Quote:
Originally posted by riis
Well, if you have no randomness, then it is possible to solve a certain maze pretty fast, but if you switch the start and end locations (like Cyborg did), then it can take much more time. Therefor it makes no sense to "optimize" your algorithm for a certain type of maze, since you won't know what to expect. With Cyborg's executable, I can create a maze with which his player will have an awful hard time.
So far, it looks like my algorithm is pretty good, and I have not even made it mark dead ends etc... It's pretty stupid walking down the same dead ends and already explored huge rooms etc... That's what makes my algo bad right now. I will improve it. So I don't think randomness is needed. :o