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Hehe. Ok, CBomb. I see your problem. You DON'T link the bones to the mesh manually. You just:
1. Set up the bone-structure
2. Select the Mesh and add a Skin-modifier.
3. Press the 'add bones' button on the panel(you can't miss it)
4. Select your Bones from the popup-menu and click Ok(or whatever it may be written)
5. Select the 'Envelopes', the Skin modifiers subobject group.
6. Select each individual bone and their ends and set the radius.
That's all it is to it. Try it a few times, and you'll soon get the hang of it. It's also a tutorial on it with the package. :)
Oh, and read tutorials Here for lowpoly-characters. It's written for MAX 2.0, but don't worry. It's the idea of how you make them that's important, not the 3DS MAX interface. It's the same principle.
Sas, how are we doing? Is the engine good enhough for importing models yet? I think I'm gonna put the mage on the shelf for a while, cause I'm not getting any further at the moment unless I just recreate the whole thing, which I'm not going to do yet, cayuse I'm sick of the dude. Next up, I think I wanna make a monster. Pherhaps I'll start on the Lizardman. With the two, I thought I could just make 1 model and add different weapons to it. Once you spoke about base models and adding weapons later. Is it the base model, or the complete model that should have the indicated amount of polys?
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The base model should have the correct amount of polys, while adding their weapons should only bring 'em about 50 more triangles up.
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ehehehehe...it might take more than that...:P The Wraith's weapon takes about 100...
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Then make it less circular... we won't need all this extra detail!
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Cool
Thank you very much Igor.
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*gasp*
THIS IS THE LONGEST POST I HAVE EVER SEEN IN MY ENTIRE LIFE, AND IT'S ABOUT SOMETHING SERIOUS!
O_O
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hey bitches, my ****ing monitor has bust and so i cant do jack **** until its repaired (a week maybe that'll take). My dads nicked one from work but it has the wrong connection and so if i can get an adapter i can perhaps do some **** for u.
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yo, ma homies! CBomb...No prob. If you're interreszted in XTREMELY great artwork (in 3d), take a look here. Look at the contest pages and the archive. THAT'S something :P
The bones thing, you use it every time you're making a character. Even though it's just supposed to be a picture, not a movie. Because the bones makes it SO MUCH EASIER and better looking than if you should just move vertices.
Hehe, yes, it's XTREMELY long, this post. I must say.
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hey Zaei,
i was working on the system.dll file today, and theres a few problems. I was adding a SYSOPENGL class to go with the SYSD3D class, there are some functions though such as Begin/EndScene() which return a HRESULT, for direct x this is fine, but for open gl there is nothing to return when setting the scene ready for drawing, what shall i do here ?
Also for the SetTexture function in the SYSDevice class u specify a LPDIRECT3DTEXTURE8 class to it but there is a problem coz open gl does not do this, in open gl u have an array of texture ids so :( eeeek, i think we need to get some sort of texture management class going !
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I gave your thread a higher rating, guys. :)
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Okee. I'm back from vacation, and finished the first day back at school. Anyway, Psy, if something returns an HRESULT, find the function that changes the HRESULT into a RESULT, and have it return "OK" for the OGL version. In the SYSOGL class, just return void. In the case of SetTexture, That function needs a rewrite. It should be passing a CTexture, but that is an easy on to implement.
Z.
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ok, what do i write to return something of type HRESULT tho ?
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What do you mean Psy? You want to return HRESULTs?
Z.
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A lot of praise from the outsiders.... I guess we're doing the most interesting thing in this site
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Well it may be the biggest RTS project yet for freeware ;)
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We're doing this on freeware?
Hehe...it's ok, I just thought...is it really that bad if we wanted...say...10 USD per copy? It's reward big enhough in it self just making this thing, it's just that it's nice to get something more tha just credit :). Naah. It's probably just silly to attempt to get money from it. Let's just get famous, boyez!
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Yeah (sorry if im being dumn).
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I wouldn't think it would come as a surprise to you seeing that it was in the project description.
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Psy, HRESULTS are easy. There are tons of them defined in the windows headers. Just do a search.
