Nah I dont like isaac asimov's stuff ever since I got the robot creator program when i was young :)
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Nah I dont like isaac asimov's stuff ever since I got the robot creator program when i was young :)
I've read all of the foundation series, at least those i can get from various libaries here, and most of the robot romans and novells, but that was a while ago, lately i've been glued on my chair to the comp all day, so the only litterature i read is for my education.
sensor chip ;) don't mention components because that triggers the creative parts of my mind.
I think making fully customizable vehicles is a great idea, I'm with kedaman, it does "stimulate" the creative part of your brain.
Quote:
Originally posted by kedaman
sensor chip ;) don't mention components because that triggers the creative parts of my mind.
Hey can I have some open-source code to the game? I'd really like to see what you've done and see if I can incorporate something else... Please?
Well it all sounds as though its coming along swimmingly :)
Oh I have a suggestion.
Just rememeber it now.
You should catch the Automation Error created if the sound system is already in use, and then just not play sounds/music in the game.
The reason is that you cant listen to mp3s and the likes and play the game (well, load the game at least) at the same time.
I suppose you could check if the sound is available every couple of seconds, or add a button to check for sound availability.
- jamie
Plenderj,
Good idea. I'll add that to my list of things to do.
Thanks.
I'd say thats a mighty long list at this stage ;)
You have no idea. ;)
When I get home tonight, I'm going to upload my spreadsheet of outstanding actions, so those who are interested can have a squizz.
The biggest thing I have to work on at the moment is the industrial engine. Scary. But once that's done, the game will be getting somewhere!
Feels like I'm rowing uphill at the moment.
PS - did anyone try that zoom function out? I was having some problems with the graphics redraw on my machine, yet couldn't duplicate it on any other machine in my house.
Did it look fine on everyone elses machines?
Oh right, that function ....
er ;)
hi everyone, yeah customizability and abstraction, that's what my creativity center ignite on.
*get's ready to laugh at Arbiters code*
j/k, i have a suggestion for your game, i'm finally about to get ready with my latest project, it might take some more time, but generally it does most important tasks, a general purpose editor for game data, which currently operates hierarchical and dynamic type structures in binary files. So i might need someone to beta test it for me ;)
You mean someone to find all the flaws in your dodgy code ? ;)
basically yeah
Oh yeah and would you ever fix that god-awful signature :) Its all out of line... pff! Axiom my ass :)
Sounds impressive, I'd love to destroy, errr..... test it.
Throw it at me and I'll have a play.
Ked,
Did you try the zoom function on the main game screen? No one has yet answered me as to whether it works on their machines.
PS - aren't there loads of winky smilies in the last few posts. There must be sand blowing through this thread ;)
surely that would be the eyes screwed up smiley *)
i'll try it, but how do i zoom then?
i have some more work on the editor yet, and i have to do some alpha testings first, i can't throw something completely dangerous at someone
but just dangerous will do ;)Quote:
completely dangerous
hehe plenderj, youre a real pain in the ass
Well I try :)
Ked,
You toggle the zoom by clicking the square where the scrollbars come together.
You'll see what I mean when you have the game screen in front of you.
Thanks.
Lads, oh lads, oh lads.....
My partner in crime, Behemoth, has been working like a busy little beaver today and has got the most wonderful web site going that you have ever seen.
It contains all the bits of manual written so far and looks funky to boot. I think you all should check it out...
http://www.geocities.com/sentienceuk
More manually bits will be added as and when they're produced.
Another fancy Soor appearing! I was zooming out zooming in zooming out again, then changed turn, and next when i zoomed it zoomed out, which means i had zoomed out twice. And when i did that again, i got the error 9. Also when the game quits, i want it to restore the resolution
I love the colors on the site, green on black with impact font! I think i made a similar homepage once :p
Thanks for that Ked,
You shouldn't be able to zoom out twice, that's clearly a bug - it's supposed to reset the value at the beginning of the turn so you're, by default, zoomed in.
If it doesn't and you zoom out again, it will try to display more of the map than exists in the window causing that error. I'll try to resolve it.
Did the graphics look ok when you were zoomed out? On mine, they're slightly weird (as if it were displaying them with limited colours - which it isn't but that's what it looked like on my machine).
Behemoths done a good job on the page. Simple, yet effective. I like it.
In fact, we've actually termed pure green (0,255,0) as 'Sentience Green).
I'll also add error trapping and restoring the resolution after a crash to my (ever expanding) list of things to do.
I may be wrong here, but im sure 0,255,0 green already has a name ;)
green of course, vbgreen gives me FF00
The first beta's will be available in a couple of days i think.
Hey, just thought I'd check in. I haven't had a chance to try the new version yet :( I'm on my mum's P90 at the moment while I'm at home, and I'm kind of busy with uni coursework at the moment... I'll try it out as soon as I get back after Easter, which may be a while. Well anyway good luck with it til then.
hi harry :)
here's a screenshot how ugly the gui (and the icons i made) look like
Ked,
Although it doesn't mean as much to me as it would to you, that screenshot looks as if it's functional.
Will it support drag and drop into the vb-ide as it would save poeple years in typing. Some of my UDT's are immense and could do with a quicker method of entering
e.g.
Components.weapon(player(currplayer).unit(currunit).weapon(currweap)).ammotypes(player(currplayer).u nit(currunit).ammo(currweap)).damage
Takes me quite a while to type. Obviously, this is streamlined slightly in the game but you can see where I'm getting at....
Harry me old bean - how's it hangin'?
Don't fret about checking out the new version, coursework is much more important!
You and a few others make an appearance in the new version (in the form of a player name) as a token 'thank you' for your comments and support.
