Was that last post to contain anything other than that, or were you just echoing me?
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Was that last post to contain anything other than that, or were you just echoing me?
Industry: (rare)
*Bonus processed resources (common)
*Bonus components (not so common)
*Free factory (v. rare)
Colony: (v. rare)
*Free unit (common)
*Free building (not so common)
Resource: (common)
*Bonus raw resources (common)
*Bonus energy (common)
*Bonus processed resources (rare)
Data: (not so common)
*Bonus research points (rare)
*Bonus tech (v. rare)
*Phone number for other faction (rare)
*Randomly explore piece of land (common)
Toying with the idea of having the pod explode when found (v. rare)
Comments/questions?
That's the best I could find. Mint! Anything further to add?
read it again...the [ b ] [ /b ] tags went screwy...:rolleyes:Quote:
Originally posted by Arbiter
Was that last post to contain anything other than that, or were you just echoing me?
Quote:
Originally posted by Arbiter
Industry: (rare)
*Bonus processed resources (common)
*Bonus components (not so common)
*Free factory (v. rare)
Colony: (v. rare)
*Free unit (common)
*Free building (not so common)
Resource: (common)
*Bonus raw resources (common)
*Bonus energy (common)
*Bonus processed resources (rare)
Data: (not so common)
*Bonus research points (rare)
*Bonus tech (v. rare)
*Phone number for other faction (rare)
*Randomly explore piece of land (common)
*monster info (v. rare)
*special project(v.v. rare!)?
Toying with the idea of having the pod explode when found (v. rare)
Comments/questions?
That's the best I could find. Mint! Anything further to add? [/B]
I have - it looks the same as mine. What am I missing?Quote:
Originally posted by Behemoth
read it again...the [ b ] [ /b ] tags went screwy...:rolleyes:
Looking at the last two comments you added...Quote:
Originally posted by Behemoth
1) Monster info is unlikely to be contained in data pods that originated off planet...
2) A special project will be a little over the top for a pod benefit... It would give the finding faction too great a boost...
I was thinking of defining the commonality as below...
Scale 0-100
0-50 Common
50- 80 Not So Common
80-95 Rare
95-100 V. Rare
Comment/Queries?
You know this evening?
Would you be able to send me any more buildings, or have I got them all at the moment?
We could do with some slobbery, biological ones. Who cares what they're for - we can work on that later. :D
I was thinking of having like a biological processing plant (brain in other words), flesh vats (mech bay), organic factory (stomach like thing)
We could also have some cool hybrid things which are the best of both worlds....
I was also thinking about having one of special projects as a shield generator which protects all of your buildings but is a serious drain on your energy.
1 energy drain per building per turn and also any damage comes out of your energy.
This means that it's impossible to damage a building whilst the shields are up - but if you're under heavy attack then you're gonna run out power damn quick. And if your power runs out - then your mechs/buildings stop working.
Could be both a curse and a blessing this thing... :D
Quote:
Originally posted by Arbiter
You know this evening?
Would you be able to send me any more buildings, or have I got them all at the moment?
* I think you've got them all. I'll have a look and maybe make a start on more
We could do with some slobbery, biological ones. Who cares what they're for - we can work on that later. :D
* wombs!
I was thinking of having like a biological processing plant (brain in other words), flesh vats (mech bay), organic factory (stomach like thing)
* see above :D
We could also have some cool hybrid things which are the best of both worlds....
* yip
I was also thinking that either the generators should be more expensive or the standing charge of the buildings should be higher.
I know this is a playtest issue, but I think this one needs close attention paying to it as I reckon a faction will either have bogs loads of power or none....
I like it. perhaps have an advanced version where you can switch it on and off on specific buildings?Quote:
Originally posted by Arbiter
I was also thinking about having one of special projects as a shield generator which protects all of your buildings but is a serious drain on your energy.
1 energy drain per building per turn and also any damage comes out of your energy.
This means that it's impossible to damage a building whilst the shields are up - but if you're under heavy attack then you're gonna run out power damn quick. And if your power runs out - then your mechs/buildings stop working.
Could be both a curse and a blessing this thing... :D
I posted re: commonality but VBF seems to have lost it.
v rare and rare are equally as common on your scale.
I don't think so....Quote:
Originally posted by Behemoth
I posted re: commonality but VBF seems to have lost it.
v rare and rare are equally as common on your scale.
80-95
95-100
How pray tell are these the same... :rolleyes:
Seems OK. I'll have to make a minor framework change, but I reckon I can get away with it....Quote:
Originally posted by Behemoth
I like it. perhaps have an advanced version where you can switch it on and off on specific buildings?
Any chance of creating a generic shield graphic for the buildings? Some form of a bubble or summat?
Ian me old mucker - do you want to do me the worlds biggest favour known to man?
What are you up this Friday night......?
:cool: sorry, man, the shades obscured that...Quote:
Originally posted by Arbiter
I don't think so....
80-95
95-100
How pray tell are these the same... :rolleyes:
...why?Quote:
Originally posted by Arbiter
Ian me old mucker - do you want to do me the worlds biggest favour known to man?
What are you up this Friday night......?
Oooh, I dunno. You might want to give me a lift at some silly hour in the morning (about 0130)......;)Quote:
Originally posted by Behemoth
...why?
from where to where..?Quote:
Originally posted by Arbiter
Oooh, I dunno. You might want to give me a lift at some silly hour in the morning (about 0130)......;)
From the village in Prestwich (nr. Strangeways) to wherever I'm going to crawl and die (maybe my house)... :o
i always thought strangeways was cheetham hill. And which village do you mean?