Yeah, it seems that we are getting a lot of attention =). Guess i should probably get cracking on some more coding. I have also started planning out the movies. I will try to type up the basic plan I have for the intro either later tonight, or tomorrow. Does anyone object to wrapping up the game's story line into a book (ie, its kind of like the player is reading the whole story in a book, but they are playing it... ya know). If we do that, each campaign can be a "chapter", and we can have a movie of pages turning for between campaigns. We can also start putting Sas to work with composing (and Igor?). Anyway, if nothing else, Jorj should probably start writing up a basic story line that explains where everyone is, how things are the way they are, etc (not missions, but an storyline that encompasses the whole game), so We can get the idea factory running.
Z.
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I'll compose the base themes and you create them, Igor, mmmkay? I have some trouble doing MIDIs as I don't have a keyboard (that's MIDI compliant at least) so I can't do a lot with them...
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What do you mean, Sas? That you make the main melodies, and I fill in(harmonize) it? I've reinstalled the computer, so my MidiDrivers are working fine, wxcept that it's all ugly, the sounds. The trumpet sounds like I don't know, but it's definately not a trumpet :p. I don't have a keyboard either, though, I've thought of investing in it. But that's not soon...I really can't affoard it :(.
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Well lets put it this way - I've never made a MIDI that pleases ;). And you have 10 years experience in keyboard, so if its okay with you then...
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Let me just give you a point in the right direction. I have played Classical Piano for 12 years, yes. However, I've put my hands on a keyboard once or twice in my life. I neither have a keyboard, however I use the mouse and press in the notes. Don't take me wrong. I'll be more than happy if I can work on the music. :). Looking forward to it!
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Hey Zaei about December I may be able to help working on the source code, reason being that very very soon I am getting a book on how to use C++.
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Sounds great Sas. At the moment, I am working out the scripting engine. It should be pretty fast, and extensible (you should be able to add instructions to do more things). I like the way I have set up the interface from script to engine, though interrupts, which can be set to execute function pointers. I have a wonderful 4 day weekend, so some work should get done. I am going to start in on the compiler, then on the module to do execution.
Z.
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Well, I have been working for a few hours on the compiler, and i think it is going along very well. I am using an SDI, and a main sorta menu bar thing. Also, there is a Document manager, that uses a tree view, and a compiled bytecode viewer. The thing compiles too! I've included a screen shot for you guys. You can't save yet, but thats easy =). The design of the scripting engine makes it easy to implement into any project, so we could have a separate page on the web site for it, so people could download the binaries, etc.
Z.
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Back!!
Sorry for being out so long without any notice. I got good news, my fother brought me Visual Studio .NET beta 2 in DVD 2 month ago. This is so cool but they took out alot of cool things and fetures but the good thing is that you can mix all programing languages, types, forms, ext. all into one project. Cool huh? Well I guess I need to keep up to date now, O an Humberto still has no internet. Bye ^_^
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Hey guys, I'm still alive. I'm lucky enough to be using my father's internet. I'll be going on and off the internet until sunday. Sorry I haven't sent my periodic email, it's been IMPOSSIBLE to get past the librarian. I was able to do it once, but I had to send an email to someone important first and then I was forced to get off.
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Well, guys, I have gotten pretty darn far on the compiler. I will upload the current version a bit later, so you can all enjoy it =P. I think the interface is pretty dern slick.
Z.
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Hey what type of game is this, i have been out for a while and dont have time to read to read all the posting's , if someone can give a berf description on what type of game this is, and how its going ?.
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Um kinda like an RPG, sastraxi is your man to ask bout that :D
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Its an RTS! Real-Time Strategy game. Although it may seem like a big RPG because of units have different armour, etc. and maybe skills, it is an RTS at heart, with a lot of customization. Although you can work it on a basic level if you wish.
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1 Attachment(s)
Ok, here you go guys. I hope you enjoy the UI, ive worked pretty hard on it =).
Z.
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I don't think anyone cares I'm here for a little bit. :(
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You're here ?!? That's great! You and Jorj can start up again with the story!
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I'm only here for a bit, but atleast your last comment proves that I don't have to worry about losing my place in the team. ^_^` Sorry to disapoint you, but I'm just using my dad's internet connection, and by tomorrow I'll be back home.
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Glad you are still alive Kiwi =P. I think that, once I get a good feel of where the game will start(ie, what is going on), I will try to write several short stories that will act as a backstory, to explain things. I will try to get the Script interpreter up and running by the end of the week, as well.
Z.
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hey what is that compiler for????
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DScript, the scripting language I am creating for the game.
Z.