Currently, it "looks functional" there might be some underlying bugs that got away unnoticed. All types can be passed between vb and sehm, via clipboard or files, files output by sehm will include a range of commented text though.
the user interface is very unfriendly, ok it looks user friendly but i didn't develope this for month to make it look like this. I have 5 projects, of which 3 are the main components. 1. KESGUI, the only executable serves as the user interface for API's connected by plugins. 2. SEHM which is the database api is the workhorse of my projects. It operates, interprets and instantiate files that can be accessed as well with vb with Get/Put statements. 3. SDIP which is the link between the two, the plugin that handles the interaction between the GUI and therefore the user, and SEHM.
The general idea is that you can develope your own ActiveX plugins to provide editing tools for respective datatype, for instance a map editor or a player editor when you click on a map/player, instead of showing a subtree with descending datatypes.
Drag and drop to vb, might be just another plugin, which in connects both to KESGUI as plugin and VBIDE as addin.
btw, if you don't like those a.b.c.d.e.f.g... then use with clauses as often as possible.
Just reading the manual, all of them but map creation, home, and buildings are just map.html#.
I have some prior knowledge in web-design (I made the GUI for this Shakespeare site: )... hrm... I guess I don't have anything else to say in this sentence, let's finish it off with a smiley: :rolleyes: ;)
http://members.tripod.com/shake..speare/
GLUING THE 'MECH PARTS TOGETHER??!!?!?
The pilots of those 'mechs must have death wishes.
And in correspondance to the post before the one before this (where I said I'd like to help with the game), I'd like to try a non-graphics oriented part. How about making combat algorithms and such?
mailto:[email protected]
Well Arbiter,
I'll say one thing about your code ; it looks object orientated. I suppose thats a good thing :)
And kedaman ... *** ?
- jamie
Sorry guys, but I did put a warning on the site saying it was still work in progress. I'll flesh out some more of the pages today, but surely having blind links back to the same page is better than broken links and 404 errors?
Ooh, wasn't that defensive of me. Sorry. I'm a nice guy really. :p
Is that avatar a picture of the "Ancient Behemoth" from Heroes III? (btw, HOMAM3 isn't that good of a game... ;))
Looks like a giant walking crap to me ;)
I oughtta kick your ass.
*kick*
:p
Actually its a self portrait.:D
(ah, i thought that av looked familiar)
a matter of lazyness(:rolleyes: ) prevents me of fullfilling some features of the first beta's.
So i have to ask you Arbiter, if you have
1. Fixed length Strings
2. Fixed arrays
in your game data files. Because their implementation is not ready yet. Fixed length strings can be simulated with ANY fixed size type though, and Fixed arrays can be simulated with repeated subitems, since they both lack of descriptors.
Other than that. I've done some write and read tests of simple databases, with positive results, but there's a hidden bug that disappeared when i stored and reloaded the datatypes. A nested type's last offset had been adjusted, and i can't find the reason to it. But reloading the types seems to correct it. I never succeeded to regenerate the bug, but i'm going to do some further reasearch on it later.
Knowing the way you code kedaman, the fact that the bug isnt rearing its ugly head is probably another bug ;)
You haven't seen my code heh?
The classes that operates the types are higly automated with events so there's no room for such bug's. The fact that i'm lazy, is more appropriate ;)
I have no fixed length strings and only 2 or 3 fixed arrays (I think).
Is it ready for me to break yet?.....???.?
nah arbiter, he can do that himself.
he just has to hit the run button in vb ;)
A pain in the ass plenderj :p
fixed the bug now, and it surely was embedded so that noone would notice, a raisevent statement was placed carelessly to update parent size, and offset adjustments that was later implemented required that the child type size was updated within the event.
Arbiter, if you have luck (and i have) i'll send it you today already. You don't happen to have any messenger like icq?
Kensuke : I try :)
i am aware of that
Ked,
You can mail it to [email protected]
How big is it?
Errrr..... the file that is (before this thread degenerates into smut!)
It's about 1.4M (god i didn't notice it grew that large)
i'll see what size it gets compressed
No, really behemoth, where is it from?
hey i tried your game, it seemed pretty nice, although i have never played turned based games before.
When I was switching players after a turn, i got a subscript error. It would be nice for the game to return my resolution back to what it was.
in the resource slurping screen the second resource from the top (forget what it was) does not work. if you operate the scroll bar it doesnt change the percentages of that resource.
Thanks Highlife,
The subscript out of range has now been fixed (thanks to all who reported it) and should no longer occur. I'll be posting the new version this evening, hopefully.
I'm putting in error trapping to return the screen res as well - should have that done sometime soon.
Thanks for pointing out the flaw in the resource screen, I'll get onto that when I get home.
Thanks for looking, we hope to have more functionality available soon.
I 'spose when you have the basic code all working you could implement multiplayer too ...
- jamie
The game is currently hot seat multiplayer or play by eMail. There is no single player option as yet.
If by multiplayer, you mean network play, DCC etc then that's a long way off. I haven't the first foggiest how to go about implementing that, it's something I'll research when we get there.
I'll burn that bridge as I get to it. ;)
Yeah I meant network gaming :)
All you have to do is stick in a winsock control and theres not much else to it.
If it can be played hot seat, theres not too much difference playing over the net.
I'll take your word for it. I've not even looked at a Winsock control yet....
Ah its easy when ya know how ;)
Ill be posting winsock samples on the gaming manual page as soon as I had up my java project.
I have to hand it up today, and should finish off the winsock samples tomorrow or so.
If you look at my game craft, it uses the winsock control for multiplayer.
- jamie