out in my head..............!
So post screenshots and somebody impartial (i.e., me) can decide which one is better.
I want to see !!! post it in this forum not only at turtle mail :)
I've been following your thread and was just curious how your project is comming along, I would really like to help but I don't have a lot of time to do what I want, hope this messenger works out because I'm tired of MSN/Windows Messenger giving me grief all the time. :D :rolleyes: :D
Can I know what is our web adress ?:D
www.ocarina.de.vu
Bookmark this page! Make it available offline or whatever...
Just make sure you don't forget its adress.
I was kidding :) of you big :
Quote:
www.ocarina.de.vu
sorry its a bit late, but i havent been on the forums for ages... id love to help (on the internet side of it, im crap at GUI designing. :rolleyes:
im fairly experienced when it comes to using winsock (made some very nice P2P apps). but in cases of communicating with web databases and jazz like that, im quite new. but if i can get taught some things about that, id love to help. PMSG me j2k with what u would want me to do.
Do you know Java?
Can I see you p2p project ( or only screenshot ) ? :)
I know a little Java :D
here u go Daok! its the source, so go for it...
i also have a multi-user chat program as well. i might post that if u want it
Your p2p is a chat program... anyway I wanted to told you than your p2p find the ip 192.0.0.1 to my computer...and it's not my ip but only the ip for the network at my home, I think you should try to solve that by finding all Ip than the machine have then give the option to the user to choose the desired one. Nice program,
Daok
You're talking about reversing the NAT addressing, which requires an outside server to do or some program that talks to the router.
I think there's code at http://www.mvps.org/vbnet to do that. Not too sure...:cool:
Message status: important
-->PLEASE READ!
------------------------------------------------------------
The IM should not use 100% P2P because some
internet providers do not allow incoming connections.
It is better to have a server that manages that.
------------------------------------------------------------
-=MESSAGE END=-
I know; we already said that it would be a centralized server design.
We not supposed to have already the server ? I am confused now :confused:
Ocarina website froze my browser now ??? What did you do ?
I think it should primarily use P2P, but if a connection cannot be established, then it should be routed through the server.Quote:
Originally posted by Andreas@ALSoft
Message status: important
-->PLEASE READ!
------------------------------------------------------------
The IM should not use 100% P2P because some
internet providers do not allow incoming connections.
It is better to have a server that manages that.
------------------------------------------------------------
-=MESSAGE END=-
But how are we going to keep user statuses and profiles available then?
:rolleyes: that the question
Of course, that's all via server. What I'm saying is that the chat sessions and file sharing/transfer are going to be P2P, while everything else is probably going to be using the server.Quote:
Originally posted by filburt1
But how are we going to keep user statuses and profiles available then?
Probably; the only problem is that anybody who knows how to use NetStat can figure out the IP of the dude they're talking to.
And on the subject of servers...
Are we storing the buddy list on the servers, or are they going to be stored locally.
The pros of storing it on a server is that the user has access to it no matter where he is. The con is that it can be difficult to maintain.
The pros of storing it locally is that it is easy to maintain, but the con is that the user doesn't have access to it elsewhere, of if the program is uninstalled, the user will have to rebuild the list.
So, which one are we using? (I would suggest storing it on the server, but that may be too advanced programming, I'm not too sure, since I'm not a server type of guy/programmer. :D;):):p:cool: )
Yeah...that's the thing...Quote:
Originally posted by filburt1
Probably; the only problem is that anybody who knows how to use NetStat can figure out the IP of the dude they're talking to.
...however, it is faster, but probably less secure.
Using a server can be more secure, but it can be slower.
...take your pick. :D
Maybe it could be an option, or maybe not ("Talk using central server for security" or something). :)
Server would be coolest.Quote:
Are we storing the buddy list on the servers, or are they going to be stored locally.
How would it be difficult to maintain?Quote:
The pros of storing it on a server is that the user has access to it no matter where he is. The con is that it can be difficult to maintain.
Well, we could have something like "Save buddy list to file..." or something.Quote:
The pros of storing it locally is that it is easy to maintain, but the con is that the user doesn't have access to it elsewhere, of if the program is uninstalled, the user will have to rebuild the list.
I suggest the server. But...Quote:
So, which one are we using? (I would suggest storing it on the server, but that may be too advanced programming, I'm not too sure, since I'm not a server type of guy/programmer. :D;):):p:cool: )
1. We don't have a server :D
2. It's naturally up to the all-holy PL, but I really really strongly advise that we do it server-side
Yeah...like a checkbox in the preferences page that says:
"Use P2P for all chat, file sharing, and file transfers."
...only problem is that for chat and file transfering using P2P, the other person also has to have it enabled.;) :p :cool: :) :D
Yes, I really want to do it server-side also.Quote:
Originally posted by filburt1
Server would be coolest.
How would it be difficult to maintain?
Well, we could have something like "Save buddy list to file..." or something.
I suggest the server. But...
1. We don't have a server :D
2. It's naturally up to the all-holy PL, but I really really strongly advise that we do it server-side
In it being difficult to maintain, I mean.....ummm.....I don't know what I mean...I guess all we need is a server-side database and a script that adds/deletes the information concerning the user's buddy list, and deletes the complete buddy list if user is no longer using the service. (Probably through a "delete account" sort of feature.)
*crying* I know that we'll have to use databases but I don't know jack s*** about them. :( :mad: I can do much of the file I/O/socket programming/multithreading for the server, but I suck at databases.
The p2p problem is person who have ip who change all the time...how can the program will know thant MrX is online if his Ip change all the time ?
Exactly; that's why we can't (easily) do pure P2P.
There is no way to find p2p in my mind.