Well?
Still, I don't really understand that code. anyhow, I believe that there's a simpler code for that.
Anyone with code?
Arie.
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Well?
Still, I don't really understand that code. anyhow, I believe that there's a simpler code for that.
Anyone with code?
Arie.
Arie have you tried bugging gamedev.net forums? They're specifically games and you might have a better chance hitting the entire forum up for code... just a suggestion
NOMAD
Thanks.
I'll check it out.
Arie.
I checked out the site..
I did not find anything useful for me...
It's all c++ there...
Can someone find the simple way of setting the angle for two
balls who hit one each other?
Arie.
did you look at the pool game that i attached? its a pretty simple way of determin the new angle...
Works almost perfect. I need the final touch.
Some help?
Arie.
Take a look at this: http://rookscape.com/vbgaming/tutBT.php Its got Lucky's Hybrid Engine which uses directDraw and Direct3D so you can make a direct draw game but use some of the features from Direct3D e.g. Rotating, Alpha blending, Alpha One blending, and some other stuff.
I read most of the other posts and I didn't see one that solved your rotaing/speed problem, and using Direct3D to rotate images is as fast as not roatating them.
I based my DirectDraw engine on the ideas from Lucky's site and it works really fast, couple of bugs here and there tho. Like pixel perfect collision detection between rotated sprites, I managed to put a simple error somewhere and still can't find it.
Anyway tho I advise you at least take a look cos the code was really useful for me.
What was that for?
Does it have something to do with my question?
I'm talking about Ball hitting... angle setting...
Arie.
Didn't you need some code for rotating sprites? I was reading the posts at the start and they were on about rotaing images but I couldn't see a solution that you said was fast enough.
Oh... I asked it long ago.. I'm sorry..
I'll check it out.. Thanks anyway.
Arie.
I found it very hard to understand...
Does anyone have a simple ball hitting code?
Arie.
When are you going to understand that graphics programming is not simple....it is not to hard to understand, but you should start with something simple, and then go the levels.....
I see that this thread is getting very annoying... :(
So, I decided not to reply any more on this thread.
If i'll have more specific questions... I'll ask away..
So, in the meanwhile, I don't have such questions..
A VERY BIG THANK YOU FOR ALL WHO TRIED TO HELP...
Arie.
P.S.
Do not post anymore replys..
QUOTE=johan3]he guys my name is johan i am from holland i need your help, i have to make a game pimpampet in microsft visual basic but i just can't make it it's to damn difficult i wonder if you could help me it is very important i have to delivered monday please, thank you[/QUOTE]