The village hotel in Sedgley Park in Prestwich? You have to excuse my atrocious lack of knowledge of Manchester....
Sentience related post:
Is there any chance of you scrapping the Sentience bar from the splash screen and merely having a bigger version of that eye...?
I have no idea where that is...I'll look it up.Quote:
Originally posted by Arbiter
The village hotel in Sedgley Park in Prestwich? You have to excuse my atrocious lack of knowledge of Manchester....
I can do it, but it might look gh3yQuote:
Originally posted by Arbiter
Sentience related post:
Is there any chance of you scrapping the Sentience bar from the splash screen and merely having a bigger version of that eye...?
It's a five minute drive from Gould St, drive down the side of the MEN Arena and turn right (Bury Old/New road) - keep on going and it's on your left, easy...Quote:
Originally posted by Behemoth
I have no idea where that is...I'll look it up.
Are you actually saying yes? My God man! I'd owe you big time if you did, might even give you a great big sloppy kiss!!!!
Possibly. I'm not overly keen on the SBar on the splash screen though. It looks really nice on the main menu, but sort of looks out of place on the splash...Quote:
Originally posted by Behemoth
I can do it, but it might look gh3y
Whilst I'm thinking about it, what are the chances of you drawing like a control panel thing for the main menu?
I've been informed that the green text on the main menu looks very home made. Which is true - 'cos it is...
Any chance of you doing something about it?
Updated Graphics List - you may wish to mail this home...
Animated faction logos
Monster houses Progress is being made
Monsters Progress is apparently being made
Air chassis
Sea chassis
Coloured weapons Complete :)
Weather effects (let me know how you think this may be done)
Splash sceen with integrated logo Progress made - being redrafted
Main menu background with integrated logo (lower left with space below for version number) Spec changed. Seperates to be sent this evening
Animated sensor buildings (couple of)
Animated reactor buildings (couple of)
Animated gun turrets (couple of)
Weapon effects (ranged weapons - let me know about how to do this)
Little mine pictures (for land and sea - varying amounts to denote how heavily mined things are) Progress apparently made
Mine pictures for the components screen Progress apparently made?
Ammo pictures (mostly kinetic, but some laser types for representative purposes)
More buildings (we ain't got many)
Missiles for the component screen (big nukes etc)
Some end of game screens (win/lose etc)
Interim screens for other players (faction eradicated)
Backdrop screen for each faction (to display the next player screen on top of)
Maybe think about some custom borders for each faction (around minimap etc - think of the protoss/terran/zerg game interfaces...)
Interface for main menu
Generic shield effect for buildings (animated if poss)
Its not a yes yet, but I'll give it some serious thought. I think the biggest hinderance is money. Any chance of financial recompense?Quote:
Originally posted by Arbiter
It's a five minute drive from Gould St, drive down the side of the MEN Arena and turn right (Bury Old/New road) - keep on going and it's on your left, easy...
Are you actually saying yes? My God man! I'd owe you big time if you did, might even give you a great big sloppy kiss!!!!
I'll give it a go...Quote:
Originally posted by Arbiter
Possibly. I'm not overly keen on the SBar on the splash screen though. It looks really nice on the main menu, but sort of looks out of place on the splash...
I think we need to discuss this further to establish what you really wantQuote:
Originally posted by Arbiter
Whilst I'm thinking about it, what are the chances of you drawing like a control panel thing for the main menu?
I've been informed that the green text on the main menu looks very home made. Which is true - 'cos it is...
Any chance of you doing something about it?
That goes without saying. You'd also get my house for the day/evening if you wish as I wouldn't expect you to blunder into your parents house after dropping me off at that time in the morning. That would have its benefits (esp. if Rachels got no plans for that evening ;) ).Quote:
Originally posted by Behemoth
Any chance of financial recompense?
I'd also throw £10-£15 or so at you for petrol (which should get you to Leeds and back twice never mind Manchester!).
That do ya?
True.Quote:
Originally posted by Behemoth
I think we need to discuss this further to establish what you really want
Damn, if you had XP we could have done a bit of a pen and paper session. It has this mint whiteboard thing, which is basically a paintbrush screen you can both draw on at the same time. Well cool!
Failing that, then bollocks. I really don't know, could you knock something up and send it on to me?
hmm...sounds good. I'll let you know tonight. The question arises - if you're prepared to pay £10-£15, how much is a taxi?!Quote:
Originally posted by Arbiter
That goes without saying. You'd also get my house for the day/evening if you wish as I wouldn't expect you to blunder into your parents house after dropping me off at that time in the morning. That would have its benefits (esp. if Rachels got no plans for that evening ;) ).
I'd also throw £10-£15 or so at you for petrol (which should get you to Leeds and back twice never mind Manchester!).
That do ya?
Well... by £10-15 I actually mean £5.Quote:
Originally posted by Behemoth
hmm...sounds good. I'll let you know tonight. The question arises - if you're prepared to pay £10-£15, how much is a taxi?!
Naww, I'd throw a tenner at you - but a taxi would be a silly amount of money back to my place.
Oh, and I won't be popping round early this evening - as soon as 1600 comes I'm out of here - I don't want to stay any longer.
I'll be online though right after 1800 so you can chat/send me stuff then.
I might bob round later on in the evening if needs be though - depends how lippy you get. ;)
Right, I'm out of here.
You've got that big list of graphics to be going on with, have fun.
By the end of this evening I'd like....
The amended monster houses (no backgrounds, no halos)
The monsters in bmps (no backgrounds, no halos)
The backgrounds without the Sentience bar
The Sentience bar (and it's Y co-ord on the screen)