True, thats really annoying.Quote:
Originally Posted by wossname
Is it possible to walk to every location on the map, overground?
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True, thats really annoying.Quote:
Originally Posted by wossname
Is it possible to walk to every location on the map, overground?
No. You go to the different parts of DC by going through underground subway stations. The majority of the right side of the map is DC.
And thats why i love the wasteland!
quite annoying really. In games such as half-life 2 episode 2, it was actually possible to pile up debris to the point you could climb over a wall or climb up to unreachable areas. There's an area i completed the quest in (rescuing the guy in the smashed out building with the snipers nearby pinning everyone down) and i completed the quest but the game said it wasn't completed. I ended up piling debris near the gate and jumping over it. There was another example in half life 2 where i couldn't get a gate open and i blew my car over it with the gravity gun.Quote:
Originally Posted by mrmojorisin
In fallout 3 there are plenty of areas where you seem to hit an invisible wall. It looks like you should be able to climb over something but the game simply won't let you.
Well I completed F3 last night. "Completed" isn't the right word really since the game just fizzles out without warning.
Lame.
Did anyone notice the "game assets" that they blatantly stole from Oblivion? Lots of sound effects (eg. manhole cover sound, melee weapon noises and that outdoor sound that is like water bubbling through mud).
Also there are some names that are presumably in-jokes for Oblivion fans. (Farragut subway station versus Fort Farragut, and then there's Uncle Leo who was a Zombie in Shivering Isles and is now a friendly super mutant in F3.
Did anyone else discover Brahmin Tipping yet? :D
I stopped playing fallout 3 because I was concerned about finishing it and then realizing that it was a pretty lame game.
I recently burned my "Best of Black Sabbath" to my XBox360. If you play that in the background while playing Fallout 3 then the game is MUCH improved. It really is a lot better with some scary-ass metal accompaniment.
Try it.
i think i'll go the less-advanced route and shut the in-game music off and replace it with media player playing mp3s in the background. If i ever get the kinks worked out of my new system, i'll be checking for a sound directory. It may be possible to simply replace some sound files with my own. This would be excellent since it would still use different music for different areas.
Has anyone had a problem where Fallout 3 has a serious graphics glitch that causes a load of ugly triangles appear on screen covering all the scenery if you turn to face one direction?
Fast travelling away seems to fix it until you fast travel back to the place where the bug occurred, when it happens again.
It's very annoying. My old XBox did that shortly before it died while playing Fallout 3.
Is F3 an XBox killer??? :eek2:
I've never experienced that.
i came across that odd bug in two different places. One was in DC where the mini-gun is laying loose on the ground in the square. It is some kind of wierd graphics glitch. It moved around and frankly reminded me of some sort of airborne tumbleweed.
The other night I saw high up in the air above a town, what looked like a long black thread that was whipping around randomly, so I used the sniper rifle to zoom in on it. The thread was apparently a Human mesh that was corrupted and couldn't decide where it was in relation to the ground.
That's also the only useful purpose of the sniper rifle, to see things a long way off. It's certainly no use for shooting people with, I've sneezed things out of my nose with more damage points than that.
i don't know what you mean. Maybe your skill wasn't high enough.Quote:
Originally Posted by wossname
Have you come across the randomly falling cars? They take damage when they fall as well and blow up within seconds. Good luck surviving.
Cars fall randomly from the sky? Humams becoming twisted and flailing in the sky? My God, what kind of hacking did you guys do to your game?
Thats the way it is. I havent had cars falling from the sky, but enemies have.
Anybody got the new DLC? Its pretty cool, Im sick of reviews whining about the cost of DLC and comparing it to a movie ticket, you dont like it fine go away. I think its a nice piece of content!
I would say it isnt worth the money.Quote:
Originally Posted by DeanMc
800 points for a very linear and boring extra mission? Dang it all :mad:
That makes no sense. You can always walk out of a movie and demand your money back, that's in your statutory rights.Quote:
Originally Posted by DeanMc
However since MS always say "there is no refund..." for all DLC then people are going to get a bit peeved when it turns out that they just wasted £8 on basically eleven minutes of warmed over faeces.
When the DLC for Mass Effect had that effect on me I actually went out and burned to death forty or so random passers-by. It was a lot more fun and I did that for free!!! Where's the justice?
So if you've got some magic 6th sense for detecting high-quality DLC before purchasing it, then please share your gift with us, then you won't have to put up with "whining" reviews.
The first piece of DLC I purchased was Shivering Isles expansion pack for Oblivion. That was and is still the single most brilliant expansion pack of any kind ever in the history of gaming. So that's what I'm measuring any and ALL future DLC against. Nothing ever comes close and yet the prices are artificially high because MS are a bunch of pirates.
*serving suggestion: lightly sprinkle the above prose with a handful of assorted expletives, blasphemies and slurs.
I agree with the shivering Isles statement. As for my sixth sense, no you may not have it so there.
i third the shivering isles although it was too easy. A character nerfed with 100% camouflage was untouchable.
