Quote:
Originally posted by Behemoth
Its cheesy, chliched and clumsy. I love it :p
I don't really follow how the ship would have different personas - I can see a ships computer being a sort of übermind, but I don't grasp its latent schizophrenia. No matter - a single minded entity is still going to offer help.
The ship wouldn't really. It would simply project the personas, each one being a member of the original team who planned the mission. The ship would be a single highly intelligent non-sentient entity embodying the sentient beta simulations of the mission planners.
Rather than assume the ship stayed in orbit as an observer, we can assume that it was limited by its programming - since it was never able to transwarp, it had no option but to remain immobile, but is psuedo-sentience enough to witness the planetary goings-on and perhaps act in certain small ways.
The ship is sentient in a limited fashion. It would be turing compliant certainly - I think therefore I am etc. Also the ships self repair would eventually get the drives back online, but if it did that and buggered off that would be boring. The drives would have to be active or there would be little point in the factions having the ship - it would simply be a large inert mass in the heavens
Re: orbital bombardment. We assume the ship (we've got to give it a name soon too if we go with this idea...) has a certain number of warheads, and the tech can allow a faction to take control of the weapon systems of the ship. The faction targets an enemy command centre, and the bombs scatter randomly around this area - we can weight the "randomness" so that a bomb never hits the command centre itself. This would represent a bombing raid quite accurately?
A ship of such power and technology is unlikely to miss, but it would be hard coded (or the arbiter would retain enough control of the guns) not to shoot at the colony hubs. But yeah, we can go with cluster bomb effects certainly.