Well who's fault was it for creating a character with 100% cammo?
True, I tried it once and the game got very boring!
I'd say it was a bug to be able to make yourself 100% cammo. Since it allows you to circumvent the combat system in a completely unrealistic way. If someone was actually invisible in real life then people would still be able to hear that person or see the objects moved around as a result of their actions.
If you don't play the game the way it's meant to be played then you can't complain that it's too easy. Its basically cheating. Stretches the definition a bit but still.
Which is not to say that I've not done the 100% cammo thing myself, because I have. But it was after I'd already completed the game at least twice without resorting to being a cheating pansy. :D
I resorted to speed over skill. I realized fairly rapidly that a fast character could run though Oblivion gates, looting everything along the way, without taking any significant amount of damage.
Morrowind had a worse glitch where you could enchant items with regenerate health. With only one good item of that nature you became invincible. With two items, it took three top level opponents to even damage me.
I've got 11000 lockpicks.
That's one bug they didn't patch, and probably never will now.
As soon as you get to 10th level, you can do the Night Mother daedric quest, which is easy, and get one unbreakable lockpick that boosts your skill into the 60s, at least. At that point, even picking up lockpicks is a waste of time.
One thing I hate about Oblivion (probably the only thing actually) is the fact that not a single shopkeeper in the entire game has a budget greater than 2500 gold (even after investing).
So what the hell am I supposed to do with this enchanted battle axe worth 5000 gold?
Well they don't weigh anything and they sell for a good price.Quote:
Originally Posted by Shaggy Hiker
Take your 2500k and be happy. In Morrowind, since you had to manually scroll the offered price down to the level the shopkeeper had, which took upwards of three hours of real time for some items (calculated, I never actually tried it), valuable stuff was impossible to sell.Quote:
Originally Posted by wossname
Or switch to a PC and load the OOO mods so that you can bankrupt all merchants at once and be unable to sell ANYTHING for days.
they don't have that much in gold but if you include gear they do. So you get $2500 in cash and $2500 in gear which you resell the next day. Obviously at a loss, but it's better than only $2500Quote:
Originally Posted by wossname
also i enabled all the keypresses as a baby in fallout 3. Turns out i'm a really short guy standing up, not a baby crawling. That's why they locked the view. I even have a pipboy on my arm although it doesn't view if you try to view it.
Who cares? Once you get up to about 20th level, your need for cash has gone away. At that point, you just start getting richer and richer until you give up on looting anything because the weight isn't justifiable.
considering that my character was a rogue, i never really had that much money. Paying for training kept my funds low.
I found that my funds stayed low until I reached a certain level, then I couldn't find enough ways to spend the money. Training didn't cut it, but I was using OOO oblivion rather than vanilla. If I remember vanilla oblivion you could buy as much training as you wanted...or something like that. In OOO Oblivion it was five trainings/level, you choose where to spend those five. Leveling got harder, too.
not sure what 000 oblivion is, but the basic one lets you train 5/level.Quote:
Originally Posted by Shaggy Hiker
In morrowind, it was possible to get up to +5 in a stat when you leveled and since every two skill advancements gave you one point in that stat, careful playing could net you a +5 in three different stats when you leveled (and that's how i did it). You could max your stats out this way.
OOO is Oscuros Oblivion, a mod set that greatly improved on the basic game by adding more monsters, more armor, and more other things. It also changed the economy, leveling, and encounter tables. It became possible to encounter top level monsters at level 1, so there were places you simply couldn't go, but you also kept meeting the low level monsters once you got tough enough to slaughter them with ease. Another neat thing was that treasure in locked chests became MUCH better, such that I picked up silver weapons by picking a medium lock at level 2. That made lock picking far more valuable, as you might pick up top level equipment at basic levels, which could be good, because another change removed the idiotic way that opponents would level their armor along with you. Lowly bandits wearing full glass? No more. Bandits never got better than fur or iron. One thing that meant was that getting a full suit of glass armor was really hard to do, as only a handful of the toughest foes had even a single piece of it.
I liked the vanilla Oblivion, but OOO was so much better in gameplay balance and interest that I wouldn't suggest anybody bother with the vanilla anymore.
the armor thing did annoy me. And were you aware that some of the specialty weapons such the shivering isles one (i forget its name) that changes depending on if it is day or night base how strong they are on your level? There was actually something like 6 different swords of different strengths made. The downloadable content was the same way. The pirate's alcove, mehrune's razor. Weapons you found would be the exact same weapon but they would be weaker if you were low level.Quote:
Originally Posted by Shaggy Hiker
as for the leveling of monsters: Sounds more like the morrowind setup. There were plenty of places you could go in morrowind at low levels and get mutilated. The weaker monsters seemed to stop attacking you when you hit higher levels but they were still there.
Yeah, I knew about leveling of all types of things. OOO adjusted most of that, but didn't affect Shivering Isles at all.